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报告翻译问题
True. But providing the option to let people charge money for mods completely disrupts the culture behind modding. Modders are people who want to learn how to do it, people who want to enhance their own gaming experience and are able to share it with others.
Now, these workshop pages will be FILLED with cash-grab "mods" that add very little content for money. Rather than have people who want to create a better experience, those mods will be buried by the hundreds of mods that are looking to make a quick buck with little effort.
I can vote with my wallet, sure. But this sets a precedent that mods ought to be paid for. DLC used to be cheap and now DLC can make or break a game. I just don't want mods to go the same route.
Modders have the right to make the decision to charge or not. They have never had that ability before, had they had it...you can bet they would have done it sooner.
Sure, some would have. But many others wouldn't have, which we can see from the INCREDIBLE response from modders in the Steam forums and social media. Besides, it doesn't diminish my original concerns. Valve has historically been the company that has set up PC gaming as it exists today. This move is a massive step back. Regardless of what the actual outcomes of this are, you can see that the community is outraged and that won't be good for Valve.
To be honest....the community is always outraged these days. I have never been more ashamed in the community than I am now. Nothing is going to diminish your original concerns because this is a move that has never been done before. There are no blueprints. There are no bases to build on. There are no guarantees. But...there has also never been a chance to let modders benefit from their work. And none of the fears out there are looking at that. If people like modders...they can let them have this chance.
Honestly though, yeah, a lot of people are just looking for something to b#!ch about, that's definitely true. But we can compare this to stuff in the past. Early Access, Greenlight, the way that DLC has evolved over the years... some content has been good, but most has been complete crap. Now that people can sell mods, it will likely do the same thing. I can't know for sure, but looking at the past, I feel confident that it will ultimately hurt the PC gaming community.
To be fair, you make a good point about benefits. It will be interesting to see if we get better mods from this. But with only 24 hours to get refunds, and with the unstable nature of mods (since they aren't official content), it could be a disaster. Heck, there have already been "scams" on here by people that are selling mods created by other people (that distributed it for free).
But i guess, no one from Valve reading this, and they will do what they want. Which makes me sad, because if things will go like that now with Skyrim. I feel that Banished, Civilization V, Torchlight 2, Orcs Must Die! 2 and many other games with steam workshop support. Will got paid DLC.
But i will remain on steam still, but i will not buy mods. Why? Simple reason.
Let's said that DLC pack cost 9.99 Euro, but is maked by studio who maked a game. So less bugs etc. Otherwise i am not rich enough, to buy armors maked by fans to Skyrim. That reminds me old drama with horse armors DLC to Oblivion.