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Since I do know how google playstore works, I think its about valve steam team not calling to google to inform that they want/need to use playstore to sell/recharge giftcard/stuff, not google asking valve to allow them to use google wallet pay steamwallet recharge fee....
Its somewhat just like how app designer put pay DLC/item for their apps.
And since serveal big company can do the same (NCsoft, Gaminia, DMM, Nintendo&etc...) I don't get why valve didn't do the same way the others did. May be its because valve team don't know how to count to 3rd(way to getting paid)?
I am even willing to pay 5-10% more money on giftcards selling on phone or something, just let me buy stuff please.
Thats not how it works. Valve and other companies don't go out looking for stuff like that, the other places ask Valve to include their payment method. Its like the games, Valve doesn't go asking publishers to put their games on to Steam, the publishers go to valve and ask to have their games on steam.
And for all we know, they already talked and one of the companies wanted too much or they just could not agree on stuff.
Uhm ... no. You usually look out for what payment options you want to offer and talk to the company. PayPal or Credit Card institutes don't ask every small business there is, the business has to come to them.
For exampl the Steam pre-paid cards I get here are issued by InComm. Valve looked for a partner to offer that payment and struck a deal with them. Similar if they think that it's a good idea to offer pre-paid through Google's PlayStore, they have to talk to Google or find a partner who deals with it.
Of course, nothing stops either side to take the initiative and ask the other side.
And for all we know they don't even know it is possible.
Step 1: Call Google and tell them Valve want to use playstore wallet to sell stuff
Step 2: Design a gift card item for steam app on playstore
Step 3: Call Google again to inform the app item
Step 4: Upload the app item
Step 5: Set price for the item
Step 6: Call Google the third time to check everythings runs on both end
Step 7: Wait Google call back for report on their end
Step 8: Debug system error
Step 9: Update the item and wait people buy the item
Step 10: PROFIT!
------------
I can't belive I have to do this.
https://support.google.com/googleplay/android-developer/answer/112622
And will you want to pay 30% of what you buy for the card?
if you add 100$ you will need to pay 30$ to google for using it..
Google Apps is a store like Steam, so they ask for huge fees for it, as you selling on there store (Like Steam sells there games)
Unlike Paypal and the like that are for paying and things like that, so i think there fee is much smaller (i may be wrong how ever) so Valve takes that on them self
If it is a must, I'll still have to pay for it even I am unwilling, cause its the only way I can pay on steam to buy stuff I want without those dirty banker arsehole rip 20000% fee (Yes, thats the fcuking rate they charge me here, 300-600 usd every month just for credit card fee, minpay without repay the credit loan) for the price that I have only pay for once by each month for the credit card I won't use much.
And paypal? Forget it, they are using VISA credit card for oversea transfer. And they charge even more for their own.
If I use paypal, I might rather just buy a airplane ticket only to fly to US soil to grab the giftcard on site. That, is the reality of steam/other steam like program users trying to buy digital items(games without retail or DLCs) outside united state.