Etra 2020 年 12 月 21 日 上午 11:35
"Early Access" is a disease. "Selling" incomplete games is obscene.
I just saw that Bannerlord 2, a game in early access that I have already paid for, is having a sale. That I bought a game at full price that was later discounted doesn't bother me; what bothers me is the game is in the full marketing swing of sales incentives and seasonal swings one would only associate with a post-release marketing schedule.

"Early Access" has become the new "release it now, fix it later" that gamers hate about all the new releases. Cyberpunk 2077 is only the latest example of rushed development; if it hadn't "released" and instead was in "Early Access" - but still charging full price - would the game be any better? Any less complete? Any less buggy?

"Early Access" was an experiment and my judgment is that it is a failure. The result may have been an aid for smaller or solo teams to develop more ambitious projects than otherwise possible, but it has also created a new pseudo-release paradigm where developers are comfortable collecting profits on sub-standard products - under this pre-release fig leaf.

Reform or abolition of the "Early Access" program is needed. I propose that "Early Access" be no more costly than $10 and the "investor" be granted full release rights to the game when it does release. This cap on what an "Early Access" can cost would do two things:
a) deter a development team from cashing in on their incomplete project, which only harms the greater gaming ecosystem while
b) small or solo development teams that only ever had modest sales goals for their first release anyway still have a financing tool.
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正在显示第 151 - 165 条,共 755 条留言
cinedine 2020 年 12 月 29 日 上午 3:08 
引用自 Zetikla
引用自 Vantier

I never even defined early access so I'm not sure how you could tell me whether or not i know what it means lmao.

Shovelware is not a dead phrase, it is still used today although the meaning has shifted slightly overtime. And it is most certainly a massive issue on steam, and a phrase that perfectly describes the 100's of low effort, untested, garbage "games" that are dumped onto the steam marketplace every week.

ever considered that perhaps if people didnt bought into it (ironically or unironically), they would disappear?

Which is the whole crux.
If one would be brutally honest they had to applaud some of these developers because they know their target audience exactly - people buying games to inflate numbers. If you can earn a dollar on a cheap +1 and you have low cost of living, any further effort is wasted. Why do a decent game with a chance to fail if you can just release five low effort ones?

引用自 kitt
引用自 Vantier
gonna assume your trolling and move on lmao, those games are the definition of shovelware. They are literally just asset flips of each other with different names and store images. Look at the store pages of the games.

so is Call of Duty or CS Go also just shovelware?

Oh yeah, the inevitable COD bash.
You know, the one series that actually tries to innovate with gameplay elements and gets flak for it every time. Future setting? We no likey. Vertical combar? We no likey. Strategy elements? Not in my FPS!
You can only do so much if your playerbase actually wants the same game over and over.
crunchyfrog 2020 年 12 月 29 日 上午 5:19 
引用自 Vantier
引用自 davidb11

Great. Another person who doesn't understand what Early Access means.
Also, you know literally nothing about shovelware.
That's a dead phrase that stopped being a thing nearly 20 years ago.

I never even defined early access so I'm not sure how you could tell me whether or not i know what it means lmao.

Shovelware is not a dead phrase, it is still used today although the meaning has shifted slightly overtime. And it is most certainly a massive issue on steam, and a phrase that perfectly describes the 100's of low effort, untested, garbage "games" that are dumped onto the steam marketplace every week.


引用自 Grand Ayatrollah
引用自 davidb11
Good point, kitt, it seems he thinks anything he doesn't like is somehow Shovelware.

So basically, as long as one person likes every game, that means there must not be a bad game in existence, because at least one person likes it? Even if its just the developers mom?

I hope you're some sorta physics professor, because that rational and common sense does not deserve to go unrewarded.

Well done Sir. Well done.

https://www.youtube.com/watch?v=f1N5lZw7e78



P.S. I think you're last 10 posts are unconstructive, spaced out, and literally add nothing but babble to this thread. What are you actually here for? lol
No, that's a just dodging.

His point was correct. You were sweepingly naming stuff (wrongly) as shovelware, not only slightly misusing the term, but grouping all ills under the early access bandwagon.

That is either ignorant of early access or dishonest.

The fact remains that although early access has that ♥♥♥♥-off massive blue box above the add to cart button on EVERY game informing one of the terms, people still don't get it.

But if you truly believe it's as hyperbolic as you say, put your money where your mouth is and demonstrate clear evidence that the vast majority are as you claim.
Crazy Tiger 2020 年 12 月 29 日 上午 5:49 
引用自 Dracon
From all early access game I saw only 4 of them got updated to something good. Most of them never saw update or any content/progress.
Then you're very likely looking at the wrong Early Access games.

The Top Early Access graduates this year: https://store.steampowered.com/sale/BestOf2020?tab=5

Especially Noita, Factorio, Risk of Rain 2, Hades and Deep Rock Galactic are good ones this year. Let alone the many games from the past years like Rimworld, Slay the Spire, Darkest Dungeon, Streets of Rogue, etc.
Zymurg 2020 年 12 月 29 日 上午 7:37 
I agree with the original post in this thread. It is a epidemic that major game developers release the game before it is actually playable and use the brave gamers to find the bugs and report on them and suggest solutions, this is the methodology of the development of Microsoft windows. when the internet came out, they said, why keep mailing out all these CD's with a new version when you cane just have the user come online and download it. as often as necessary. The biggest example of unfinished game software is 'Star Citizen' which may never be finished and is basically unplayable.
Brian9824 2020 年 12 月 29 日 上午 7:41 
引用自 Zymurg
I agree with the original post in this thread. It is a epidemic that major game developers release the game before it is actually playable and use the brave gamers to find the bugs and report on them and suggest solutions, this is the methodology of the development of Microsoft windows. when the internet came out, they said, why keep mailing out all these CD's with a new version when you cane just have the user come online and download it. as often as necessary. The biggest example of unfinished game software is 'Star Citizen' which may never be finished and is basically unplayable.

So are you incapable of exhibiting willpower? I mean again, early access is a choice. No one forces you to buy them, so if you are buying them and not liking them then you have only yourself to blame.

The facts are there are a lot of really good games that wouldn't exist if it wasn't for EA. That isn't even debateable.

Nor is it debateable that EA is optional and you have the option to completely remove them from the store if you wish.

So anyone with a crusade against EA games has a bigger psychological issue they need to address if they are physically incapable of checking off the box to hide EA games from the store and should probably get some help with that.

The rest of us can make our own decisions over what games we buy without other people having to tell us.

Oh and btw enjoy the other flops of released games that are just as bad, unfinished, and unplayable as EA but are called "finished"
Irene ❤ 2020 年 12 月 29 日 上午 8:03 
I think both sides have very good points.
OP said that early access can be a virus that kills the game, since developers get what they wanted and motivation can fade, some might just run away with the money.
Others claim that player can fully decide if they should buy a half built toy.

As a publisher, steam's job scope is to reach the mass target audience. The more commission they can earn per head the better. Therefore I think early access games will still be charged at high price. They probably will not publish videos and ads just to earn a few cents.

Next, "Don't support early access" is easily said than done. Loot box exists because our brain will always think of the positive side. "What if I happen to win something big". "What if this game will made it and if I purchase it now I'd get a special item."

I feel OP have accidentally provide the best solution. "To cap an early access price at $10". Why must it be steam who enforce the price, when it is the customer who decide on the price to pay? If it is a $6 early access, we can buy to show our support. If it's $20, then we should avoid. There is a small chance that the $6 'beta' could provide a unique experience and only in beta, before the arrival of boring and stable rules.
最后由 Irene ❤ 编辑于; 2020 年 12 月 29 日 上午 8:16
Crashed 2020 年 12 月 29 日 上午 8:11 
Here's something that's been in Early Access for years and yet is popular with YouTubers:

https://store.steampowered.com/app/284160/BeamNGdrive/

It's not a complete game yet but it's a decent sandbox environment.
crunchyfrog 2020 年 12 月 29 日 上午 8:37 
引用自 Irene ♡
I think both sides have very good points.
OP said that early access can be a virus that kills the game, since developers get what they wanted and motivation can fade, some might just run away with the money.
Others claim that player can fully decide if they should buy a half built toy.

As a publisher, steam's job scope is to reach the mass target audience. The more commission they can earn per head the better. Therefore I think early access games will still be charged at high price. They probably will not publish videos and ads just to earn a few cents.

Next, "Don't support early access" is easily said than done. Loot box exists because our brain will always think of the positive side. "What if I happen to win something big". "What if this game will made it and if I purchase it now I'd get a special item."

I feel OP have accidentally provide the best solution. "To cap an early access price at $10". Why must it be steam who enforce the price, when it is the customer who decide on the price to pay? If it is a $6 early access, we can buy to show our support. If it's $20, then we should avoid. There is a small chance that the $6 'beta' could provide a unique experience and only in beta, before the arrival of boring and stable rules.

To address the pricing thing - yeah, Valve CANNOT arbitrarily set a universal price as they don't own the IPs in question.

And that simply wouldn't be helpful anyway, as games are so differing in scope as to be absolutely useless.

Bottom line, the pricing should be evaluation on the user's part, which you should already be doing.

I quickly learned this back in the early 1980s. I take no tice of review scores which are utterly useless, and when I've invetigated reviews to get an idea of the game, I give it a rough guideline as to what I THINK it's worth, and only buy it if it ever reaches that.

So yeah, basically what you're describing is something that everyone should do anyway.
Count_Dandyman 2020 年 12 月 30 日 下午 2:44 
引用自 Irene💕
I think both sides have very good points.
OP said that early access can be a virus that kills the game, since developers get what they wanted and motivation can fade, some might just run away with the money.
Others claim that player can fully decide if they should buy a half built toy.

As a publisher, steam's job scope is to reach the mass target audience. The more commission they can earn per head the better. Therefore I think early access games will still be charged at high price. They probably will not publish videos and ads just to earn a few cents.

Next, "Don't support early access" is easily said than done. Loot box exists because our brain will always think of the positive side. "What if I happen to win something big". "What if this game will made it and if I purchase it now I'd get a special item."

I feel OP have accidentally provide the best solution. "To cap an early access price at $10". Why must it be steam who enforce the price, when it is the customer who decide on the price to pay? If it is a $6 early access, we can buy to show our support. If it's $20, then we should avoid. There is a small chance that the $6 'beta' could provide a unique experience and only in beta, before the arrival of boring and stable rules.
Your first mistake there is calling Steam a publisher when they are simply a store they don't push for games to get a big audience or publish videos or ads they simply sell games and provide a store page that displays what the actual devs and publishers put there.

Your second mistake is saying its not easy to resist being greedy because you don't want to accept the reality that self control is possible and like its name suggests responsibility for it rests with the customer themselves not Steam.

Your third mistake is thinking Steam is the one setting prices when it isn't and acting like customers don't have the freedom to decide for themselves not to buy something if they don't like the price.
Tito Shivan 2020 年 12 月 30 日 下午 2:45 
引用自 Grand Ayatrollah
The 10's of 1000's of games on Steam with 20 owners each doesnt prove a thing.
It proves there's a market for them.

Just like the achievement games, or adult mahjong games... There's people out there willing to spend money in them. And Valve isn't going to run out of shelf space for games whether they add 10, 10 or 10.000 of those games to their game libraries.

We're talking entertainment products here. And there's as many tastes on what's 'entertaining' for people as stars are in the sky.

Shovelware was a word with a very defined terminology that's nowadays been run to the ground and emptied of significance to try to drive a hollow point home

引用自 Crashed
Here's something that's been in Early Access for years and yet is popular with YouTubers:
I keep smiling at people's concept or 'complete' game. If they only knew how much stuff is scrapped and redone or tossed aside forever removed from the game in every game developed.
最后由 Tito Shivan 编辑于; 2020 年 12 月 30 日 下午 2:45
🦜Cloud Boy🦜 2020 年 12 月 30 日 下午 2:48 
Early Access games are good for the poor indie developers. It's a way to earn some extra money which they can use in the game's development process to make a high quality game which otherwise would not be possible due to the lack of budget. Hades and Dead Cells are some prime examples. Super Hit.
crunchyfrog 2020 年 12 月 30 日 下午 2:56 
引用自 Grand Ayatrollah
引用自 crunchyfrog
massive blue box


How you see the massive blue box but not the masses of shovelware that has taken over is beyond me.

He backed up his claims with facts, the previous commenter stated that no, they are not shovelware because somewhere, out there, there is at least one person that likes those games, so they must be good.

Theres no point in arguing with you about this because you could easily find at least 1 person that likes any game, so it must not be shovelware.



The 10's of 1000's of games on Steam with 20 owners each doesnt prove a thing.
Oh so, strawmanning then?

I never said anything of the sort. I never even began to say I don't see the masses of shovelware.

All I said was that the term shovelware is a largerly redundant term as it's meaning has been so diluted as to mean anything "I don't like". Then, I stated that this is hyperbolic - that the degree of these things aren't as bad as claimed and no evidence has been presented to claim it is.

Then, I said, the big blue box COMPLETELY overrrules a lot of the other arguments made here, because THEY DO.

But go ahead and make stuff up about what I've said.

If you were being honest, you'd note the other things I've pointed out - that of history and how many games traditionally get scrapped. It used to be around 50% back when I worked for certain magazines.

Now how about we actually defend REAL points and provide evidence for our claims and not hyperbole and dishonesty eh?

最后由 crunchyfrog 编辑于; 2020 年 12 月 30 日 下午 2:58
Irene ❤ 2020 年 12 月 31 日 上午 2:11 
引用自 Count_Dandyman
Your first mistake there is calling Steam a publisher

Your second mistake is saying its not easy to resist being greedy because you don't want to accept the reality that self control is possible

Your third mistake is thinking Steam is the one setting prices when it isn't and acting like customers don't have the freedom
You could have word it differently, e.g. "Irene you might want to rethink" "or allow me to try change your mind with my other better reasons". Definitely not "your first mistake, your second mistake, etc.." It's finger pointing rude. Who enjoys coming online to read those negative text. It's also jumping into conclusion and defeating the purpose of a forum where people exchange ideas and opinions.

I thank you for trying to be negative, acting all high up while making a debate and using such disrespectful words, but steam is more than just a game developer since they also publish. They published half life games. New developers require their API platform to publish their games and in-game achievements. Like a comic book publisher that supplies paper, steam supplied servers, player reviews, developer support and more. The publisher therefore charged companies a big % of their product. They are not just a store because they don't purchase and set a price to sell games. They work as a publisher and content makers can decide a price.

Next it is easily said than done to not support big and popular early access titles. Your claim that self control is possible only works in theory. Of course a few people could do that, but when given a population of one million, can you ensure 0 people will stop buying early access? You idea is good but that's only common sense logic that self control is possible. You're naïve and ignorant to believe it will work. There is a big marketing campaign and many other factors. Similar to psychology elements in a loot box. "Oh as long as we don't buy it" yes, we can do it, but not everybody can do it.

Finally I did not say steam is the one setting prices. I said users can decide if an early access game is worth the price and they have freedom.

I have already ended my debate, yet you embarrass yourself for no reason by trying hard to roast people, fighting on the most mediocre and pointless details, all along giving such common sense, childish ideas to support your claim. It's as if you think nobody has common sense here.
最后由 Irene ❤ 编辑于; 2020 年 12 月 31 日 上午 9:17
^7ja^1co 2020 年 12 月 31 日 上午 3:17 
At least in Early Access you know what you are getting, unlike games like serious sam 4 or cyberpunk where game is supposedly full and finished only for you to find out its half a product.
Crazy Tiger 2020 年 12 月 31 日 上午 3:58 
引用自 Irene💕
I thank you for trying to be negative, acting all high up while making a debate, but steam is more than just a game developer since they also publish. Like a comic book publisher that supplies paper, steam supplied servers, player reviews and more. The publisher therefore charged companies a big % of their product. They are not just a store because they don't purchase and download content from a publisher.
Steam is a storefront and a launcher, nothing more. Steam does not have any rights regarding content, cause it's a program. Valve, the owner of Steam, only has the rights to the content they themselves develop and publish, not to the vast majority of the games sold on Steam. None of the Early Access games, for example, are published by Valve.

If Steam would be a publisher, they'd have rights to the content or even to change the price. They don't.
最后由 Crazy Tiger 编辑于; 2020 年 12 月 31 日 上午 3:59
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发帖日期: 2020 年 12 月 21 日 上午 11:35
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