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Bors 2023년 1월 24일 오후 12시 41분
Integrate "How long to beat" for each game
It would be great if Steam could work up a collaboration with howlongtobeat.com (or make their own equivalent) and introduce a feature that easily shows in the Steam interface a rough estimate of how long it takes to finish a game.

It would be an awesome thing to have, possibly incentivizing people to play more and also helping them tidy their backlogs. What do you think?
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Bee🐝 2023년 1월 24일 오후 12시 48분 
Nope, these kinds of service aren’t at all that accurate.

More importantly, developers generally hate these things; a lot of people don’t like buying shorter games because they believe a 100 hour game filled with busy work is worth more.

These sites work against smaller indie devs who make shorter games in niche genres or devs who’s game times get misreported by the service.

Store pages are there to sell the game to people. The last thing we want is PC developers padding games.
Bee🐝 님이 마지막으로 수정; 2023년 1월 24일 오후 12시 50분
Boblin the Goblin 2023년 1월 24일 오후 1시 13분 
Adding to Bee;

The general user thinks that a game should essentially cost $1 and hour to be worth it. This would kill games like Dead Space or Sekiro(which for me to beat twice was just over 50 hours).

Both of those games are great and are well under the $1 an hour metric.

This along with there is no really correct way to measure a game's length. A skilled player could beat Sekiro closer to the 35 hour estimate, or even lower.
cSg|mc-Hotsauce 2023년 1월 24일 오후 1시 41분 
It took me about 8 years, on multiple consoles and PC, with over 8k hours to actually beat Skyrim properly.

You wanna factor that into the results?

:qr:
Yasahi 2023년 1월 24일 오후 1시 57분 
They should just display "Infinite" on all games since most people never finish the games they buy. Should factor that in too if we're going to take some arbitrary numbers from other sources.
wuddih 2023년 1월 24일 오후 2시 05분 
the HLTB website itself lets you import your Steam games. so you can do that over there.

https://augmentedsteam.com/
adds HLTB times to store pages.

https://github.com/Depressurizer/Depressurizer
is a tool that lets you create collections with data pulled from HLTB.
(dunno how it performs today, have not used it since dynamic collections exist)

these are some available options that, i wanna point out, exist for a really long time already.

as with many things that exist 3rd party for Steam there is tendency towards:
"it already exists ... why?"
AmsterdamHeavy 2023년 1월 24일 오후 2시 08분 
I have no use or interest in how long it takes other people to finish a game.

Of what value is this metric beyond some perceived "price per hour" of gaming when gaming is already one of the very cheapest forms of entertainment there is?
Tanoomba 2023년 1월 24일 오후 4시 57분 
I like this idea, for the main reason that I'm often far more tended to start a game in my backlog if it's a shorter game.
Pierce Dalton 2023년 1월 24일 오후 6시 28분 
That would be a great addition to store pages.

People sometimes refer to that in reviews, but not always.
Pierce Dalton 2023년 1월 24일 오후 6시 31분 
Yasahi님이 먼저 게시:
They should just display "Infinite" on all games since most people never finish the games they buy. Should factor that in too if we're going to take some arbitrary numbers from other sources.

Perhaps those who make the games are the best source.
eram 2023년 1월 24일 오후 9시 43분 
GeneralHaberdashery 2023년 10월 13일 오후 10시 29분 
Bee🐝님이 먼저 게시:
Nope, these kinds of service aren’t at all that accurate.

More importantly, developers generally hate these things; a lot of people don’t like buying shorter games because they believe a 100 hour game filled with busy work is worth more.

These sites work against smaller indie devs who make shorter games in niche genres or devs who’s game times get misreported by the service.

For what it's worth, I actually seek out short, tight single-player experiences these days. You're much likely to find real art in a 5-10 hour game than a 40 hour game.
Wren 2023년 10월 14일 오전 1시 37분 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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