Kyle Nuva 8 NOV 2020 a las 22:00
annoying things in games?
it really is a ♥♥♥♥ move to have a high level area at the start, come back later when you're stronger

starting bosses only being hard cause you're low level

hey, remember that thing back the start or near the start? thats right, time to return for back tracking

scripted bosses only for show
whats the point of these bosses if you're not meant to really fight them and kill them?
even at the end of the game it can still happen, cant harm the boss till a cutscene plays

fixed character fates and endings
not knowing to save or kill a npc before they kill you or a friendly that help you
and not getting 100% or w/e can screw up the game and or ending

point of no return/soft lock
did you get everything for the best ending? can you beat the boss? no?
dont have the move and now you're stuck? well tough ♥♥♥♥
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Mostrando 151-165 de 167 comentarios
Kyle Nuva 18 NOV 2020 a las 12:54 
Publicado originalmente por crunchyfrog:
Publicado originalmente por Astolfo:
When you get a badass flamethrower but the ammo runs out in a matter of seconds.


Oho, and you've just reminded me of one of my favourites, although it's more from back in the old days when the arcade was strong.

Power ups, especially in shoot em ups.


There you are battling away, narrowly missing a few things, getting cornered and heroically wrangling your way out. What's that? A power up!

Yay, I'm saved ... oh I'm dead.

Always always always the power up appears and you'll immediately die. If ever there were evidence of sod's law this would be a prime exmaple.
very rare too in games and it sucks and looks like crap
This is mostly about singleplayer, as PvP multiplayer games are just terrible and annoying in general.

1. Button mash quick time events... Especially the ones that alternate between different buttons! Seriously, these were not fun in the early 2000s and they still aren't fun now... Especially the ones where you have to mash a button so much that it requires you to change your grip on the controller or hand position on a keyboard to hit said button fast enough to the point my arm gets tired or my hand gets sore.

2. Locked doors in games with guns and rocket launchers that cannot be opened without a key... I'm sorry, but why is "shoot lock" or "blow up door" not an option in most games? This is especially sad in games with chainsaws.

3. Bullets in shooter games NOT having penetration. Seriously, bullets can go through A LOT of different materials in the real world, it makes no sense for a plywood "barrier" or wooden door to stop rifle caliber bullets, or even a regular car door or drywall to stop pistol rounds.

4. Games where no-control cutscenes happen while the regular game world continues at the same time, ending up in your character getting hurt or killed or blowing cover because you had no control over it during said cutscene.

5. Games where "Generic Strong Female Character" is constantly physically overpowering professionally trained soldier men 2-3 times her size.

I can understand "Generic Strong Female Character With Guns" just fine, with guns being the great equalizer, but in a physical hand to hand fight said 120pound "Generic Strong Female Character" would not be able to overpower multiple 200pound+ "Generic Military Dudes".

6. No difficulty choice in game... Not everyone wants dark souls difficulty and not everyone wants baby crawling through the park difficulty, games should have some sort of difficulty options, I don't give a crap what the developer thinks the "soul of the game" should be... Even better yet, give control over multiple options in the game so people can tailor how easy or hard they want the game to be.

7. Games that "pretend" to be RPGs, but constantly give you "no choice choices" or try to railroad you down a certain path with dialog options that really do not change any outcomes.

8. Open world billed games that are only open world in between missions, but are completely linear in missions, like GTA V. Here's a massive open world but all these missions will fail if you don't do things exactly the way we want you to do them.

9. Shooter games that call detachable gun magazines "clips"... Seriously, if you are going to make a game about guns, at least know how guns work and function first. Hollywood urban buddy cop movies from the late 1990s should not be your only basis of knowledge on guns.

10. Constant "Jump Scares" in supposed "horror" games... Seriously, these are not "scary", they are ANNOYING and often cheapen the game for lack of proper horror writing/setting.

11. "Horror" games where you are a pathetic pacifist that has to hide from literally everything and never get the option to use anything as a weapon. I just cannot take these games seriously. "Oh no! The evil scientist/cultist/care bear is coming after me! I gotta hide or they will slowly strangle me to death! ... Heaven forbid I bash their heads in with this 1960s all metal stapler, or break a leg off this wooden chair, or grab this fireplace poker, or give them a good kick in the wobbly bits... Oh no! No! No! Nope! I'm gonna hide under this desk and crap myself as I go insane the closer they get to me! Oh no! Darkness! I need to crap myself even more!"

12. NO MANUAL SAVES!!!!!!!!!!! OR NO SEPARATE SAVE FILES!!! Too many games now have this "cloud save" or "one save per account" crap, with some other games not even having the option to reset and start new. I love autosvaes, but give me the ability to save where I want so I can come back to an old save, or start the game over after all the annoying tutorial stuff.

13. Achievements that don't "do" anything other than e-peen points for gamer jock bragging... Make achievements DO SOMETHING! Give us points to unlock DLC, or discounts, or in game items, or something... Otherwise they are just annoying pop-ups up in the middle of gameplay to congratulate you on figuring out how to open a door in game.

14. Having to worry about "stamina" or such in game while the enemies do not. Every time I dodge an enemy or swing a sword I lose stamina until running out and I end up limping around or freezing up while the bad guys never have to worry and just keep on swinging away with no breaks. (same goes for AMMO in shooters... I gotta worry about ammo, but the badguys can shoot all day long?)

15. Invisible walls... Same goes for games where you cannot get over a foot tall or waist high wall and instead have to go the "long way" around... Seriously, STOP IT!

16. Not being able to pet the tame dog/cat/weasel/whatever animals are put in the game. Why put doggo in a game if I can't pet doggo?

17. Level matching enemies... What is the point of leveling up if everyone will always be at or above my level? That rat I killed with 3 hits at level 1 should not still take 3 hits to kill with epic gear at level 50!!! Throw in some randomness or let me be the damn god among men all my leveling up was supposed to make me!

18. Pointlessly long regular enemy or boss fights. There is a fine line between an easy fight, a tough fight, I'm getting bored, and OMG IS THIS CRAP OVER YET!?!?!

19. DLC that costs MORE than the base game while adding less than the base game had. When the DLC cost more than the base game, it better add more than the base game, otherwise it is just a pathetic cash grab. Back when I got into PC gaming we had "EXPANSION PACKS" that for around $20-$30 would add tons of content to the base game and dozens of hours more play time, many times better than the base game itself.... But now there are "DLCs" for some games that can total in the hundreds of dollars or more and basically be just re-skins of items already in game or only add a few minutes of extra content.

20. Bad A.I..... Like, in general. Be it badguys that don't take cover or flank in shooters, or rubberband racing "coin op style NPC cheating", or "racing on rails" NPCs in racing games. Hardly anything can ruin a game more than A.I. that is either too stupid or cheating so much that it ruins any and all immersion I might have had.

21. Women get "Sexy" armor, but guys get "practical" armor, while both types have same protection. If a woman is fighting in a chainmail bikini then she shouldn't get the same protection as the male version that is basically platemail. Either give both sexes the choice of "sexy" armor or stick to the real and practical for both.

22. Games that sacrificed an amazing co-op or singleplayer campaign to shoehorn in a broken crappy PvP multiplayer because some idiot "Executives" thought ALL games need to be "call of duty" in some way to make money.

23. Short games at full price. I'm sure somebody else can, but I just cannot justify paying $60+ for a game that is under 15 hours long. If I'm paying that much, I want something I can come back to over a longer period and not just blast through in one or two sessions.

24. STEAM games that require you to launch some other company's launcher/store as well to play the game you bought on STEAM.
Última edición por Sir Dookface McFerretballs; 18 NOV 2020 a las 13:25
crunchyfrog 18 NOV 2020 a las 14:22 
Ooh, don't get me started on number 6 - difficulty.

I'm disabled and while I'm lucky that I'm resolutely average in my gameplay, I do get bad days where my grip and things go awry. And what do I like to do on those bad days? PLay games. You see where this is going....

Sersiouly, in this day and age where 20% of ALL gamers are disabled in some way, it doesn't get enough recognition (shout out to my buddies at AbleGamers).

I've always found the Dark Souls excuse for difficulty a really piss poor one. "It's our vision" - ♥♥♥♥♥♥♥♥♥.

NOTHING would be spoiled by offering an easier option. Funnily enough, I played Dark Souls 1 as far as I wanted before getting bored, and thanks to Xbox or Sony, I got Dark Souls 2 free and played most of that.

But I did want to see more, so I bought it on Steam just to cheat the ♥♥♥♥ out of it. I want to see what's behind this door or off in that direction. And there's nothing wrong with that.

Which then brings me onto perhaps the most important point. It's not devs that need to realise this - it's ill-mannered unempathetic people who just will not grasp what you're asking. When you say there should be extra OPTIONSm they say "well, this is not FOR you".

Those people need to spend a day or so in a wheelchair and see if they change their tune.

Yeah, difficulty is one of the easy things to adjust and yet in this day and age it still isn't addressed. AbleGamers even put out a manifesto years ago on how to do to encompass the majority of disabilities.
crunchyfrog 18 NOV 2020 a las 14:42 
Publicado originalmente por Miss Ann Thrope:
I've thought of another big annoyance: dialogue that happens during an action sequence. Borderlands 2 was bad for this. I'd receive an audio message from some NPC during the middle of a loud gunfight which was often impossible to listen to. Turning on subtitles didn't help much either, as it's pretty hard to read while running, jumping and shooting.

♥♥♥♥♥♥♥ Dead Rising.

Boy, how I dislike replaying that game because every damn second you have to answer the radio. Not just the usual ♥♥♥♥ for the first ten minutes due to tutorials. Oh no - the whole game.

And in typical Capcom fashion, when you answer the radio you cannot attack. Doesn't matter where you are.
Nomad 18 NOV 2020 a las 14:52 
Publicado originalmente por Miss Ann Thrope:
I've thought of another big annoyance: dialogue that happens during an action sequence. Borderlands 2 was bad for this. I'd receive an audio message from some NPC during the middle of a loud gunfight which was often impossible to listen to. Turning on subtitles didn't help much either, as it's pretty hard to read while running, jumping and shooting.

Metro Exodus is the worst for this, when you find tape recorders and want to listen to the tape, then a radio message comes through....you have two, at one point even three different voices talking over eachother.
Última edición por Nomad; 18 NOV 2020 a las 14:52
crunchyfrog 18 NOV 2020 a las 14:55 
Publicado originalmente por Astolfo:
Publicado originalmente por Miss Ann Thrope:
I've thought of another big annoyance: dialogue that happens during an action sequence. Borderlands 2 was bad for this. I'd receive an audio message from some NPC during the middle of a loud gunfight which was often impossible to listen to. Turning on subtitles didn't help much either, as it's pretty hard to read while running, jumping and shooting.

Metro Exodus is the worst for this, when you find tape recorders and want to listen to the tape, then a radio message comes through....you have two, at one point even three different voices talking over eachother.
Oh god yes. The times I've done that, and in Bioshock too. Although that just seems to cut out the tape.

And you can guarantee you WILL start the tape just about one second before someone says something over the radio.
Última edición por crunchyfrog; 18 NOV 2020 a las 14:56
Nomad 18 NOV 2020 a las 15:37 
Yup, the sniper tower in caspian sea (desert) was the worst for that. You play the tape recorder, then the baron starts talking on the radio, then you get a message from the train at the same time.
Última edición por Nomad; 18 NOV 2020 a las 15:39
ṼṏẌṏḭḊ 18 NOV 2020 a las 15:54 
Clipping hair/armour/environment and poor cloth physics.
Alliesaurus 18 NOV 2020 a las 15:56 
Publicado originalmente por ṼṏẌṏḭḊ:
Clipping hair/armour/environment and poor cloth physics.
Dark Souls 2 right there
PlatinumBass™ 18 NOV 2020 a las 19:00 
Publicado originalmente por Fried Chicken:
Publicado originalmente por PlatinumBass™:
I was a 360/Wii kid. I do not understand.

I was just using PlayStation as a example
Oh. It's only been an issue for me when it's on.

Publicado originalmente por Astolfo:
When you get a badass flamethrower but the ammo runs out in a matter of seconds.
Halo's like this. Very sad.

Publicado originalmente por Miss Ann Thrope:
I've thought of another big annoyance: dialogue that happens during an action sequence. Borderlands 2 was bad for this. I'd receive an audio message from some NPC during the middle of a loud gunfight which was often impossible to listen to. Turning on subtitles didn't help much either, as it's pretty hard to read while running, jumping and shooting.
I'm glad you brought this up. Games that have duologue as you're doing something, like a character is explaining the motives behind a quest or something only to be cut off once you get to a certain distance away from the objective. Really breaks the immersion. Borderlands is bad at this.
Última edición por PlatinumBass™; 18 NOV 2020 a las 19:00
crunchyfrog 18 NOV 2020 a las 19:07 
Publicado originalmente por Astolfo:
Yup, the sniper tower in caspian sea (desert) was the worst for that. You play the tape recorder, then the baron starts talking on the radio, then you get a message from the train at the same time.
Funny - that was the exact moment that sprang to mind for me when you said Metro Exodus.
Phirestar 18 NOV 2020 a las 19:30 
Publicado originalmente por Lily McFluffy Butt:
Nonsensical level design. First thing that comes to mind is Half-Life 1's Residue Processing. Why are there almost no locked doors? Why do catwalks lead nowhere? Why is the only way to get into a room is through a conveyer belt?

That chapter is confusing too.
I'd be impressed if anything can top the utterly impossible Iron Keep in Dark Souls 2.

Someone explain this one to me: you climb to the top of a windmill that's located in the middle of a flat, barren wasteland, take an elevator up, and come out to the front of a castle that is located in the middle of a volcano.
Kyle Nuva 19 NOV 2020 a las 18:23 
Publicado originalmente por Sir Dookface McFerretballs:
This is mostly about singleplayer, as PvP multiplayer games are just terrible and annoying in general.

1. Button mash quick time events... Especially the ones that alternate between different buttons! Seriously, these were not fun in the early 2000s and they still aren't fun now... Especially the ones where you have to mash a button so much that it requires you to change your grip on the controller or hand position on a keyboard to hit said button fast enough to the point my arm gets tired or my hand gets sore.

2. Locked doors in games with guns and rocket launchers that cannot be opened without a key... I'm sorry, but why is "shoot lock" or "blow up door" not an option in most games? This is especially sad in games with chainsaws.

3. Bullets in shooter games NOT having penetration. Seriously, bullets can go through A LOT of different materials in the real world, it makes no sense for a plywood "barrier" or wooden door to stop rifle caliber bullets, or even a regular car door or drywall to stop pistol rounds.

4. Games where no-control cutscenes happen while the regular game world continues at the same time, ending up in your character getting hurt or killed or blowing cover because you had no control over it during said cutscene.

5. Games where "Generic Strong Female Character" is constantly physically overpowering professionally trained soldier men 2-3 times her size.

I can understand "Generic Strong Female Character With Guns" just fine, with guns being the great equalizer, but in a physical hand to hand fight said 120pound "Generic Strong Female Character" would not be able to overpower multiple 200pound+ "Generic Military Dudes".

6. No difficulty choice in game... Not everyone wants dark souls difficulty and not everyone wants baby crawling through the park difficulty, games should have some sort of difficulty options, I don't give a crap what the developer thinks the "soul of the game" should be... Even better yet, give control over multiple options in the game so people can tailor how easy or hard they want the game to be.

7. Games that "pretend" to be RPGs, but constantly give you "no choice choices" or try to railroad you down a certain path with dialog options that really do not change any outcomes.

8. Open world billed games that are only open world in between missions, but are completely linear in missions, like GTA V. Here's a massive open world but all these missions will fail if you don't do things exactly the way we want you to do them.

9. Shooter games that call detachable gun magazines "clips"... Seriously, if you are going to make a game about guns, at least know how guns work and function first. Hollywood urban buddy cop movies from the late 1990s should not be your only basis of knowledge on guns.

10. Constant "Jump Scares" in supposed "horror" games... Seriously, these are not "scary", they are ANNOYING and often cheapen the game for lack of proper horror writing/setting.

11. "Horror" games where you are a pathetic pacifist that has to hide from literally everything and never get the option to use anything as a weapon. I just cannot take these games seriously. "Oh no! The evil scientist/cultist/care bear is coming after me! I gotta hide or they will slowly strangle me to death! ... Heaven forbid I bash their heads in with this 1960s all metal stapler, or break a leg off this wooden chair, or grab this fireplace poker, or give them a good kick in the wobbly bits... Oh no! No! No! Nope! I'm gonna hide under this desk and crap myself as I go insane the closer they get to me! Oh no! Darkness! I need to crap myself even more!"

12. NO MANUAL SAVES!!!!!!!!!!! OR NO SEPARATE SAVE FILES!!! Too many games now have this "cloud save" or "one save per account" crap, with some other games not even having the option to reset and start new. I love autosvaes, but give me the ability to save where I want so I can come back to an old save, or start the game over after all the annoying tutorial stuff.

13. Achievements that don't "do" anything other than e-peen points for gamer jock bragging... Make achievements DO SOMETHING! Give us points to unlock DLC, or discounts, or in game items, or something... Otherwise they are just annoying pop-ups up in the middle of gameplay to congratulate you on figuring out how to open a door in game.

14. Having to worry about "stamina" or such in game while the enemies do not. Every time I dodge an enemy or swing a sword I lose stamina until running out and I end up limping around or freezing up while the bad guys never have to worry and just keep on swinging away with no breaks. (same goes for AMMO in shooters... I gotta worry about ammo, but the badguys can shoot all day long?)

15. Invisible walls... Same goes for games where you cannot get over a foot tall or waist high wall and instead have to go the "long way" around... Seriously, STOP IT!

16. Not being able to pet the tame dog/cat/weasel/whatever animals are put in the game. Why put doggo in a game if I can't pet doggo?

17. Level matching enemies... What is the point of leveling up if everyone will always be at or above my level? That rat I killed with 3 hits at level 1 should not still take 3 hits to kill with epic gear at level 50!!! Throw in some randomness or let me be the damn god among men all my leveling up was supposed to make me!

18. Pointlessly long regular enemy or boss fights. There is a fine line between an easy fight, a tough fight, I'm getting bored, and OMG IS THIS CRAP OVER YET!?!?!

19. DLC that costs MORE than the base game while adding less than the base game had. When the DLC cost more than the base game, it better add more than the base game, otherwise it is just a pathetic cash grab. Back when I got into PC gaming we had "EXPANSION PACKS" that for around $20-$30 would add tons of content to the base game and dozens of hours more play time, many times better than the base game itself.... But now there are "DLCs" for some games that can total in the hundreds of dollars or more and basically be just re-skins of items already in game or only add a few minutes of extra content.

20. Bad A.I..... Like, in general. Be it badguys that don't take cover or flank in shooters, or rubberband racing "coin op style NPC cheating", or "racing on rails" NPCs in racing games. Hardly anything can ruin a game more than A.I. that is either too stupid or cheating so much that it ruins any and all immersion I might have had.

21. Women get "Sexy" armor, but guys get "practical" armor, while both types have same protection. If a woman is fighting in a chainmail bikini then she shouldn't get the same protection as the male version that is basically platemail. Either give both sexes the choice of "sexy" armor or stick to the real and practical for both.

22. Games that sacrificed an amazing co-op or singleplayer campaign to shoehorn in a broken crappy PvP multiplayer because some idiot "Executives" thought ALL games need to be "call of duty" in some way to make money.

23. Short games at full price. I'm sure somebody else can, but I just cannot justify paying $60+ for a game that is under 15 hours long. If I'm paying that much, I want something I can come back to over a longer period and not just blast through in one or two sessions.

24. STEAM games that require you to launch some other company's launcher/store as well to play the game you bought on STEAM.
also in movies with guns

strong agree, why the ♥♥♥♥ is every game dark souls hard?
not everyone is skilled

bad ai goes well games being hard for the sake of being hard

mario games and mario rpgs screwing you at number 7

constant running and hiding and in the dark sucks and isnt fun

Zelda SS and Botw are infamous for stamina

leveling up can suck when the other team or npc enemies are like level 100
worse, you level up and the npc levels up ten times or more

pointless missions are dumb

scammy dlc that offers nothing good
♥Peachboy♥ 19 NOV 2020 a las 18:42 
Overpriced games. I still want to know what was going on in the developer’s minds when they released Bee Simulator with a garbage “multiplayer” and GameCube graphics for 30$, ON XBOX ONE.
Última edición por ♥Peachboy♥; 19 NOV 2020 a las 18:43
Rainbow Spy 19 NOV 2020 a las 19:21 
Publicado originalmente por Bread Dead Redemption:
Overpriced games. I still want to know what was going on in the developer’s minds when they released Bee Simulator with a garbage “multiplayer” and GameCube graphics for 30$, ON XBOX ONE.
Don't forget black ops 2 having no price degradation and still being $60 today
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Publicado el: 8 NOV 2020 a las 22:00
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