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HB?
Or the minimun could be left up to the developers. (ignore this)
The RRP is up to the developer already. They can set it lower if they wish.
In fact, i am tired of looking and comparing prices for the games. For most of them i have already a limit in my head. So this would be a really nice thing!
On the other hand, the publishers / devs could have a list like the one on the marketplace for trading cards: xx people are willing to pay 12,xx eur, xx people are willing to pay 11,90 eur and so on. The devs / publishers should have the options to sell the game just to those people (if they want, of course!) for this price.
I know for my self i soem times buy a second copy or even more of software or game i really like to support the Dev
But i get stuck with giving it away to someone that then will never buy it, that may harm the same point
So i will like a Pay What you want model
Even that i am really not sure what a PIF is
PIF isn't the easiest idea to follow, so let me put it this way:
"Imagine walking into a coffee shop, ordering a cappuccino, and then, to your surprise, being informed that it has already been paid for. Where did this unexpected gift come from? It transpires that it was left by the previous customer. The only snag, if indeed it is a snag, is that you now have to do the same for the next customer who walks in... This is known as a “pay-it-forward” pricing scheme." — William Davies
http://www.theguardian.com/media/2015/may/07/how-friendship-became-tool-of-powerful
So you pay the same thing.. i dont really see the point..
In my opinion a very bad style. It's like robbery without a weapon. :D
People generally pay more under PIF. We stand to benefit from each other’s generosity (or depending on how you look at things; guilt) because people don't want to look cheap.
Remember customers introduced PIF spontaneously. I brought it up as one example from many pricing systems. I don't think anyone stands to lose out from more choice.
For devs Humble is probably literally the worst thing to ever happen to indie gaming. They did in 1 year what everyone kept saying Steam sales were doing. Destroy the perceived value of indie games to literally $1.
It would be even worse if Steam did that.
Unless you want Steam to look like the Apple App store with every single game either Free or 99 cents.
Remember HB games are already Steam games.
The HB minimum donation is $0.01, but the average payment is roughly $5-6. Do you believe most developers want to set their RRP at $0.01? On the other hand, PWYW could be a very useful tool for free-to-play developers.
That simply isn't true.
"The first promotion was considered to be very successful. Rosen noted that they considered the million-dollar goal as a best-case scenario, but once the sale actually started, "it was immediately clear that we were on to something".[31]"
"Brandon Boyer of Boing Boing believed that it provided a model that "seems it could and should be repeated"..."
"As a result of the success of the bundle, other groups have started similar pay-what-you-want plans for other indie games, including "Indie Gala", "Indie Royale" and "Little Big Bunch".[46]"
"PC Gamer named the Wolfire team as founders of the Humble Indie Bundle as their 2011 community heroes for their support of the indie game development market.[100] Forbes listed John Graham in its 2013 "30 Under 30" leaders in the field of games for the success of the Humble Bundles.[101]"
On the other hand, "Ultimately, according to McMillen (developer of Super Meat Boy and Binding of Isaac), Humble Bundles neither hurt nor help in the long run and now seem more of a tradition than anything else."
Source: https://en.wikipedia.org/wiki/Humble_Bundle
to get the full set of games at the minimum allowed price.
If there wasn't tiers - it would be $0.01 except for those with a conscience (or top10 ego).