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报告翻译问题
I understand your point of viewing... But won't will have any kind of benefity with this "trading games" system, if we can't trade our games...
You can trade games by buying the game again and dropping it in your inventory.
Ins't more easy just bought the new game, instead buy a older game again, and try find some one which want this single particular?
That's why the currently system doens't help and doens't make any sence at my opnion.
If the same game can be passed around, why buy a game at all? Just get one, beat it, then swap it for another. Never having to buy a game again.
If you buy a game on sale and add it to your inventory, you can trade for another game that may be more expensive latter.
For example: I recently traded a copy of Terraria that I got on sale last year for $2.50 and 4 TF2 items (A game I don't even play). I got two games for it. Two Tomb Raider games that went on sale a few weeks ago for $2.50 each. I got 2 games for one.
In others few words, if you don't keep buying you can't make trades on new amazing games... Will stuck on old and "boring" games...
Between get extra copys or just buy something I want, I prefer get the one I want than wait senturys to find some one with extra copy and have a extremly luck he have an extra copy it's almost impossible get a good deal with currently system...
I'm not counting with old and cheap games, I'm counting with new and expensive games.
Little offtopic: Not being racist with old games I love classics, but the new generation is getting amazing graphics and better and better gameplay and storylines, It's really hard find a old game which can be equal to new relases... Only classics can match for while.
I agree. I don't want the "trade games system" it will make Steam to loss tons of money and publishers won't want to use the platform to sell games.
If you want to have another games and you don't want the old ones, sell your Steam account and make another (but I don't know if it's legal). --- Maybe you loose games you don't want to loose, but that's not the piont.
Oh, I see.
So there are amazing new games that cost money, and you want them to be free.
Krypton: The first step should allow only the games which steam get lisence otherwise gonna be illegal and they will get a fine process, then they make it, they have to configurate the trading system...
Which will be something like.
Person 1 bough games and want trade.
Person 2 bough games and want trade.
Both open trading and select which game want give and pick which one they want to play, that's it. I don't know how it could suposed hacked by dota 2, but any kind of score hacking is for childress...
They could implement some rules, like trading restriction like
- company of developers
- money between games
- limit of trading per year/month/week (They pick one, or all)
- must spend xxx money to be able to trade in xxx money. example => Let's say I bouhg a 50 dollars game, I could trade a game which cost 5 dollars, this will be acumulative.
And there's MANY ADVANTAGES to steam make it. I already post on forum.
Spawn: I din't put any restriction the trading system have. I'm wanting more options for costumers, like me, you and others.
Extra: I think you come wanting trolling and be a badass so badly and forget even to think before post...
First to trade you MUST BUY, new games.
Secondly, if somebody want a free game, they will download pirate.
The Developer would loose money. They still are not making a sale, even if you are required (a restriction) to buy another game from them. The game you traded to someone (from your library) is still a lost sale. It is a game they don't pay for. There is no twist you can put n it to be otherwise.
There's many world websellers games, like steam, which makes exactly same DL games services, and some have lower price. I prefer steam because have a impression we have more options here, such forum, comunity etc.
But if we have a person which don't care for forum and things of this kind, they won't will buy on steam, instead they will buy on anouther webseller, one thing you must agree with me right now, if the anouthers websellers aren't getting profit they won't will be online.
How much you think they profit per year? I don't know, it's in millions house.
Ok but where I want come is, if steam have a trading services it's will lure the people from anouther websellers to here, because they will be able to trade, and also if you have a trade option will incetive people to buy, I can talk to myself if I could do that i'll spend more than (500+ dollars currently) into steam.
So it's just the beginning I've post some ways how they can make LOT OF MONEY with this idea => http://forums.steampowered.com/forums/showthread.php?t=3003651
Post #12
If they "stolem" only 20% of consumers, of anouthers websellers they will have a nice profit.
______________________________________
Guys, of course steam can lose money, if they haddle a bad planning. I'm not saying it's just come and say "hey let's make it and BAM" Of course NOT! they have to sit down and think how they can make it.
I think the main problems are:
How much licenses worth to pay.
How they will make a great market to stolem consumers from anouther websellers and how much they have to pay.
How they can take advantage and profit with it. (And of course it insn't a instantly return back of money)
But they can profit millions if they make it right!
Dude I love blizzard, but most of his work is just copy and improve, look how very sucessfull they are now...
It's not hard, you just need kill the lazyness, sit down and start to WORK and see how it can be done.
But this isn't my affair (I'm not getting paid), or from anyone of your guys. As consumers we just should think we should be better to US. Not whatever they need to make, because it's THEIR problem.
Those other sites don't make nearly as mych as Steam does. Steam the uses the money to improve what we have by adding these forums and other features. None of the other sites that do. Those sites are also very retricted as to what game you can trade. They tend to be older games or games with no DRM. Some are even done being illigaly.
Steam and the developers will loose a lot of money. No matter how well planned it is. That is the fact behind it. I have a $60 game, friend has a $60 game. We trade that game. That is a $120 loss right there, not a $120 sale.
Would trading be good for the consumer? Yes, because we could get free games after having spent $60 or so.
Is it good for buisness? No. They would lose a lot of money. You don't seem to understand how much they will lose.
So a trade system is out. It will never be accepted by the Developers or Steam. Consumer will lose in the end too, because prices would sky rocket. Instead of $60, we would have to pay $200 for a game to make up for their loss.
People who buy from those other sites tend to buy from Steam too. Those othersites have not been around s long as Steam, nor been as successfull or will they.
Right now, every Skyrim copy anyone on Steam is using has been bought from the store. If there are 1.000 skyrim copies, means 1.000 people paid 1.000 copies, from which Bethesda got their part (70%=$42) and Valve theirs (30%=$16).
Let's imagine 100 of those 1.000 players do that for trading the game later
Let's say they purchase BO2 (another $60) play it and store it to trade it later for Skyrim.
Activision get their part (70%=$42) and Valve theirs (30%=$16)
Let's imagine of the 1.000 people owning Skyrim/BO2 go and do the trade Skyrim <-> BO2.
They both parts enjoy their newly traded games and everybody is happy, right?
Well, not. Neither Activision, nor Bethesda are happy. Why?
Simple maths:
People who has played Skyrim = 1.100 (1.000 original owners + 100 traded owners)
People who has played BlackOps2 = 200 (100 original owners + 100 traded owners)
Copies of Skyrim Sold = 1.000 -> Bethesda share = $42.000
Copies of BlackOps2 Sold = 100 -> Bethesda share = $4.200
Right now we have 100 people playing Skyrim, without Bethesda seeing a dime.
Right now we have 100 people playing BlackOps2, without Activision seeing a dime.
Right now we have 100 people playing a new game, without Valve seeing a dime, from either of them
And (Most happy part of this mess)
We have 100 people that played both games, by only spending on one.
Bethesda and Activision have 'lost' $4.200 each from that trade.