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Sadly i know that but going offline cant be a solution.
At least create an option for game developers\publisher, a difference between mandatory and recommended \ non-mandatory updates. Something that might be useful for the example above.
The option exists known as version choice via branches. Some developers use it such as Motion Twin, Paradox, Larian Studios.
but as everything else, that is up the the product owner to utilize. Valve can and will not enforce that.
capcom decided not to use it and enforce their update onto everyone, even when it is just a few clicks for them and for you to not do that.
but see it positively, you are now legally eligible for a refund since the system requirements are changed drastically.
That'd be very interesting. When a patch breaks stuff you're stuck waiting unlike consoles where you uninstall and reinstall but don't download the update.
I'm also waiting for Resident Evil 2 remake to get a small patch for minor issue before getting to it. For those who bought it a while ago and it was the limit of their setup are now stuck with a game they can't run. It's not a problem for me with 165fps maxed settings but i think that's an issue. Not only for that game only but overall : Imagine other games do the same and someone keeps getting games and every time specs change lol
That would iirc only apply to EU consumers.
And in that case it would follow from article 19 of EU directive 2019/770 - which is one of the few articles in that directive that actually does not apply retro-actively to contracts of sale that existed prior to Jan 1st 2022. I.e. unless you purchased RE:2 on or after that date, you're still up a creek without a paddle.
I mean; technically you could try to make a case for the change in system requirements to be so dramatic that it constitutes a change in the core characteristics of the product, and then claim non-conformity. But yeah; good luck with that: getting a vendor to adhere to the new 2019/770 directive's article 19 conditions will be tough enough as is...
All-in-all this is not a hill you want to die on.
I'd take the loss and report Capcom (and Steam for allowing this) to whatever is your local consumer market authority, and let them sort it out.
IF. THEY. WANT.
So you don't even need to restrict the suggestion to singleplayer titles.
Yeah, so much for certain people who post frequently in this forum insisting that game devs have absolute freedom to do whatever on Steam and using the update system means they want to force updates.
Like I've said many times before, game devs can't change how the Steam client functions. They can't change the fact that the Steam client locks out people from accessing their games when an update is pending.
To those people who keep saying "version choice via branches", no, branches are just a workaround, not an actual solution. This is because:
1. If an update is applied to a branch, that branch is also forced to update.
2. Switching to another branch means overwriting whatever is already installed to one's computer -- not allowing access to whatever's already installed.
The fact that the public patch notes, written by the publisher, literally include instructions for how to avoid the forced updates directly contradicts what you're contending.
I'm pretty sure people who are negatively affected by the technical requirements of a game update are still subjected to the 2 hours/2 weeks refund terms. (If I am wrong about this, please refer me to the appropriate information.)
Anyway, here's the usual list of things to do to actually be able to play stuff without updating:
0. Set the game to only update on launch
1. Try to launch the game without Steam running. First, find the game's executable file and try running that (and see if it throws up and error or forces Steam to start.) This may require tweaking to get to work.
2. run the game in Steam's Offline Mode. This has reportedly been more successful if you use the game's executable or a shortcut.
3. Modify game files, appmanifest files, and/or their file permissions in order to get Steam to not download updates or to think that updates have already been applied. You can find guides for dealing with appmanifest files with a quick search.
4. Back up your game files, then let Steam download and apply an update, then swap your old game files back in. Won't save you from the time and bandwidth needed to get the update, but can at least save your game as-is including mods.
5. Use a Depot Downloader to get old versions of the game. Might not be possible anymore.
6. Buy the game from some store that doesn't force updates -- including, but not necessarily limited to, stores that sell the game DRM-free.
Once again, sir, we've been over this, but despite your insistence, game devs cannot modify the behavior of the Steam client.
Yeah, looks like the only solution to this problem is for the affected people to switch to GOG which allows you to pause updates. And at this point I imagine it's more likely for EGS to develop that feature before Steam does, considering how much it is requested and ignored.
Exactly by overriding auto-updating with version choice via branches as proven with Dead Cells, Hearts of Iron IV and Baldur's Gate 3 but it is the developers choice to do so.
It also has the added benefit of keeping you on the version you modded and allows to you to continue to play that modded version which in my case is Hearts of Iron IV.
Bethesda could do it for Skyrim but they choose not to because they want you on the latest patch.