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Guy seems to forget that the UI doesn't mean jack ♥♥♥♥♥. its the certificates and protocols which are tied to the OS.
You'd need to create servers that use the old certificates and protocols. Or create what a mounts to a low security side door into a high security server, which basically oputs everyone else at risk.
Clients need to communicate with the servers to do anything and the server will only accept certain security protocols and certificates after a point.
Dear OP, Valve operates differently than you believe you would under similar circumstances. Get used to it. You're not a lawyer, and it shows. Some users being unhappy their obsolete systems are no longer supported, and being forewarned ahead of time and choosing to do nothing about it is not "legally theft".
Less to do with the user base and more to do with OS support and support of other software common in the tech industry.
I am sure if XP was still fully supported, as well as Chrome for XP (and likely other software), then Steam would still be usable on XP, regardless of the market share.
Nothing, if you apply proper versioning and allow the server to continue to talk in the old protocol format. Which for 99% of all cases that are existing features rather than shiny new features (which the old protocol won't ever ask for anyway) will just be a thin translation wrapper over the top.
Doesn't have to impact any security aspect either. (And won't, if you built your stuff properly.)
Not the least of which cryptography, as line cryptography is something handled at the network transport level and not the concrete program level APIs. (And even now, the old versions of Steam that work on old Windows still support HTTPS with the full modern cipher suite; and support both HTTP/2 and even HTTP/3.)
Except that wouldn't have to happen.
Chrome already ships with its own networking and cryptography stack, which will remain compatible with Windows 7 for ... well; probably for a long time. There's nothing in those libraries that wouldn't compile for Windows 7 or 8. And yes-- you can just use that library separately. Multiple Google products afaik do just that.
The main reason Chromium is dropping support for 7 and 8 is that Windows 10 and up contain some new system APIs that are very helpful with sandboxing of web content child processes and basically allow that sandboxing to be simplified; which doesn't just remove a heck of a lot of maintenance burden on that front, but also makes it safer. Because simpler code is easier to understand. And easier to understand; means easier to reason about threats and potential susceptibility to them; or easier to spot weaknesses or outright bugs that lead to vulnerabilities for sandbox escapes.
They aren't.
The Cyber Resilience Act is currently only in draft status and the legal text of said draft is available here:
https://eur-lex.europa.eu/legal-content/EN/TXT/HTML/?uri=CELEX:52022PC0454
Under Article 10.6 it already states that manufacturers are only required to guarantee conformance with the act's requirements when the product is placed on the market and the following period of its expected lifetime, or the first five years. Whichever is shorter.
Steam as a platform entered the market in the EU in, what? 2013? 2014?
They can pretty much do what they want wrt these requirements. They no longer apply.
The act does not have any handling for long lived digital platform services like Steam. Because it wasn't designed for it. It was designed for "products with digital elements" where those products are one-shot buy-and-use; that reaches an end-of-life and may then be treated as discarded.
The CRA is predominantly meant for stuff like smart-phones; the traditionally poorly secured IoT crapware flavor of the month; and off-the-shelf versioned software packages.
It was not designed for SaaS and long-living digital platforms.
The current legislation governing cyber-security for those is the Cybersecurity Act, which -- as the recitals for the Cyber Resilienc Act also point out again -- is voluntary, and basically amounts to an "EU-approved!"-certification that the platform is safe for use. The digital-space equivalent of the CE-marking, and nothing more.
(Actually; even less. Because the CE-marking is legally required for you to be allowed to import products into the EU and sell them to consumers. And getting your digital platform certified, isn't.)
The Cybersecurity act does have one mandatory component to it; but that is a governance component. It arranges for EU member states themselves the obligation to create an authority to serve as a competence center to provide education; awareness; and advice to legislators in the drafting of new legislation.
Its effects on the private sector are indeed all voluntary.
Outside of that, there are a few other regulations and directives wrt cyber security; but the mandatory nature of those again mostly only concerns the public and semi-public sectors. Not the private sector.
If by 3rd attempt you mean the case against Valve wrt geo-blocking:
it's the other way around.
It's Valve's failed 3rd attempt to get out from under paying their fine in appeal.
The 5 indicted publishers already took the L; cordially complied with further investigation; paid their dues and moved on. Valve is the only one that keeps resisting and keeps appealing against the same verdict, which so far has consistently stood: they're guilty, and they have to pay that fine.
But each time they appeal, they can postpone paying that fine. And there's always the possibility that they may find a court that's willing to see things their way. So why not gamble on a few 100k worth of legal fees to try and cut back on a 1m+ fine?
It's a consideration of risk vs reward.
Not within the EU market it isn't.
Which is what that case was about.
The relevant legislation here is EU 2018/302[eur-lex.europa.eu] - the Regulation on addressing unjustified geoblocking and other forms of discrimination based on customers' nationality; place of residence; or place of establishment.
And it reveals your statement to be incorrect.
Article 4 disallows the trader to apply different conditions of access to goods or services based on nationality; place of residence or place of nationality. But Article 4.1b provides an explicit exemption from this prohibition where said services have as their main feature, the provision of access to copyrighted works or the selling of such works.
This exemption was put into the legislation to avoid the friction and problems that would otherwise exist with free commerce and regional distribution rights on intellectual property.
However, Valve cannot use this as a legal defense because at the time of the events they were being indicted for, this legislation didn't exist yet in that form. The old legislation afaik did not have this exemption.
But even if it would, a main point of contention would be that there is precedent the purchased key does not represent a finalized transaction; but is still a transaction that is in-process until it is actually consumed and the content is added to the account.
As such it would conceivably count as being treated under Article 3 of that same regulation, which disallows different conditions of access to an online interface - which is defined as including store fronts; purchase management; etc. And that one does not offer aforementioned exemption wrt (access to) copyright protected works.
(Ironically; it would be legal to let you register the key; let you add the game to your account; and then refuse to let you install it unless you physically moved to an allowed region, and could provide proof of residence.)
Yup. That is correct.
What was relevant to the case was that Valve used the ability of Steam's platform to offer price segregation within the EU market as a selling point towards publishers to publish through the Steam platform. And as such, that directly translates to their 20-30% take on the copies of those titles they did sell through Steam.
This is the line of reasoning under which the court judged Valve to have a financial stake in things. And is the reason they were added to the indicted parties.
Look up the case documents on CURIA. It's all in there. They've been opened to the public.
Excuse me, I didn't notice that this functionality is written in the legacy Win32 API, so it breaks down with the OS... Oh wait, it isn't. It uses those magical things called "frameworks", even "open source frameworks" which implement REST, XML, SSL/TLS, TCP, HTTP and everything else. The only thing which remains closely coupled to the OS are the TCP Sockets. Would you please explain to me how client-side sockets implementation affects the server?
Regarding the exodus:
Unfortunately, Steam managers are right. Steam has achieved a near-monopoly - ever since they did it first time with XP, I tried hard to buy CD/DVD versions as before Steam... Only to find out that it's pretty impossible. All the stores are selling pseudo-DVD releases which are actually a Steam Key+Steam Backup! The only alternatives are GOG (great but with limited selection) and vendor-specific & vendor-limited Steam-like systems like EA's.
Regarding legal:
You are wrong on the basic premise, my friends. Per the Steam Subscription Agreement, it is fully fine if the Client is EOS-ed for the legacy systems as you say. But EOS means just that - no longer support, no longer updates. It DOES NOT mean pushing a "sabotage update" which kills/breaks/disables the previously-working installation. Can you comprehend this difference?
I work on a multi-million dollar product in Enterprise SW. If we did this to our customers - send them a "sabotage patch" to break their legally licensed, but EOS instances? They would stomp us to the ground and sue us to bankrupcy. But these guys kinda have a different access to top-end lawyers than Steam's customers, which is exactly what Valve is counting on.
Regarding normality of updates:
My friends, you have no idea. In Enterprise Software, it's completely normal that some customers are years behind on updates and sometimes years behind EOS - we've had a Japanese bank who was happily 10+ years behind EOS, doing just fine in their exotic-specific environment!
You have no idea what is the customer's Concept of Operations and what is the Topology of the customer's end-use. Forget the notion that evereyone else in the world uses the software the same way you do - much less that everyone else should or even must use SW the way you do! That's Junior Developer assumption which must be beaten out of the head of any new hire. Respect the customers in their weird ways.
Regarding Linux Steam:
Since they did it first time, I angrily avoided shopping on Steam unless when they misued their monopoly for a game I absolutely wanted - for ArmA3, for Insurgency Sandstorm, and I denied myself a want for Ready or not and Aerofly FS4.
Are you saing that these games work on Linux Steam although they are not listed as Linux-compatible?
The online-activation itself is a huge dent into the customer's fundamental rights, because what you've legitimately bought is castrated when the license key server goes down. But at least some of such SW will keep working in offline mode if it was unlocked once and never uninstalled.
That's the only thing I demand from Valve - not to actively sabotage my installed products. I don't want to be forced to crack the software which I legally licensed for full price - much less that even though completely justified and ethical when owning the license, such act is (absurdly) illegal under both DMCA and EU law.
The updates simply work with some things and not others, any software engineer would know that. It's like trying to run a 64bit app on a 32bit system, which a software engineer should know is the gist of how things can cease working when updated; it becomes incompatible with some things to remain up-to-date.
As far as Steam users are concerned; launch steam, it updates, you login. Sometimes, OS support is dropped. Update the OS or restrictions may happen due to incompatibility. The End.
Kind of like how newer games need newer drivers/versions of the OS to work correctly or else they'll just crash nonstop.
Again, not a Monopoly.
Any Windows game should work on Proton as long as the hardware is able to handle the load.
Proton - ARMA 3 is Compatible
https://www.protondb.com/app/107410
Proton - Insurgency Sandstorm is compatible
https://www.protondb.com/app/581320
That said Proton is well worth researching. Valve doesn't like upgrading Windows any more than you do and Proton is an effort they have funded to make Linux gaming actually viable. If you want niche games you can only get on Steam (musou for instance), those will probably also be the ones that perform lousy in Proton but it handles a lot of stuff really well. Next time you see the Win 11 banner coming you could jump ship to Linux instead