why cant video games get flame throwers right?
its weak and useless in ratchet and clank

they messed up the lava gun that transforms into the magma gun or w/e

idk about halo or star wars battlefront but might be weak there but has good visuals

gundam breaker 4. very weak fire, its silent with no loud roar and no punch to it

metal wolf chaos might have been decent but everything was a major damage sponge in that game and to get the best weapon is impossible. one level is filled with poison, so you have little time to look around, plus people to save which are either hidden or not in the game. thats a big gaming sin, i try to get everything or scan everything in metroid and i somehow miss stuff. i swear, alot of things in games i played just dont exist, i look and its not anywhere, i already seen everything, did everything and still cant 100% in games
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12 yorumdan 1 ile 12 arası gösteriliyor
Did you play C&C Renegade? I think Renegade X gets it fairly accurate. Deals a lot of damage but one fuel tank lasts for a few seconds.
Sucks that Doom Project Brutality moved the flame thrower to high tier weapons you don't see until the end of the game, instead of getting them from Mancubi.
I remember the flamethrower in Payday 2 being overkill

People stop attacking as you increasingly set them on fire
Haha fire goes burn burn
Ye - i most games i play any flamethrowers are OP. But i mainly play kind of strategy with them. Usually it means a continuous aeo attack which can´t miss, and does a lot of damage, and may also destroy cover. Downside: range.
İlk olarak Q-T_3.14.exe tarafından gönderildi:
Haha fire goes burn burn
That's what I thought with Return to castle Wolfenstein.
Turns out it's not a smart idea to run and flame around in narrow hallways...
İlk olarak Q-T_3.14.exe tarafından gönderildi:
Haha fire goes burn burn

Yahtzee once remarked that Blood has the best, most detailed 'enemy on fire' sprite and animations.

I would say the most satisfying screams are from the Nazi Elitewachen in Return to Castle Wolfenstein. I wonder if they recorded them themselves, or were lazy and used a sound library.
En son Electric Cupcake tarafından düzenlendi; 24 Eki 2024 @ 11:03
Worked good in COD World war War
cuz accurate flamethrower can either be gamebreaking or plain boring
Best depiction of flamethrower I would say is in Warhammer 40k: Dawn of War - on the hellhound vehicle
Or in Hostile Waters: Antaeus Rising - also a vehicle mount.

Most games have flamethrowers with absurdly short range - which would be suicidal if the user wasn't simply immune from burning themselves.
far cry 3 got it right
Because the range of combat is generally reduced for video games compared to real-life. Shotguns also suffer from this: they should be devastating at what would be considered medium to long range in many non-sim games.
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12 yorumdan 1 ile 12 arası gösteriliyor
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Gönderilme Tarihi: 24 Eki 2024 @ 10:25
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