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Implement 'pay what you want' (PWYW) or 'pay it forward' (PIF) pricing.
Such pricing systems could be applied to trading, store games etc. (alongside the existing model). PWYW is self explanatory, but this may or may not involve a minimum required donation. PIF is an old but growing concept. It entails receiving a good from the preceding customer, instead of the original benefactor. Then you consider paying for the succeeding customer's purchase (you'd be surprised how generous people are).

How feasible and/or preferable do you think this is on Steam?
Naposledy upravil Arrowgance; 14. čvn. 2015 v 8.14
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I doubt steam is willing to go into such pricing model, heck even the HB one was grossly overexploited.
Zetikla původně napsal:
I doubt steam is willing to go into such pricing model, heck even the HB one was grossly overexploited.

HB?
Equalizer původně napsal:
Zetikla původně napsal:
I doubt steam is willing to go into such pricing model, heck even the HB one was grossly overexploited.

HB?
Humble Bundle, then again they re ENTIRELY Pay What You Want
Pay what you want but the minimum is RRP.
erλm původně napsal:
Pay what you want but the minimum is RRP.

Or the minimun could be left up to the developers. (ignore this)
Naposledy upravil Arrowgance; 15. čvn. 2015 v 7.45
Equalizer původně napsal:
Or the minimun could be left up to the developers.

The RRP is up to the developer already. They can set it lower if they wish.
Naposledy upravil Spawn of Totoro; 14. čvn. 2015 v 8.42
I like this idea... pay what you want. It would be great, if i could put to every game in my wishlist (for example) a max. payment, on which i get informed per e-mail or could bought automatical from my steam-money.

In fact, i am tired of looking and comparing prices for the games. For most of them i have already a limit in my head. So this would be a really nice thing!

On the other hand, the publishers / devs could have a list like the one on the marketplace for trading cards: xx people are willing to pay 12,xx eur, xx people are willing to pay 11,90 eur and so on. The devs / publishers should have the options to sell the game just to those people (if they want, of course!) for this price.
I think the pay what you want, with a minimal price can be nice if a Dev picks to set it
I know for my self i soem times buy a second copy or even more of software or game i really like to support the Dev
But i get stuck with giving it away to someone that then will never buy it, that may harm the same point :D:
So i will like a Pay What you want model

Even that i am really not sure what a PIF is
Black Blade (Card Raining) původně napsal:
Even that i am really not sure what a PIF is

PIF isn't the easiest idea to follow, so let me put it this way:

"Imagine walking into a coffee shop, ordering a cappuccino, and then, to your surprise, being informed that it has already been paid for. Where did this unexpected gift come from? It transpires that it was left by the previous customer. The only snag, if indeed it is a snag, is that you now have to do the same for the next customer who walks in... This is known as a “pay-it-forward” pricing scheme." — William Davies

http://www.theguardian.com/media/2015/may/07/how-friendship-became-tool-of-powerful
Naposledy upravil Arrowgance; 14. čvn. 2015 v 14.27
Equalizer původně napsal:
PIF isn't the easiest idea to follow, so let me put it this way:

"Imagine walking into a coffee shop, ordering a cappuccino, and then, to your surprise, being informed that it has already been paid for. Where did this unexpected gift come from? It transpires that it was left by the previous customer. The only snag, if indeed it is a snag, is that you now have to do the same for the next customer who walks in... This is known as a “pay-it-forward” pricing scheme." — William Davies

http://www.theguardian.com/media/2015/may/07/how-friendship-became-tool-of-powerful
So what is the point of that? you pay the same amount, and so dose the next guy... and the last guy will need to pay for the next guy that will come some day...

So you pay the same thing.. i dont really see the point..
This is a psychological one. Even if you were not ready to buy something for yourself... you would have a bad feeling, if you would NOT buy something for the next guy.

In my opinion a very bad style. It's like robbery without a weapon. :D
Black Blade (Card Raining) původně napsal:
So you pay the same thing.. i dont really see the point..

People generally pay more under PIF. We stand to benefit from each other’s generosity (or depending on how you look at things; guilt) because people don't want to look cheap.

ShiningDragon původně napsal:
It's like robbery without a weapon. :D

Remember customers introduced PIF spontaneously. I brought it up as one example from many pricing systems. I don't think anyone stands to lose out from more choice.
Naposledy upravil Arrowgance; 15. čvn. 2015 v 7.44
The thing is no one who sells games actually 'wants' this feature

For devs Humble is probably literally the worst thing to ever happen to indie gaming. They did in 1 year what everyone kept saying Steam sales were doing. Destroy the perceived value of indie games to literally $1.

It would be even worse if Steam did that.

Unless you want Steam to look like the Apple App store with every single game either Free or 99 cents.
Naposledy upravil Satoru; 15. čvn. 2015 v 8.33
Satoru původně napsal:
It would be even worse if Steam did that.

Remember HB games are already Steam games.

Satoru původně napsal:
Destroy the perceived value of indie games to literally $1.

The HB minimum donation is $0.01, but the average payment is roughly $5-6. Do you believe most developers want to set their RRP at $0.01? On the other hand, PWYW could be a very useful tool for free-to-play developers.

Satoru původně napsal:
For devs Humble is probably literally the worst thing to ever happen to indie gaming.

That simply isn't true.

"The first promotion was considered to be very successful. Rosen noted that they considered the million-dollar goal as a best-case scenario, but once the sale actually started, "it was immediately clear that we were on to something".[31]"

"Brandon Boyer of Boing Boing believed that it provided a model that "seems it could and should be repeated"..."

"As a result of the success of the bundle, other groups have started similar pay-what-you-want plans for other indie games, including "Indie Gala", "Indie Royale" and "Little Big Bunch".[46]"

"PC Gamer named the Wolfire team as founders of the Humble Indie Bundle as their 2011 community heroes for their support of the indie game development market.[100] Forbes listed John Graham in its 2013 "30 Under 30" leaders in the field of games for the success of the Humble Bundles.[101]"

Satoru původně napsal:
For devs Humble is probably literally the worst thing to ever happen to indie gaming.

On the other hand, "Ultimately, according to McMillen (developer of Super Meat Boy and Binding of Isaac), Humble Bundles neither hurt nor help in the long run and now seem more of a tradition than anything else."

Source: https://en.wikipedia.org/wiki/Humble_Bundle
Naposledy upravil Arrowgance; 15. čvn. 2015 v 8.54
$5-6

to get the full set of games at the minimum allowed price.

If there wasn't tiers - it would be $0.01 except for those with a conscience (or top10 ego).
Naposledy upravil *fu* Dr.n00b; 15. čvn. 2015 v 11.28
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Datum zveřejnění: 14. čvn. 2015 v 8.02
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