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翻訳の問題を報告
Maybe a hot take, but I think it's possible that the era of movies as a massively popular entertainment option is over, regardless of all the currently-bandied critiques of the industry.
The age of radio dramas ended. Why shouldn't the age of cinematic dramas?
Maybe humanity has just moved on to other options.
& replaced them with over saturated, & satire use of
Content that was bad about Video Games in the past,
& thought that poor quality picture, impressive CGI, &
an overly crazy amount of AI could make People buy
the Games, especially at high costs...
But the fact is?
No body is impressed by these Changes,
& only loyalists actually want to pay for the
High Costs of the Video Games Today...
The loyalist Gamers are flooding to buy them,
but they aren't buying them, cause they are good,
no, they are buying them to stay loyal to these
Companies...
But everyone else has seen the problem here,
& have noticed it in a very big way...
The more People start noticing these problems,
the more People are looking away, & the more
People are saying no more, we want no more
of this...
There have been People actually quitting Steam
over this, some have quit over Steam Client issues,
& some People have quit over the Windows 11 issues...
People are constantly quitting, but what will you do?
Meanwhile Indie Games are getting no love at all,
People ignore them like Triple AAA Games are the
only thing that matters anymore...
As with movies, Indie gaming is leading the way with quality, depth, and innovation.
The AAA industry will continue to worsen, but the Indie scene will thrive.
-Lack of Creativity
-Shareholders and executives applying pressure to the few devs who do actually care
-A new wave of non-gamers trying out videogames onlycaring about story and graphics
-Developer burnout from continuous repetitive releases
-Continuous repetitive releases causing or amplifying all of the above and plunging the industry into an endless cycle
When people stop pre-ordering unfinished broken games just so they can get some "supporter edition" skin, things will change. But that will never happen so nothing will change
For example FF7 remake only announced the hiring of combat system developer when it's nearer to release date. It has nice graphics, but it's another boring 'stagger the enemy' game play. Some other AAA games are worse, only allowing the player to push 1 button in cinematic fights.
They should first explore what's fun before adding that budget. If done correctly, bugs, in game purchase, and various other reasons became secondary.
Customers are an obstacle.
reminds me of the scrap yard security joke
government has a pile of useless scrap out in the desert. Worth not much but it's theirs and they want no one to touch it.
So they need someone to look after it. So they hire a security guard
then the guard needs someone to ensure he's always doing his job and doesn't steal anything.
So they hire a surveillance guy and buy a $10k security system and fences.
Then they need people to keep the maintenance up and they hire several IT guys
they buy another $20k in computers and $100k in a new building to house all the equipment.
they then hire more people to analyze the data keep tract and more people for stuff like salaries and human resources division.
they need janitors and a small food stall vendors nearby.
they eventually realize they're losing too much money so what do they do?
they fire the 1st guy the security guard.
Newer doesn't mean AAA. Lots of smaller, independant games are new too. And they provide much more than "AAA".
I dunno about that, I often see many more people accumulating bigger amounts of gameplay hours in new AAA than in new indie games. And they still complain.