Nvidia "Max Frame Rate" Driver & Gsync
Nvidia showcased a new driver update a CES 2020 in which you can set your GPUs max frame rate to match your monitor; actually called, "Max Frame-Rate."

Quick video here:
https://youtu.be/JGyAf6ZgJZ8?t=16
Quick article here:
https://www.google.com/amp/s/www.engadget.com/amp/2020/01/06/nvidia-geforce-drivers-framerate-cap-ces-2020/

Does this make Gsync obsolete?

In the video he described it as being able to go below your Vsync rate, which was what I understood is the purpose of Gsync; to sync the frame rate of your GPU and monitor outside of your in-game Vsync setting.

So can I now save money and skip a monitor with Gsync? Couldn't this be used with any monitor since it adjusts the GPU?

If not, what am I missing?
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fast sync still uses vsync, it just drops complete frames when it can

vsync off will show latest frame parts when they are complete
Автор сообщения: _I_
fast sync still uses vsync, it just drops complete frames when it can

vsync off will show latest frame parts when they are complete
Ikr? I was initially addressing the "higher FPS than monitor can handle" misbelief.
Автор сообщения: Snow
Автор сообщения: R.A.T. Army *MST3K*
higher FPS than your monitor can handle
There's no such thing, monitor just shows whatever is currently in graphic card's front buffer. FPS limit makes gameplay smoother and/or decreases input latency.
A framerate limit will increase input latency, not decrease it.
Автор сообщения: Kaldaien
Автор сообщения: Snow
There's no such thing, monitor just shows whatever is currently in graphic card's front buffer. FPS limit makes gameplay smoother and/or decreases input latency.
A framerate limit will increase input latency, not decrease it.
We're talking limit vs 99 GPU usage, as most people play, and in such a case it will absolutely decrease input latency. There also are tests by battle(non)sense covering this.
Thanks for coming by, you absolute legend.
Okay, where is this limit being imposed in this discussion? The driver, or a third-party utility?

I just cannot see a tool like RTSS or anything I can write doing anything except introducing extra latency. This needs to be a limit in the driver after the graphics API's buffer swap, or we're adding latency :(
Автор сообщения: Kaldaien
Okay, where is this limit being imposed in this discussion? The driver, or a third-party utility?

I just cannot see a tool like RTSS or anything I can write doing anything except introducing extra latency. This needs to be a limit in the driver after the graphics API's buffer swap, or we're adding latency :(
This particular new NVidia's framerate limiter seems to give results close to your utility both frametime-wise and latency-wise, so whatever they are doing - it finally is usable.
The latency introduced by third-party utilities is still way lower than the one introduced by GPU running at 99% usage, and hence most people make 99% GPU their life goal or something - I keep recommending them to try limiting to decrease latency and it works like a miracle. The in-game limiter is often the best option for fighting latency, but it's not always there.

PS It seems this "monitor can't handle FPS" nonsense summons you to defend the common sense :D
Отредактировано Snow; 24 янв. 2020 г. в 1:07
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Дата создания: 23 янв. 2020 г. в 10:15
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