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CTF was popularized when it was first introduced as a modification to Quake by the company Threewave.
"In 1984, Scholastic published Bannercatch for the Apple II and Commodore computers. An "edutainment" game with recognizable capture-the-flag mechanics, Bannercatch allowed up to two humans (each alternating between two characters in the game world) to play capture the flag against an increasingly difficult team of four AI bots. Bannercatch's game world was divided into quadrants: home, enemy, and two "no-mans land" areas which held the jails. A successful capture required bringing the enemy flag into one team's "home" quadrant. Players could be captured when in an enemy territory, or in "no-mans land" while holding a flag. Captured players had to be "rescued" from their designated jail by one of the other members of the team. Fallen flags remained where they dropped until a time-out period elapsed, after which the flag would return to one of several starting locations in home territory. The 2D map also featured walls, trees and a moving river (enabling a wide variety of strategies). Special locations in the play area allowed humans to query the game state (such as flag status) status using binary messages."
The first FPS to have it was "Rise of the Triad".
It became popular when a CTF gamemode mod was released for Quake.
Google works wonders man.
http://www.classicdosgames.com/game/Capture_the_Flag.html
No, it was not COD.
CTF has been going on way longer than COD.
I would personally like to see it's comeback because modern gamers don't even know joy of Capture the Flag (and no, in TF2 ctf mode sucks)