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报告翻译问题
Also the VAST majority of people don't know what a game engine is or care what one a game uses.
For those who do know what a game engine is, most of us know that all game engines are very heavily modified by the game makers and that it doesn't actually matter what game engine a game has.
I have seen really bad game engines used for really good games. I have seen really good game engines used for really bad games.
I don't think Valve knows or cares what game engines people use for their games.
If you want a list of games and what game engines they use, you can look it up on google and find some wikis with that info.
Have at it... https://steamdb.info/tech/
I don't need to know if my home was made with Makita or Milwaukee tools. Because its irrelevant. The tools mean nothing. There is no reason you need to know.
not all tags are user generated. in fact if you perform a search, in the advanced options there are already pre-defined tags in there created by steam.
it matters for people studying to be game developers. it makes it easier to find relevant games developed by which engines.
it takes too long checking every game one-at-a-time.
doable, yes.
but it takes a reaaaaalllyy long time to do so manually.
thanks. this is useful.
It's relevant for gamers who want to get into game development. We do exist, and not every engine is right for the job.
It doesn't matter how good an engine is if developers do not use it well.
For instance, plenty of games run on Unity fine, but then you have games like Yandere Simulator.
Also some game devs use in-house game engines. Maybe they felt the available options do not fit their needs. Maybe they thought they could build something better so they outright start from scratch.
It's all about know what your vision for the game is, then choosing or building an engine that can support it. You don't need a bloated monster engine like UE5 if you're just building a visual novel.
As the others have pointed out. Most consumers don't care which engine is used as long as the game does its job. And you can't strictly blame any issues or problems that arise in game titles on engine choice. Could simply be bad programming.
Kind of like how quality tools are often very expensive but tend not to break, and cheap tools that look identical but aren't may break under normal use scenarios.
I'm not against putting it up in the space for min/rec specs or out of the way, but also "how much is too much in a page"? Is also a factor. Only the most important information tends to be on the store page.
that's so many assumptions outside the scope of the post i made.
anyway. as for reasons for wanting to know which game engine is used for which games, here's a simple reason : so people don't need to google it one-at-a-time.
this may be a bit of a gray area.
but the gist is : some game engines are easier to extract assets from and reverse engineer as compared to others.
this allows devs/modders to sort which games are easiest to mod (popular game engines) vs which games will require more effort (custom in-house game engines).
that's basically it.
And honestly, and I've said this every time this topic comes up: There's plenty of other ways to identify engine usage.
I mean you can argue it would be easier/nicer if Valve (or game developers/publishers) did it for you. But if you're going to be a developer you're going to need to get used to doing research and finding the information you want. It's not always going to be where you want or how you want it, and beggars can't be choosers.
I would also like to point out every game developer to come before you has managed to learn plenty about their craft without game engines being labeled in store page tags...
already did that.
someone actually posted this helpful link.
so.. you could've just read the comments instead off writing a short essay about it.