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Αναφορά προβλήματος μετάφρασης
People only have so much time, so if games are designed to suck all of it up to try to justify spending so much time/money in a single game by continuously adding new content to it, then it can only really end in much more of a winner takes all situation for the genres involved.
Personally I have never been a big fan of Square, nor a big fan of Platinum games either. I just liked a lot Final fantasy 7 and that's it. I don't think I have ever liked any game made by Platinum.
Speaking about Square, even if I liked Final Fantasy 7 (and Paper Mario 1 too), more generally I find it a bit hard to even consider jrpgs "games". To me it feels like they usually do everything they can to kill actual gameplay. The gameplay in jrpgs for the most part is more similar to the menu interface of other games than the actual gameplay of other games. I never understood their success amongst so many gamers so as far as I'm concerned Square never cared too much about games. I know this is just my biased opinion based on my taste but really, deciding to play a game and playing a jrpg just feels a bit weird to me.
https://www.theverge.com/2022/5/2/23053107/square-enix-tomb-raider-deus-ex-studio-sale-embracer-group
A lot of recent popular games like Rust, Conan Exiles, Valheim all let players set up their own servers where they are basically the dungeonmaster of their own game world. Build castles, set towns on fire, murder every NPC. Whatever you want you can do it.
Developers are terrified of giving that level of control over a MMO because they know the players will set the game world on fire. But when you look at examples where they toyed around with the idea like the WoW halloween event where players could spread a zombie plague they loved that because it made them feel powerful for a small amount of time.
Like I said in my perfect MMO thread, the first developer to pull off a world like Overlord is going to fulfill a niche that no-one has really explored before. I think it will do well, but yes it will run into problems. The first iteration of anything runs into problems.
Sqaure Enxi have fallen one hell of a lot. I never understood why they bought Eidos in the first place and seemingly they didn't either.
I love Final Fantasy of old and the PS1 era for Squaresoft was a sheer delight, but they are a pale shadow of that now. Things change.
And frankly this game was doomed to fail because it's like so many things they turn out these days.
Well compare to those browser based city building games - nearly all of which rapidly become intensely hostile to new players as you just squished as soon as you appear (or as soon as you leave the newbie area or your noob immunity wears off, whatever way any such protections are implemented).
I guess the main way to get around it is sort of like EVE Online does it - new players are resources or resource generators feeding their effectively feudal overlords in exchange for protection from other players. But the game has to be careful designed to make systems like that work (and continue to work, for example having sufficiently valuable resource sinks), and even then it is difficult to make playing the game at the bottom of the heap fun enough to keep people engaged long term.
Babylon's Fall = :puke: