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报告翻译问题
Steam is the comic book store in your case.
The publisher is the one striking the deal with Steam for the product to be sold there, maintain the storepage, deciding on prices and sales and do the marketing.
The developer is the one making the game.
not entirely true , steam doesn't dictate prices nor sales prices, the publishers do , steam can't arbitrarily change the price on a game thru a "sale" or any other means.They can only change the prices in agreement with said publisher and we know certain ones hardly EVER have sales.. even games from said publisher that are 5+ years old only get 10% discount.
Uhm ... were did I say they could? Do you mean the part where I said that's the responsibility of the *publisher*?
For Guides I believe the ones most deserving are the ones that get me through a hard point in the game, or help me improve stability or performance, or enhance the game. Not the troll post about not being depressed in CSGo with nothing more than "You can't" and a Pepe head. Those deserve to be reported, not awarded.
I'm often blunt on here, and over-sensitive (and dishonest) people often try to use it against me.
What you need to remember is that many people here commenting are regular users, who have been doing this for years. We long ago learned that over-flowery or embellished sentences can mislead. So we keep it clipped and straightforward, soemtimes blunt because it WORKS.
For example, the music festival I work at is massive; Glastonbury Festival. It has a certain legacy and because of this people will come and get lost, or drunk, or both. So, the obvious question us staff ALWAYS get asked is "how do I get to x stage?"
Now, we could go into an elaborate or detailed description, but you do that and you WILL see the person again within about 5 minutes going the other way or returning to you again.
So we do this:
"x minutes, that direction" and point.
So do you see why things can be seen as blunt now?
If you still don't believe me, go and read any of the many threads we get on here along the lines of "help, my account's been stolen". Watch what happens as explain what to do and the person is so strung out they aren't paying attention.
Then you'll see. I hope this explains things further,.
This is just as scummy, as cereal companies, shrinking the Box, but charging the same price.
I disagree, a company should not get a free pass, to cut, the actual amount, of effort, required to get my money, by simply throwing "Early access" on any game they like.
It is just just as scummy, as cereal companies, shrinking the Box, but charging the same price.
They literally, stop working on the game, substantially sooner, than in the past, and they are STILL trying to increase the cost of a game from 60$ to more.
Small Indy Companies, make sense, though Companies, like EA or Bethesda, should have their "Early access" abilities, cut.
"Either its complete, as it should be, since you have the funding, or you can't release it here."
The very games that you claim the line should be drawn at are those that least need the early access system.
The fact remains that Early Access terms are VERY clear right above the "add to cart" button, but as you can see from this thread, many people refuse to read, because they're complianing against things they've already agreed to.
Please name one big publisher who did this?
There are only two I remember using EAcc. Codemasters and Bohemia Interactive.
Most bigger publishers don't because they don't want you to see how the sausage is made and want to control the information (read: hype).
I think you misunderstood, i fully agree, Indy games, and those at a certain Threshold, deserve the ability to claim an "Early Access" "stipend" however, publishers, with Billions, that could easily fund a Complete game, should not be able to do this practice.
Again utterly unworkable. You can't set up rules like that because it's dead easy to break them. So it serves no purpose.
And does it suck and should they fund their own games, sure. But that does NOT mean they can't.
I'm grateful that even major studios who are risk averse these days will opt to take this route - you could vierw it the other way too - a more experienced studio stands a better chance of success.
See, the things you are claiming about don't actually solve anything.
Just look for any studio, with more than 25-50 employees, and see if those folks, have early access titles.
There needs to be a maximum, to those who should be able to call games Early Access.
Baldurs Gate 3, is Early access, for gods sake.