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Fordítási probléma jelentése
To show that they are you'd have to show evidence. and that the activity is having any actual impact.
After seeing for myself the sheer mind boggling magnitude of bots scraping twitter (to the point where all the silly outside account restrictions on it and Facebook now make perfect sense to me), I am sure every major corporation has some plan or counter measure for their own bandwidth integrity.
Some investigation YouTuber made a video about it bofore a few years.
Anyway, as said, Valve doesn't respond here. They do seem to have various measures against bots going, though it always is questionable how much Valve sees such things as a problem. After all, users and Valve can easily see things differently.
Harmless as long as Valve profits and ignores their own rules.
https://store.steampowered.com/online_conduct/ - gambling - user review manipulation, - automated account creation - (no shortage of GitHub projects for that huh, Valve?}
never mind the bots in several chat rooms again today posting their URL scams non stop scripted while Valve ignores their illegal activity. hope no one is being harmed by bot url scams today Valve.
Steam once implemented recaptcha to stop bots from stealing items from hijacked accounts.
It was rendered useless in less than 24 hours.
Repcatcha are easy to bypass, and most indie games don't even have a demo, and there is no evidence of this occuring.
A random youtuber making claims is not proof of anything.
I would also add that demo's have a different appid from the game so it won't do what you think it does, and looking at the popular new releases the overwhelming majority have no demo.
How users see bots : This games is famous, must be good, let's buy it
How devs see bots : This game is using bots to be on the top lists, while my game with real metrics is burried and nobody heras about it
How ***** seeс bots : The bots are creating an illusion of players online thus making more devs wanting to sell games on *** platform, making ** rich, this feels so good !
* Any resemblance to real people or corporations is purely coincidental
The official support answered me that they can't share any information about this with me and that I must write here - they gave me the link to this forum (saying the Steam devs are often reading the posts here).
https://steamcommunity.com/groups/steamworks
Or by contacting directly to your Steam rep.
How to contact him/her ?
Bots have been able to bypass reCaptcha for sometime. And since the bots behave ina manner not unlike most humans...yueah. How would you know they aren't running rampant on the EGS either . Hmm?
Translation.
"Go away Stop Bothering us. We have actual issues to deal with"
The major issue is when the bot population isn't able to share the reality of no population games.
I know several people who played Diablo are real people but started to bot farm items during work or sleeping, they would always get the accounts banned half way through the season, resulting in buying another account spending more money while upticking the games sale.
The business model has always seemed to be , let them cheat or bot , ban them when they do, then hope they repurchase the title.
It's extremely toxic to the games community but reality is all these game have limited appeal and population, super over inflation of population sells better then a game truthfully declaring they have under 1000 people interested in it.