Thomas 3 MAR 2022 a las 13:55
Achievements should be required for games
There are plenty of games on steam that simply don't have achievements. Even plenty of triple A games exclude achievements from their current/old games simply because there's no requirement to.

We don't see this issue on xbox/playstation because they require every game to have achievements to even be put on the platform.

Achievements might seem unimportant to some but, to me and many others, 100 percenting a game gives us an actual reason to fully finish games. This has an added bonus not only to steam users but to Steam as a platform, as this drastically increases playtime on select games.

In short, achievements increase Steam playtime metrics by giving people an incentive to fully complete games, add an incentive for people to go back and buy older games, and really make games that much more enjoyable for everybody on the platform. Make achievements a requirement for games to be on steam!
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Mostrando 106-120 de 186 comentarios
kitt 10 MAR 2022 a las 0:12 
Publicado originalmente por ÁROCK!!!:
Publicado originalmente por kitt:


well, can you back that up? I can give you one example of Devs adding achievements because it gives them statistics for their offline RPG. In this example we take Piranha Bytes.

https://www.youtube.com/watch?v=hv2Byb6l0Fo (enable english subs, go to 13:00 and they talk about it).

Now I will wait for your proof that achievements take or waste resources. But please don't come with Early Access titles like Bannerlord or other where it the Devs said that achievements are coming but they rather wait til the game is completed.
Lol...
The guy right after your post answered it.
no they did not. (they literally wrote a wall of text without saying anything or giving any exact examples). Their personal opinion doesn't matter when you made a claim.


you CLAIMED that it takes away resources and I asked for proof not how achievements work or that someone has to add them. I want proof of your claim that companies lose vital developing time by adding achievements just as you claimed.

so come on.. or can't you?

show me a Dev saying that they don't added achievements because it takes away from other developing duties.


also funny how you are not responding to my video and why achievements aren't just "garbage" for Devs.


just another screaming voice without any crap to back up their screaming... nice
Última edición por kitt; 10 MAR 2022 a las 0:21
AROCK!!! 10 MAR 2022 a las 0:58 
Publicado originalmente por kitt:
Publicado originalmente por ÁROCK!!!:
Lol...
The guy right after your post answered it.
no they did not. (they literally wrote a wall of text without saying anything or giving any exact examples). Their personal opinion doesn't matter when you made a claim.


you CLAIMED that it takes away resources and I asked for proof not how achievements work or that someone has to add them. I want proof of your claim that companies lose vital developing time by adding achievements just as you claimed.

so come on.. or can't you?

show me a Dev saying that they don't added achievements because it takes away from other developing duties.


also funny how you are not responding to my video and why achievements aren't just "garbage" for Devs.


just another screaming voice without any crap to back up their screaming... nice
Sigh......

The first part of his post CLEARLY points out how it uses resources, so it seems you did not bother to read said wall of text.


It starts with people having to think up multiple achievements.
Then they get written up and sent off for approval.
Willing to bet dollars to dog turds it's a significant back and fourth before the final approval.
Then the thumbnails have to be designed, and again, back and fourth approval submissions.

Then, once all that's done, programers have to create all the code to implement them.

As I said, a waste of time and resources.


Even simple ones like, "completed level" or collected X anount", or "killed X amount of X" takes resources to implement, and are completely inane booby prizes that are by definition NOT an "achievement".






As to your video...
Just because you can find one developer that uses it for some type of monitoring does not negate the fact that the overwhelming majority of achievements are pointless participation trophies.
Plus, everything they said can be done in the background without the need of achievements.

All you have done is found an "exception to the rule" and tried to present it as the rule.
Última edición por AROCK!!!; 10 MAR 2022 a las 1:28
crunchyfrog 10 MAR 2022 a las 7:54 
Publicado originalmente por ÁROCK!!!:
Publicado originalmente por crunchyfrog:
Then you clearly don't have the first clue about statistics.

Only a tiny fraction of a tiny fraction of Steam users use these forums. Not even remotely close to .1%. and of those, only a handful of people have commented on this thread.

So on earth can you extrapolate that it's a majority when you have what a dozen at best versus the tens of millions of current accounts on Stea,?

That's not how things work at all.

And furthermore, even if you DID get a result where the majority didn't want it, so ♥♥♥♥♥♥♥ what? They can ignore it. It does not mean the feature should be REMOVED to inhibit those that like it.
Using the information at hand.

When you take what I said, and then also consider the percentages listing how many players have gotten whichever achievement, then it's pretty clear most, or the majority, don't care about them.

It may not be a scientific study that has been peer reviewed, or a by the book statistical analysis, but it's a pretty clear indicator.

Now if every time I looked at an achievement it consistently showed award rates in the 80 to 90% range or higher, and every time someone made a thread like this here and in other forums  the anti achievement side was drowned out by the pro side, well then things would be different, but in reality those percentages are a lot lower, and very few are defending/supporting achievements.


As I said before, I find them to be a waste of time and resources, but my main issue is that they negatively effect me by breaking the immersion every time a notification pops up.

As much as I would like to see them gone, I would also be happy with an option to disable them, but as of now I don't have that option so I can't simply, "ignore it"


And yes, I know I can disable the STEAM overlay, but that is not something I want to do for several reasons.
No you CANNOT extrapolate that at all.

Because how did you determine that? How do you look at the rate of earning and separate those who haven't got to play the game yet? How did you determine those simply got a way through the game and didn't like it? Or any of the other myriad reasons?

You cannot.
AROCK!!! 10 MAR 2022 a las 8:46 
Publicado originalmente por crunchyfrog:
Publicado originalmente por ÁROCK!!!:
Using the information at hand.

When you take what I said, and then also consider the percentages listing how many players have gotten whichever achievement, then it's pretty clear most, or the majority, don't care about them.

It may not be a scientific study that has been peer reviewed, or a by the book statistical analysis, but it's a pretty clear indicator.

Now if every time I looked at an achievement it consistently showed award rates in the 80 to 90% range or higher, and every time someone made a thread like this here and in other forums  the anti achievement side was drowned out by the pro side, well then things would be different, but in reality those percentages are a lot lower, and very few are defending/supporting achievements.


As I said before, I find them to be a waste of time and resources, but my main issue is that they negatively effect me by breaking the immersion every time a notification pops up.

As much as I would like to see them gone, I would also be happy with an option to disable them, but as of now I don't have that option so I can't simply, "ignore it"


And yes, I know I can disable the STEAM overlay, but that is not something I want to do for several reasons.
No you CANNOT extrapolate that at all.

Because how did you determine that? How do you look at the rate of earning and separate those who haven't got to play the game yet? How did you determine those simply got a way through the game and didn't like it? Or any of the other myriad reasons?

You cannot.
It's simple.

You can look at what I call the automatic achievements.
These are the achievements that 99.99999% of players will get simply by playing the game, and many of these achievements tell you exactly how much the people played, such as map completion achievements, defeat boss achievements, complete mission achievements, etc.


So when I see an automatic achievement awarded at say 60%, and then many of the other achievements that actually require input from the player at around 20% or less (more often less), then it's pretty obvious, especially when the achievement for completing a map/mission is at 60%, but the 1 or more achievements available in that map/mission is at 20% or lower...again, more often than not...lower.


The number of reviews can give you a hint, or rough idea of how many are/have played and how much they played, as can other STEAM features.
Even if you disregard the number of reviews, when you have differences that large, again, its pretty obvious.


As I said, it's not a by the book analysis, but it is valid information that shows a pattern (if you take the time to think about it and put the pieces together), especially when coupled with what I said about forum comments...and not just the STEAM forums.

You can also randomly look at profiles.


so yes, I can extrapolate all that and form a conclusion with a high degree of confidence.
Última edición por AROCK!!!; 10 MAR 2022 a las 10:59
kitt 10 MAR 2022 a las 19:03 
Publicado originalmente por ÁROCK!!!:
Publicado originalmente por kitt:
no they did not. (they literally wrote a wall of text without saying anything or giving any exact examples). Their personal opinion doesn't matter when you made a claim.


you CLAIMED that it takes away resources and I asked for proof not how achievements work or that someone has to add them. I want proof of your claim that companies lose vital developing time by adding achievements just as you claimed.

so come on.. or can't you?

show me a Dev saying that they don't added achievements because it takes away from other developing duties.


also funny how you are not responding to my video and why achievements aren't just "garbage" for Devs.


just another screaming voice without any crap to back up their screaming... nice
Sigh......

The first part of his post CLEARLY points out how it uses resources, so it seems you did not bother to read said wall of text.


It starts with people having to think up multiple achievements.
Then they get written up and sent off for approval.
Willing to bet dollars to dog turds it's a significant back and fourth before the final approval.
Then the thumbnails have to be designed, and again, back and fourth approval submissions.

Then, once all that's done, programers have to create all the code to implement them.

As I said, a waste of time and resources.


Even simple ones like, "completed level" or collected X anount", or "killed X amount of X" takes resources to implement, and are completely inane booby prizes that are by definition NOT an "achievement".






As to your video...
Just because you can find one developer that uses it for some type of monitoring does not negate the fact that the overwhelming majority of achievements are pointless participation trophies.
Plus, everything they said can be done in the background without the need of achievements.

All you have done is found an "exception to the rule" and tried to present it as the rule.


so you still have not provided any evidence to YOUR claims.. typical of people that shout their opinion as fact and when asked to back it up they write a wall of text instead of actually doing giving just one example to the claims..


https://www.reddit.com/r/gamedev/comments/4by887/how_important_are_steam_achievements/

https://www.reddit.com/r/gamedev/comments/9ajes8/is_it_worth_the_time_to_integrate_steam/

I could go on... but I will put you on ignore anyway since you can't provide anything to backup your claims and I gave you enough chance to do so by now.
Última edición por kitt; 10 MAR 2022 a las 19:16
AROCK!!! 11 MAR 2022 a las 2:22 
Publicado originalmente por kitt:
Publicado originalmente por ÁROCK!!!:
Sigh......

The first part of his post CLEARLY points out how it uses resources, so it seems you did not bother to read said wall of text.


It starts with people having to think up multiple achievements.
Then they get written up and sent off for approval.
Willing to bet dollars to dog turds it's a significant back and fourth before the final approval.
Then the thumbnails have to be designed, and again, back and fourth approval submissions.

Then, once all that's done, programers have to create all the code to implement them.

As I said, a waste of time and resources.


Even simple ones like, "completed level" or collected X anount", or "killed X amount of X" takes resources to implement, and are completely inane booby prizes that are by definition NOT an "achievement".






As to your video...
Just because you can find one developer that uses it for some type of monitoring does not negate the fact that the overwhelming majority of achievements are pointless participation trophies.
Plus, everything they said can be done in the background without the need of achievements.

All you have done is found an "exception to the rule" and tried to present it as the rule.


so you still have not provided any evidence to YOUR claims.. typical of people that shout their opinion as fact and when asked to back it up they write a wall of text instead of actually doing giving just one example to the claims..


https://www.reddit.com/r/gamedev/comments/4by887/how_important_are_steam_achievements/

https://www.reddit.com/r/gamedev/comments/9ajes8/is_it_worth_the_time_to_integrate_steam/

I could go on... but I will put you on ignore anyway since you can't provide anything to backup your claims and I gave you enough chance to do so by now.
FFS guy, its common sense.

Are you under the assumption that achievements and everything they entail just magically appear in the game without any human interaction whatsoever?

Do you actually think that achievements like, completed mission X, or, built 10 of X, or any of the other pointless 'filler' is providing invaluable data to the studio/developer and in turn helping them to create better games?

Are you really that blind and nieve?

Are you one of those kids that stuck his/her hand in the fire even though you were told it was hot?


Again you go out and find a few comments from achiv supporters and claim that as "evidence".
That is what's called "confirmation bias".
How many articles with the opposing views did you skip past before you found those?

Just look at how many posters here have said they don't care about achivs. Even in the redit links you posted a lot of the replies boil down to, "don't care", even the developer is unsure if he/she should spend (waste) time on them.

You can also look at completion rates (I explained it in another post) and see that most do not care about achievements.


Again, when it comes to using them as tracking and data points, all that can be done in the background with less work and effort than creating and implementing achievements.

If a game is any good, then it should not need achievements in order to get players to explore, play, or whatever, or be needed to track anything.
For the love of Spock, games survived for decades before achievements came along, or any of this data tracking stuff.. (you didn't even need a connection to install and play the game), and more often that not those older games were, and in many cases still are a hell of a lot better than the crap released within the last 20 years.

Go play the first few Quake games and others like it such as Unreal and you will see.
They promote exploration without the need of some achievement telling you to, and when you did find a hidden or secret area, it always contained something to make it worth it...weapon, armour, etc.


I'm sorry that achievements are such an addiction for you, so much so that you repeatedly try and defend a lost argument.

I'm just spitballing here, but maybe you should just accept that achievements are inane participation trophies, and then go out and find some other means of validation.
Última edición por AROCK!!!; 11 MAR 2022 a las 13:37
cinedine 11 MAR 2022 a las 2:48 
Publicado originalmente por ÁROCK!!!:
Just look at how many posters here have said they don't care about achivs.
You can also look at completion rates (I explained it in another post) and see that most do not care about achievements.


Again, when it comes to using them as tracking and data points, all that can be done in the background with less work and effort than creating and implementing achievements.

Actually its about the same effort. With the disadvantage that most people will opt-out of submitting telemetry for non-server based games. The tracking has to be done anyway, it's simply what you do after that that's the difference. Either make a call to your data collection serivce or make a call to the achievement interface of the platform.

As you can clearly see with achievement ratios too, is that most people do not care for
- actually playing trough games
- higher difficulty ratings
- multiplayer

I guess developers should simply save time and ressources by cutting that stuff out also. End the game half-way through. Most people don't care nor will ever know. You also avoid negative press for having a bad ending like Mass Effect. Win-win. :D

Anyway, the ratios don't tell you anything about how much people "care" about achievements or whether it improves engagement or even sales. Which they actually do. The whole gamification aspect and the effect of something simple as a progression bar has been anyalsed to death. People like growing numbers, filling bars, or checking of items from a list. What a low obtainment ratio tells you is just that most people don't go particularly out of their way to get them. Which is true for pretty much every aspect of live.
AROCK!!! 11 MAR 2022 a las 2:59 
Publicado originalmente por cinedine:
Publicado originalmente por ÁROCK!!!:
Just look at how many posters here have said they don't care about achivs.
You can also look at completion rates (I explained it in another post) and see that most do not care about achievements.


Again, when it comes to using them as tracking and data points, all that can be done in the background with less work and effort than creating and implementing achievements.

Actually its about the same effort. With the disadvantage that most people will opt-out of submitting telemetry for non-server based games. The tracking has to be done anyway, it's simply what you do after that that's the difference. Either make a call to your data collection serivce or make a call to the achievement interface of the platform.

As you can clearly see with achievement ratios too, is that most people do not care for
- actually playing trough games
- higher difficulty ratings
- multiplayer

I guess developers should simply save time and ressources by cutting that stuff out also. End the game half-way through. Most people don't care nor will ever know. You also avoid negative press for having a bad ending like Mass Effect. Win-win. :D

Anyway, the ratios don't tell you anything about how much people "care" about achievements or whether it improves engagement or even sales. Which they actually do. The whole gamification aspect and the effect of something simple as a progression bar has been anyalsed to death. People like growing numbers, filling bars, or checking of items from a list. What a low obtainment ratio tells you is just that most people don't go particularly out of their way to get them. Which is true for pretty much every aspect of live.
Everything you posted has already been addressed by myself and others.


I seen no reason to rehash any of it.
Walach 11 MAR 2022 a las 3:04 
I don't like achievements because they spoil too much. I don't want to know that "there are 10 super soldiers to kill." At least some developers have begun hiding their achievements! :D
AROCK!!! 11 MAR 2022 a las 9:28 
Publicado originalmente por Walach:
I don't like achievements because they spoil too much. I don't want to know that "there are 10 super soldiers to kill." At least some developers have begun hiding their achievements! :D
I like the way they used to do it with hidden areas and whatnot.


Find a hidden room that contains a special weapon or armor, etc, or even a badass monster that proceeded to eat your head.


One of my "modern" games gave an achievement for, "starting the game" , and another for "completing the tutorial", even though the tutorial was part of the game and Cound not be skipped. :steamfacepalm:
Última edición por AROCK!!!; 11 MAR 2022 a las 9:36
Mad Scientist 11 MAR 2022 a las 9:32 
This thread should probably be locked.

OP wants required achievements, other people are just bickering.
Walach 11 MAR 2022 a las 9:37 
Publicado originalmente por ÁROCK!!!:
I like the way they used to do it with hidden areas and whatnot.


Find a hidden room that contains a special weapon or armor, etc, or even a badass monster that proceeded to eat your head.


One of my games gave an achievement for, "starting the game" :steamfacepalm:

The best achievements I've seen are all from Paradox's games. They are strategy games and they want you to do everything ranging from extremely hard things like "conquer the entire world as this tiny island country," or even silly things like "own the entire continent, but not any land-to-sea areas." :P
AROCK!!! 11 MAR 2022 a las 9:40 
Publicado originalmente por Mr. Gentlebot:
This thread should probably be locked.

Agreed

Publicado originalmente por Mr. Gentlebot:
OP wants required achievements, other people are just bickering.

You must be new to the forums ;-)
AROCK!!! 11 MAR 2022 a las 9:43 
Publicado originalmente por Walach:
Publicado originalmente por ÁROCK!!!:
I like the way they used to do it with hidden areas and whatnot.


Find a hidden room that contains a special weapon or armor, etc, or even a badass monster that proceeded to eat your head.


One of my games gave an achievement for, "starting the game" :steamfacepalm:

The best achievements I've seen are all from Paradox's games. They are strategy games and they want you to do everything ranging from extremely hard things like "conquer the entire world as this tiny island country," or even silly things like "own the entire continent, but not any land-to-sea areas." :P
With so many games being the same genre, and many of them being very similar, I'm thinking at some point they will literally run out of ideas.

Kind of like the movie industry.

Guys, we're out of ideas for new movies, so we're going to remake all the ones from the last ten years or so and call them----reboots.


I read about one achievement in the Gears of War World that requires you to kill 100,000 enemies....a friggen 100,000

I've been gaming since the late 70s and I doubt I've killed that many combined
Última edición por AROCK!!!; 11 MAR 2022 a las 9:47
SneakyDanger 11 MAR 2022 a las 13:12 
Honestly I think that its not up to anyone but the game developers..... If you want achievements make your own game or only play games that have them. Lots of people try really hard for their games and they focus on other things like game play and story. Why postpone the release of a game to make achievements....? don't like it? avoid it :/
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