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IF you did this, you would actually encourage developers and publisher to design their games with longevity in mind.
Now obviously, some of you have thought that idea through and have hit a snag at the part where funds get split according to hours played. And you've realize the huge potential for abuse and to divert funds towards a game that doesn't deserve it. Bots and players sitting AFK artifically inflating player hours, etc.
That's why I said good luck. Because that will be the hardest hurdle.
But.. it can and will sort itself out mostly, because the monthly fee will ensure that any attempts to aritifically boost player numbers or hours played within the month will still amount to a defecit from any developer or publisher who wishes to attempt it.
And this may not be a deal that publishers will approve of :
in more obvious terms, give people the options (Just like gamefly does)
To buy the game outright. Which would technically give you offline play if you did.
IE.
Option 1, you like to buy your games. Nothing changes
Option 2, you like to pay a monthly subscription for access. Must be online.
Just remember too, that technically, it's all digital.. so it can all dissappear tomorrow, and there's nothing you could do about it. At least a Subscription based service is more in line with what digital content actually is. You renting the ability to play that game for as long as they wish to host it for you. May as well get in proper alignment with the product you are selling, right?
It'd be a loss for the developers so they wouldn't support it. SO it'd have to be closer to $150 per month .
Reason. Let's take Fallout 4 or MGSV. It would essentially mean you'd beaably to play your fill of the game for $15. A month is more thanm enough time to burn through the content of either game. SO why then would a developer agree to something like that? Or a publisher?
Only very few gamers would burn through those games in a month. The casual majority would be playing it for years. BTW, the casual majority is what turned gaming into the billion dollar industry that it is today. Not the hardcore "I beat these games in 48 hours" player.
You also missed the part where if this concept actually took off, it would encourage developers to make games with more longevity. They would actually make their games with enough content to keep players playing for more than a month.
Because what's funny is, they'll all look at games like Dota and CS:Go, and realize how much more money they are making on a month to month basis....