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报告翻译问题
That said, you could lean on some publishers of the games you'd like tos ee multiplayer revived in and see if they'll bite.
But that would be steam providing a feature that the publisher did not intend.
Again. bounce the idea to the publishers and they'll add it. That's the better avenue. There's also the problem that they is a limit to the ability to package third party software with a product you are selling.
Wouldn't need any alterations to games, something like:
- Open Steam overlay
- "Start private network"
- Find somebody in the Friends list
- "Add Friend to private network"
- Temporary LAN IPs are displayed against names.
- Go go VPN LAN play.
It wouldn't be coercing the game into doing something that it's not supposed to - it's just a case of facilitating a game's existing LAN support by providing a (virtual) LAN.
Might be some technical challenges - Valve would need to provide infrastructure to support the traffic at low enough latency, with good enough up-time, to make it playable, and it might mean that the Steam client would have to install it's own network drivers.
From a user point of view it makes a lot of sense to me though - this would be a really nice feature, especially if it was set up to know what firewall settings the game needed and tunnelled those across as necessary to minimise messing about with routers etc.
If the "publisher didn't intend that" argument is really a concern, it may be worth noting that "I only support multiplayer on LAN" may mean instead "I use a service that no longer exists for non-LAN multiplayer", Gamespy being the first example that came to mind.
But since others may hold that as a concern, then it may be worth disproving that claim, as I've done following that sentence.
No What I meant by that is, by integrating a featuire the publisher did not intend they open themselves up to having to solve every little provblem with the game thereafter. They will be taking on the role of the game's techsupport, Because they added something and thusly any problem can be deemed to be a result of what was added.
Also for some of these games the multiplayer feature was actually hardcoded out. I.e the actual parts that dealt with the multiplayer aspect no longer exist in the game's code.
hence why this sort of thing will always be the domain of third party apps.like hamachi.
next to the thing that playing stuff over the internet that was not supposed to be played at higher latencies and given the point that some dev still do supporting for such titles, this is a usecase they dont have on their knowledgebase and costs time and money to please the customer, over something that probably already does not generate any proit anymore.
also a vpn environment is close to equal with a standard lan environment. in other words, you can access the local networking of all clients that are in the same vpn. the normal dumdum steam user does not know a flying poop about securing their local network in such usecases and the normal dumdum tends to do stuff with people on the internet they do not even know personally. so this is a security issue.
"b-b-but you could say they everyone is responsible for their..." .. doesn't work. the standard steam user has be caged in order to not make stupid crap. we know how well "freedom of choice" went with market confirmations.
Sure, that's fine, I don't think anyone's expecting this feature to magically make every game multiplayer if it's not. If a game literally doesn't support LAN play then you wouldn't be using it with a feature like this, right?
Once your forcibly implement something the devs did not. You basically assume all techsupport functions. This is actually a standing caveat with game mods. You mod it, you fix it.
It doesn't support it becaus ethe dev chose not to support it. If a game does not have multiplayer listed in it's features on the store page then like wise the devs have chosen not to support it. and as I explained. Steam is not going to undertake the headache of being responsible for every thing that happens in games they force the vpn into..
As said. the user is free to do this themselves with third party apps like hamachio and thereby accept all the techsupport duties that come with getting it to work and troublshooting problems. The user wants it, so, the user do it.
The value to Valve would be "Hey you can easily play [insert old classic game] multi-player on Steam now, if you join up and buy a copy from them".
Not everyone has the technical skills necessary to get a Hamachi install + server + client connections + router config working. The point of the feature would be to make it easy to do that.
I'd still argue that there's nothing about this which is against publisher intentions, or which would require any kind of modification to the games - if LAN play is supported already, it doesn't matter whether it's a physical LAN or a virtual-LAN that you're connecting over.
(Although of course there are caveats regarding latency and so on, but those are part and parcel of all VPN gaming services anyway).
But yes, it's probably kind of a commitment in terms of technical support ;)