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Check that all of your hardware is up-to-date. Having textures change as you describe could very well be driver related.
Typically ones with "memory leaking issues" have a controller that is using some basic driver dated 5 years back.
Fallout 4 at 1080p hovers just under 2GB of ram usage. I've tested this across multiple machines and could only replicate the issue with old hardware drivers.
In short, update your hardware drivers.
If it is one of my ram going bad, and the Virtual memory cache fixed it, I assume that means 4gbs ram would run the game just fine, as long as you have lots of vRam on the GPU. I have 6gbs there, so no worries.
Fallout 4 is one of many games that really likes a pagefile. If it doesn't have the virtual memory, it will do odd things.
If you want to check your ram modules, you can use MemTest86. Setup a USB stick bootable and boot into it. Let it run for awhile, at least an hour or so. I always run new ram for at least 5 hours.
Your RAM and VRAM are not interchangeable. They have seperate duties.
If the issue stopped after you enabled a larger virtual memory pool, then I would be inclined to believe that your ram should be fine.. but test it with MemTest86 just in case.
Thats fine, we're here to help :) at least, I know I am. I like to help people
Have you tried what the guy above did? Check your pagefile and see how much virtual memory you have allocated.
Who sets it below 2048 are the reasons u have issues; don't set it too low. It is better to have completely off rather than low.
Minimum X=Video ram + System Ram
Maximum Y=X + 1/2Videoram
So lets assume you have a 2gb video card and 8gig ram
your minimum should be 10gb and your maximum should be 11gb
Mine is 32-36gb 24ram, 8gb video
Exceptions are if you have very little room (which you should really clean up that drive mate)
Solid State Drives, if you have one for your OS, and one for games, set as much pagefile as you can on the drive with the OS (if you have a 120gb SSD for your OS, have 80gb as pagefile)
A friend once full loaded all of skyrim cell for cell in one HUGE pagefile, one fairly long load screen on the first time and he had unlimited view and no load time ever again in that save game, LoD, cell quality. Something about caching the entire game fully rendered.
Also, unless you're doing a data server or something where bandwidth is priority, using an SSD as a paging file is a terrible idea. More RAM does not equal more speed. Your SSD is never going to give close to the same performance as RAM. They aren't even close to eachother on the board. In most cases your SSD will be at least 4x slower than the memory. Not because the SSD is slower than that stick that is built using similar technology. It's slower cause of distances and CPU architecture. So if it takes 250k nano seconds to access 1mb of data on the RAM, then it takes an entire millisecond to access that same data in an SSD. So lets see about 1gb? 250milliseconds for the RAM, an entire second for the SSD. And that is just read speads, write speeds are about 2-10 seconds for the SSD. When a program needs to be reading/writing per frame, an SSD just isn't a viable option. DDR4 having a Latency of 14ns vs.13ns is already a huge jump in stuttering for some applications. A latency of 110ns is dramatic.
But 80GB of SSD as paging?? Though reading your edit, it'd be neat to see all of Skyrim loaded into a massive paging file - for science. That's not a practical method for most games however.
Also, if you use the ENB fix, be sure that you get all the stuff needed for it to work. Just downloading the files from ENBs website is just the first step. I made this mistake myself cause I forgot about having to edit it manually. Though on the Fallout Nexus, there is some pre-configured .ini's that work fairly well.
As far as a Paging file goes, it actually depends on the Windows OS. Windows 7 is still using a very legacy method for Paging files. So the general rule of thumb there is to just let windows handle the memory unless you have 8GB or over. In which case, you would turn it off entirely.
Windows 8 and 10 have better memory management and will use a Paging file in a more similar manner to the swap file from a Unix based environment. There's a bunch of technical stuff there that isn't as significant to the end user. But what you need to know from that is that, having a large Paging file in 8 or 10 isn't a bad thing even with higher RAM cause the OS will prioritize data to be stored (Since data in the paging file is significantly slower to retrieve).
this link is how to get it done in skyrim
https://www.reddit.com/r/skyrim/comments/ngff7/precache_your_skyrim_aka_we_dont_need_no_stinkin/
as an AMD user, forcing fallout 4 to run opengl negated any of that nvidia gameworks BS smacking our ATI drivers in the a$$
i'm working on doing the same for fallout 4 right now
Games run just fine without any pagefile at all. You sir are delirious, get that checked.
Games that have "loading screens" I never see them; and my specs aren't even that great. But I have my OS on one SSD and heavy loading games (like Fallout 4 and Far Cry 4) on SSD.
OpenGL also doesn't support all of the advanced features of DX11 - yet. You can thank Valve for this improvement of OpenGL when it's released.
That's because SSDs are fast. What he's doing moves everything from the SSD, back onto the SSD, then are processed, put back into the SSD then wrote back onto the SSD. Essentially his SSD is doing a ton of copy/paste manuevers without the advanced GPT indexing. Or if he's using Windows 7 then he's just failing all together at this measure. Couldn't imagine doing that with MBT and legacy memory management. But in order for the SSD to be a paging file, all
Though, with what he's doing, what would be better is to wait for DDR4 to finally get commercial success, and then get 128gb of DDR4 for under $200 and just make a RAMDisk with Fallout 4. Then you have x4-x12 the performance and can just load the entire installation of Fallout 4 into memory. If the game stuttered at that point it would be because of Bethesda.