I'd like to specify mouse sensitivity in cm/360° (or inches/360°). Once, for every game.
Dear Santa Claus,

what the title says. I know that it's almost impossible, because mouse manufacturers, OS developers, engine developers, and game developers would have to work together and agree on something. But please try.
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โพสต์ดั้งเดิมโดย SubCore:
Dear Santa Claus,
:CoC_Irradiated:HAHAHAHAHAH ohhh lord

แก้ไขล่าสุดโดย Sovietball; 23 ธ.ค. 2016 @ 7: 49pm
May i ask why?

800dpi is perfect for most competitive fps shooters, for everything else i use 1200-1600 dpi.
Because it would be agnostic of dpi, the individual sensitivity values of the various game engines, and of Windows' mouse settings. I just want to specify: for every N centimeters that I move my mouse, the view shall turn 360°. In Source and ID engines my sensitivity is x @ y dpi while Logitech SetPoint is configured to recognize the game and apply a neutral (i.e. independent of Windows' mouse settings) configuration. In Unreal Engine it varies, but usually it's a multiple of the same something. Some games don't even allow you to specify a value that's precise enough to get the same result (e.g. only low/medium/high).

I'm sick of that. I want to go to Steam Setting, specify a distance/360° value that's applied to every FPS game, and be done.
แก้ไขล่าสุดโดย SubCore; 23 ธ.ค. 2016 @ 8: 21pm
simple thing.
look for a comfy sens in any game. do a 90° turn and measure the distance the mouse did and that you can apply to any other game. all acceleration disabled of course, because that is for nubsies.

โพสต์ดั้งเดิมโดย SubCore:
Some games don't even allow you to specify a value that's precise enough to get the same result (e.g. only low/medium/high).
every considerable good fps allows that
แก้ไขล่าสุดโดย wuddih; 23 ธ.ค. 2016 @ 8: 22pm
Yeah, paper, pen, ruler, turning 360°, measuring, calculating, dialing in to the right sensitivity value. That's what I'm sick of. :P

And considerably good FPS games don't just include AAA first person shooters for hardcore gamers that usually get it right, but also a lot of indie games. And in too much of them you can only choose between low/medium/high or 1,2,3,4,5.
แก้ไขล่าสุดโดย SubCore; 23 ธ.ค. 2016 @ 8: 40pm
This is the suggestion or ideas area to make the Steam program itself better, this is not a suggestion or idea for the Steam program.

Try posting here
http://steamcommunity.com/discussions/forum/12/
โพสต์ดั้งเดิมโดย SubCore:
I'd like to specify mouse sensitivity in cm/360°
So, DPI by another name.
โพสต์ดั้งเดิมโดย SubCore:
Because it would be agnostic of dpi,
Not, You're just calling DPI by another name.

This measure unit also makes little sense out of every other genre that's not an FPS (RTS, for example) It's like wanting to measure water in buckets. It only makes sense on one scenario. But it's not a generic measuring system.

Hence why mice measure DPI, not inches/360 or inches/monitor width.


แก้ไขล่าสุดโดย Tito Shivan; 24 ธ.ค. 2016 @ 5: 20am
Well, if DPI means degrees per inch then I just turned it around. But usually it means dots per inch. Whatever, you seem to know a lot about it, so you can probably help me:
My mouse has 2000dpi, screen resolution is 1920x1200 on a 16:10 27" monitor (you could calculate the dpi of the monitor from that). So, please tell me to which value I must set the sensitivity in The Vanishing of Ethan Carter to make the view turn 360° when I move my mouse 12.6 cm? The game offers a sensitivity setting on a scale from 1 to 100.
You can't. Engines tend to interpret those values differently, raw input or not, as well as may throw other sensitivity values into the mix - which are sometimes also necessary due different gameplay.



P.S.:
โพสต์ดั้งเดิมโดย Tito Shivan:
โพสต์ดั้งเดิมโดย SubCore:
I'd like to specify mouse sensitivity in cm/360°
So, DPI by another name.,
Btw.: DPI means dots per inch, and is a measurement of resolution, not mouse movement.
That's why it's so utterly useless to say "i play at x DPI".

cm/360 is something completely different than DPI of a mouse.
แก้ไขล่าสุดโดย just.kamk /idle; 24 ธ.ค. 2016 @ 10: 03am
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