Steam Cards Rework: Rarer Card Tier + Steam Card Game
This thread was originally about a rare card tier, but a moderator merged it with the topic of a Steam card game. So now you get a 2-fer. Enjoy.

:paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block::paint_block:

God Card Tier

Current Card Market Logic

:tradingcard: Regular Card odds: Determined by user level, money spent, and game play.

:tradingcardfoil: Foil Card odds: 1/100 relative to regular card odds.

This works for the current Steam market. I personally own a foil Bitcoin card that at current highest selling price is ~$60 USD, while I have an Anonymous-themed foil card that is only worth less than $1.

However, this does lack diversity. Don't get me wrong, I like that there are regular and foil cards, it provides a simple way of seeing whether the card was earned normally, or was a rare drop. The odds of obtaining certain cards from certain games as well as the speculative value as well as certain methods needed to get certain cards, only adds to the appreciable complexity of the Steam card market. Though, the fancy effects are non-existent despite a potential value they could add. I don't really trade at all as of yet, but heavily appreciate the collecting and grinding logic at play in the card economy of Steam.

God Card Shock-Value Logic

I want a pants-♥♥♥♥♥♥♥♥ drop, the kind they would make YouTube videos about. Foils are cool, and give you pause in awe if you ever finally roll that nat 100. But, I want something a little more epic, something you cannot easily obtain, something that always has value no matter what the card's subject is. Something, that would be very valuable in any collection due to the odds of obtaining it alone.

God Card Economy Logic

Do I, Steam, or anyone else benefit from such an idea? -yes.

If Steam had another tier to cards, it would diversify the economy and show there are new developments that can happen in the economy making people feel more invested and like it is worth their time; i.e. adding to the Steam market's value and in turn Steam's value and in turn Valve's value. This would also create something defining: a highly valued drop you cannot obtain unless you are pants-♥♥♥♥♥♥♥♥♥♥ lucky, no matter how good your account is or how much you grind.

This card should 1) be rare without being stupidly elitist in rarity, to drive a balance between being prestigious to own, grindable but with great difficulty, and not being a rich-person's card, 2) be absolutely worth crafting into a badge in itself, but also worth owning if you prefer, and 3) be worth a huge amount of gems if you gem it.

God Card Mining Logic

It should be common enough to where it's more likely than not you will get one if you try to get it, via grinding for a long time via hundreds of card drops/boosters. But it should be hard enough to where normal grinding is very difficult to use as a means of obtaining it. In other words, make this akin in difficulty to mining a cryptocurrency, but via grinding for cards via various current methods.

This difficulty will increase the card's value substantially no matter what the subject of the card is, and make it incredibly notable if you ever get a card drop of this higher tier -something legendary, in other words, that's worth bragging about. As long as this is legendarily difficult, without being stupidly impossible, I believe the market would appreciate this mechanic, especially the accounts that can get foils like they are nothing due to being so high level and grinding so much day-to-day.

Likewise, I do not want the current market devalued as that can cost me and other potential traders money on the value of our items.

Thus, this needs to be definitively above the value of current foils, so that it is seen as something else entirely, rather than so-close-in-value that it lowers the overall value of foils as every collector will then just trade out their foils for the next higher tier since it's not that different but still more valuable.

God Card Odds Logic

Thus, I propose the following that balances rarity with obtainability:

:paint_block: God Card odds: 1/700

1/900 felt stupid in elitist overly hard difficulty. 1/500 felt just a little too close in value to where it might devalue foils if people trade up to God cards too easily since it's only a 5x multiplier difference in value which isn't really that much in my opinion. 1/700 feels like it will not lower the value of foils, not be completely impossible to grind, but still be exceptional to obtain no matter what method used. In other words, a God Card would be 7 times more rare than a Foil Card, and consequently would in general be at least 7 times as valuable as a normal foil.

God Card Badge Crafting Logic

The God Card, due to the difficulty of obtainment, should not be part of a set. Instead, ANY God Card should be automatically craftable into the foil-equivalent badge you could otherwise craft from a full set of foils, since it is the equivalent of 7 foil cards in terms of rarity.

This ensures that you can still get a relatively fair amount of crafting per God Card without having to invent new badge icons.

However, to denote that a badge was crafted from a God Card, Steam COULD implement a shiny rainbow-golden shine animation and firey glow that appears around the crafted badge. After all, a lot of badges can be crafted from fewer than 7 foils, so this would balance out the fact sometimes you will get a God Card you craft into a badge you could have obtained in a cheaper way via just buying the foils. This aesthetic change is 100% optional, but it would be a very nice cool way to set apart those very specially crafted foil badges.

The fact basically 1 God card would equal 1 foil badge, would further drive up the value of God cards, ensuring that they are definitively treated as a separate value from foil cards. This would prevent foil cards from being altogether devalued since God cards would be so expensive and rare, no one would part with them for so cheap that normal people would buy them instead of just getting all the foil cards for crafting.

Also, many people prefer to have a normal badge to level instead of a foil badge, so people would not be overly desperate to have a God-badge while still being able to appreciate the look and appeal of it in its own right.

Some exceptions will occur, but such is the fickle economic beast which only makes the Steam economy that much more fun to try gaming in spite of the difficulty in doing so.

God Card Style Logic

I recommend the color/look of any God card be a fully animated card with rainbow shining and rainbow sparkle effects, complete with an epic sparkly explosion style of sound effect whenever you receive one with a clear notice to the recipient that the odds of receiving the card are 1/700, so they fully understand the value and don't accidentally ditch it. There should be tons of shines and sparkles that constantly radiate off this card to 100% send the point home on how Godly the value is.

To add variety to the God cards, Steam COULD make it so every God card has a random effect applied to it from a pool of randomized God card effects, similar to how TF2 items can have random unusual effects. Each effect should be equally pretty and only serve to make each God card unique in aesthetic. This would help further diversify the card economy as a whole and create opportunity for some interesting card-effect combinations, leading to people's natural inclination toward value speculation based on looks, adjusting God card values to be higher or lower depending on the effect.

God Card Gem Logic

A regular card is in the ballpark of 20 gems, but this greatly varies.

A foil card is a 10x multiplier of gems of the regular version of itself.

A God card should thus be at least a 70x MINIMUM multiplier of gems of the regular version of itself, given foils are 1/100 odds and God cards would be 1/700 odds.

HOWEVER, given that a God card is very fancy-looking, crafts directly into a foil badge, very likely trades for a good chunk of cash, and gem sacks are currently very cheap relative to what this God card would be worth, I recommend the gem value be adjusted upward by Valve to a 500x multiplier; so if the regular version was 20 gems, make the God version 10000.

For frame of reference you can buy a 1000-gem sack on the market for 41 cents on the Steam market and over 1000 people are offering that deal, so a God card should at least somewhat reflect that as 10000 gems only costs $2.05 USD on the market. This way, if someone gems their God card, it's at least a little bit worth it instead of being an accident or a rip-off troll feature on Valve's part. Considering the value of a God card otherwise, this high multiplier would be important for ensuring people don't accidentally lose out on a serious value opportunity if they are new to Steam and casually gem their God card.

I originally thought 20000 gems would be more appropriate as a value, but that risks creating a gem surplus which would alter gem values too much to be worth it. 10000 as-is risks altering gem sale values, but not enough to where I would think it matters.


:tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard::tradingcard:

Steam Cards Card Game; Legal, Market, and Game Logic Included
Legal Logic

To keep this simple, Steam could just create brand new playable cards with cooperation from whatever devs (there's a lot of devs to pick from) who would be interested, and Steam would moderate the card powers and abilities.

In turn, craftable cards could be kept their own thing, while playable cards would be brand new cards.

That all being said, Steam can more than legally make agreements where necessary, exclude cards where necessary, and make coded workarounds where necessary, to make this idea or flat-out craftable+playable 2-in-1 cards happen. The developers of Steam are free to explicitly comment what the holdups are if any, and we can help think out good community alternatives.

Market Logic

That might not be the perfect solution of having both craftables and playables be the same thing, but in fairness that's not really a great solution, given the market conflict over cards being priced high for crafting reasons or playability reasons.

This way, craftable cards would not interfere with playing cards in the market, AND there would be no copyright issues since the only playable cards would be the ones devs agree should be playable.

Game Logic (Not Mechanics)

Here is some game logic (not game mechanics) that should be involved so the game is actually worth having and playing.

Participating Games

Games participating in being part of this playable card game should be marked as such, assuming some games will choose not to. This is so people know what games to grind for playing cards, and to further ensure there are no copyright issues via forcing games to participate.

Drops

Playing cards should drop double the amount of tradable cards you would normally get, so people can quickly build full playable decks without necessarily having to buy everything.

You should receive both playing card and tradable card drops without either interfering with the odds of getting the other, so people don't start hating the playing card game for costing them tradable cards.

XP and Badges

Only the first 10 wins in a day should award a very small amount of XP and go toward a badge, so as to prevent card games being abused too easily, such as via bots and alts, for XP and badges. Any wins after the first 10 in a given day should be purely for fun. 100 wins, 200 wins, 400 wins, 800 wins, 1600 wins, and 3200 wins, should each earn their own unique badge; or some similar increment. This would mean you could get the hardest badge if you won 10 games on 320 different days. I recommend against any higher 'wins' badges as that might lead to too many bots snagging them instead of real people, due to perceived overly high tediousness.

Tournaments

A Steam Card tournament viewable and playable in the Steam client would be a good idea as it would attract more people to the Steam service both to install it and to watch it. This tournament if possible should be playable by any player on Steam. Maybe the prize could be all Steam games being free forever? :UFO_LOL: Since the chats in Steam broadcasts are often dead outside E3, this would be a good way of boosting those a little more with organic participation.

Please feel free to discuss potential game mechanics in addition to anything else mentioned above.
En son 𒐪⎝ Epylector ⎠𒐪 tarafından düzenlendi; 28 Haz 2021 @ 15:59
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50 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak Niele tarafından gönderildi:

Of course those Developers who agree will profit from this.
Look at Fortnite, they are borrowing IP left and right to launch skins in their game. Where is the problem? Where is money there is always a way.

There isn't money for Steam. Fortnite pays the dev's to draw users to their games who then spend money. Those tie ins to other IP's cost them money but it drives people to the game.

Your suggestion is just bizarro, and no developer wants their Mickey Mosue card battling south park zombies....

Not to mention the massive nightmare and complaints that would issue when someone buys a bunch of cards from the store only to realize that dev no longer allows their cards to be used.

That's not even considering as Start_running mentioned over 7000 games use steam trading cards, so trying to balance all that in any way that makes sense is crazy. I mean the cards are for random in game stuff, there isn't even logical orders like playing a monster card, or a trap card, or a magic or equip card.
So making it into a card game, who exactly would be there to at least try and enforce some semblance of balance into it if the developers of the game design their own cards.

Knowing steam features like achievements and awards people will find a way to make it into a meme or otherwise take away any seriousness of the matter.
İlk olarak brian9824 tarafından gönderildi:
İlk olarak Niele tarafından gönderildi:

Of course those Developers who agree will profit from this.
Look at Fortnite, they are borrowing IP left and right to launch skins in their game. Where is the problem? Where is money there is always a way.

There isn't money for Steam. Fortnite pays the dev's to draw users to their games who then spend money. Those tie ins to other IP's cost them money but it drives people to the game.

Your suggestion is just bizarro, and no developer wants their Mickey Mosue card battling south park zombies....

Not to mention the massive nightmare and complaints that would issue when someone buys a bunch of cards from the store only to realize that dev no longer allows their cards to be used.

That's not even considering as Start_running mentioned over 7000 games use steam trading cards, so trying to balance all that in any way that makes sense is crazy. I mean the cards are for random in game stuff, there isn't even logical orders like playing a monster card, or a trap card, or a magic or equip card.


İlk olarak Captain Yorshka tarafından gönderildi:
So making it into a card game, who exactly would be there to at least try and enforce some semblance of balance into it if the developers of the game design their own cards.

Knowing steam features like achievements and awards people will find a way to make it into a meme or otherwise take away any seriousness of the matter.


Solution 1: The easiest solution that i can give you and that doesn't require a massive rework of the Steam Cards.
Think about chess: now assign to every piece a skin, and that skin is just a Steam card.
It requires only the development of a card game with simple enough rules but with massive variety of possibilities from game to game.
If a IP doesn't want to enter in this, their cards simply can't be used to skin the pieces in this game, but it still exist on the store for trading and badge purpose.
No requirement to balance things over time as the game stays fixed once it is created, i never heard of chess, or poker updates, just maybe new varieties of game changing the rules, so maybe you could play even more different type of card games with this system.
It requires only the mind of a genius game creator, and very few developers to do this.
Minor legal issues since the Steam cards already exists.

Solution 2: It requires a total rework of the steam cards.
Develop the base game starting small with few Big IPs let's say Valve IPs, some famous Indie IPs and maybe let's say a big one like Square Enix starting with, 1 or 2 games.
CDPR doesn't want to join because they have their Gwent, so forget to play Witcher or Cyberpunk cards( or maybe they will join only with Cyberpunk).
Same thing for Microsoft because they want to take over the world alone.
If the game picks up, other IPs will join over time, starting with all the famous Indie IPs,
Yeah this is the solution that requires most investment, time, legal problems, massive rework of the steam cards, and a serious development team, but Valve is one of the few who can take them. High risk, high reward.

Seriously, you guys can throw at me all day problems and issue on paper and i can send back at you all day solutions and workarounds on paper, but noone is paying us to develop a Valve game. I'm just here whispering the idea to Valve.
If you like the idea just support it, no one is asking you to develop it and solve every future problems around it and write contracts in Valve's place.
If this works out, the trading cards in your inventory could become less meaningless than they are now, even if you don't care about playing this card game.

Damn, we have digital cards and i can't even play a Solitaire with them.


En son Niele tarafından düzenlendi; 28 Haz 2021 @ 0:52
the trading card system is unlikely to ever receive any impactful changes.
it was finished by design with very little changes to live on.
there was the in-development plan to let a product owner do multiple sets of cards for their products (in a time when Valve thought episodic and seasonal content was a good thing).
that was scrapped with the latest info on it at steam dev days 2016.
İlk olarak Niele tarafından gönderildi:

Solution 1: The easiest solution that i can give you and that doesn't require a massive rework of the Steam Cards.
Think about chess: now assign to every piece a skin, and that skin is just a Steam card.
It requires only the development of a card game with simple enough rules but with massive variety of possibilities from game to game.
Which wouldn't exist as there is no structure to the cards. Lets use Yugioh as an example. The only reason its succesful is it has a well structured deck with different thematic themes and efffects that tie into each other.

There are a series of cards that boost magical creatures, mechanical creatures, equip cards, trap cards, etc. Every card fills one of those roles.

That logic doesn't exist with steam cards, and they don't fit any archtype.


İlk olarak Niele tarafından gönderildi:
If a IP doesn't want to enter in this, their cards simply can't be used to skin the pieces in this game, but it still exist on the store for trading and badge purpose
Enter slew of angry people who spent money on cards to play Steam's game, but all of a sudden can't use the cards they bought because the IP holder pulled them. One of the main reasons why Steam wouldn't make a game using IP's they have no control over.....

İlk olarak Niele tarafından gönderildi:
No requirement to balance things over time as the game stays fixed once it is created, i never heard of chess, or poker updates, just maybe new varieties of game changing the rules, so maybe you could play even more different type of card games with this system.
It requires only the mind of a genius game creator, and very few developers to do this.

Again comparing apples and oranges. Also for your information Poker has a TON of updates and variations that have been made to the game. However in this case it's not remotely related. Card games like Magic, Yugioh, Pokemon, etc do well because of the variety of stats, cards, and combinations. Having the same generic 10 cards with 20,000 variations of their skin would be incredibly boring.


Minor legal issues since the Steam cards already exists.



İlk olarak Niele tarafından gönderildi:
Solution 2: It requires a total rework of the steam cards.
Develop the base game starting small with few Big IPs let's say Valve IPs, some famous Indie IPs and maybe let's say a big one like Square Enix starting with, 1 or 2 games.
CDPR doesn't want to join because they have their Gwent, so forget to play Witcher or Cyberpunk cards( or maybe they will join only with Cyberpunk).
Same thing for Microsoft because they want to take over the world alone.
If the game picks up, other IPs will join over time, starting with all the famous Indie IPs,
Yeah this is the solution that requires most investment, time, legal problems, massive rework of the steam cards, and a serious development team, but Valve is one of the few who can take them. High risk, high reward.
Yeah that aint happning.


İlk olarak Niele tarafından gönderildi:
Seriously, you guys can throw at me all day problems and issue on paper and i can send back at you all day solutions and workarounds on paper, but noone is paying us to develop a Valve game. I'm just here whispering the idea to Valve.
Your whispering it to valve and someone over there is laughing so hard they are falling off their chair. Your solution/workarounds seem to just be ignoring all the critiques and just insisting over and over it can be done.


En son Brian9824 tarafından düzenlendi; 28 Haz 2021 @ 4:18
İlk olarak Niele tarafından gönderildi:

Solution 1: The easiest solution that i can give you and that doesn't require a massive rework of the Steam Cards.
Think about chess: now assign to every piece a skin, and that skin is just a Steam card.
It requires only the development of a card game with simple enough rules but with massive variety of possibilities from game to game.
If a IP doesn't want to enter in this, their cards simply can't be used to skin the pieces in this game, but it still exist on the store for trading and badge purpose.
No requirement to balance things over time as the game stays fixed once it is created, i never heard of chess, or poker updates, just maybe new varieties of game changing the rules, so maybe you could play even more different type of card games with this system.
It requires only the mind of a genius game creator, and very few developers to do this.
Minor legal issues since the Steam cards already exists.

Let me put it in perspective. This would be like going to play poker and before the game starts being told the ace of spades, the jack of clubs, the nine of diamonds and all fours are being removed because the IP holder didn't like how they were being used....

Or about to play a pokemon match, and your using your deck you spent $100+ on and all of a sudden told a third of your cards can't be used because the IP holder decided to remove them.

No publisher in the world is going to design a game where a third party can pull out their support creating scenarios like that. People would blame steam for selling them the cards and then allowing them to be pulled.
Well, you know, that's just like your opinion, Valve's lawyer.
İlk olarak wuddih tarafından gönderildi:
the trading card system is unlikely to ever receive any impactful changes.
it was finished by design with very little changes to live on.
there was the in-development plan to let a product owner do multiple sets of cards for their products (in a time when Valve thought episodic and seasonal content was a good thing).
that was scrapped with the latest info on it at steam dev days 2016.
The frame work is still there I believe buuut devs just had no interest in it.
İlk olarak Niele tarafından gönderildi:
Well, you know, that's just like your opinion, Valve's lawyer.

No lawyers here, think your getting a bit upset that your idea isn't really that good and that you can't refute the glaring holes in it that people keep pointing out.....
İlk olarak brian9824 tarafından gönderildi:
İlk olarak Niele tarafından gönderildi:
Well, you know, that's just like your opinion, Valve's lawyer.

No lawyers here, think your getting a bit upset that your idea isn't really that good and that you can't refute the glaring holes in it that people keep pointing out.....

i'm upset no one here is point out the fact that we have trading cards, but we can't use them.
i'm upset you are just pointing flaws on a game that is not even yet defined, no structure, no rules.
i'm upset that after your textwalls you didn't even said, "yeah i would like/i totally hate the possibilities of a card game using steam trading cards", you just said "it can't be done" like you are some kind of Valve's employee.
you are bringing nothing to the discussion. you don't work for Valve, you are just here to say if you like this or not.

also, imagine the possibilities of betting and winning opposite Steam trading cards. would that still be boring?

another "legal issue problem" and you can accompany yourself to the shadow realm.

when there is money there is always a way, even for Valve's laziness.

i know Solution 2 is pure fantasy, but Solution 1 is totally doable, (there could be margin profit for every IP involved, but i'm no Valve's accountant)

İlk olarak Niele tarafından gönderildi:
i'm upset no one here is point out the fact that we have trading cards, but we can't use them.

You can use them, you can trade them, collect them, use them to craft badges, etc.

İlk olarak Niele tarafından gönderildi:
i'm upset you are just pointing flaws on a game that is not even yet defined, no structure, no rules.
then flesh out your ideas better before posting them if you don't like poorly defined ideas with no structure and no rules being criticized.

İlk olarak Niele tarafından gönderildi:
i'm upset that after your textwalls you didn't even said, "yeah i would like/i totally hate the possibilities of a card game using steam trading cards", you just said "it can't be done" like you are some kind of Valve's employee.
Kinda hard to say if someone would like a game when as you admit you have no clue how it would actually work, and which most likely couldn't even be done in the first place.

İlk olarak Niele tarafından gönderildi:
you are bringing nothing to the discussion. you don't work for Valve, you are just here to say if you like this or not.
Umm yeah, you posted on a USER forum, users are going to give you feedback if they like your idea or not. Although i've actually given you CONSTRUCTIVE feedback, as have others on technical issues that make your "idea" very problematic to say the least. The fact that you don't like that your idea has more holes then swiss cheese doesn't change it.

İlk olarak Niele tarafından gönderildi:
also, imagine the possibilities of betting and winning opposite Steam trading cards. would that still be boring?

Oh dear god no. Despite the fact that it would open up Steam to MASSIVE legal issues with betting and gambling and the rules and would be completely unfeasible for that reason alone we have enough issues with governments trying to interfere in games with loot boxes. The last thing anyone wants is them trying to meddle in steam.


İlk olarak Niele tarafından gönderildi:
i know Solution 2 is pure fantasy, but Solution 1 is totally doable, (there could be margin profit for every IP involved, but i'm no Valve's accountant)

Except it isn't, as you still haven't been able to revoke a single issue mentioned such as

1. Cards being pulled and people losing money they spent
2. There is no structure, you can't just take a random group of cards and make a card game out of it. There needs to be rules, organization, etc
3. Balance, if your only having a handful of cards and just cosmetic skins for everything that sounds like the most boring card game in the world. What makes games like yugioh, pokemon, magic etc fun is the thematic decks that are built around the differences between cards
and so on.
En son Brian9824 tarafından düzenlendi; 28 Haz 2021 @ 6:13
İlk olarak Niele tarafından gönderildi:

Again, no one liked your idea back when you posted it here - https://steamcommunity.com/discussions/forum/10/2865909887925125787/

Hijacking other threads to try to promote it and refusing to address the same issues you were told about years ago isn't going to magically change that....
That discussion was for Solution 2, pure fantasy.

Also i'm not totally hijacking this thread. I sympathy for the original poster that the current Steam trading cards system lacks something.

My idea would totally give new life to this system, what the original poster wanted to do, but in a more dynamic way, engaging all the people that have cards in their inventory.

When i say USE the trading cards, you know perfectly what i mean.

Let's start with simple questions:
Are you contempt with the current Steam trading cards?
Would you be interested in using them IN A GAME someway?
(consider the fact that even if you are not interested in playing this "GAME", for the only fact that it exist, it increases the value of ALL steam trading cards, so will benefits steam's scrubs from high end steam's collectors)

And i repeat: I'm not payed by Valve to develop a card game. Show me the money first, then i can talk about this games structures and some ideas.


Please, again, leave the legal issues to Valve.

İlk olarak brian9824 tarafından gönderildi:
What makes games like yugioh, pokemon, magic etc fun is the thematic decks that are built around the differences between cards
and so on.

what are you talking about, with this "GAME" you could mash up your favourite games into a deck (but i bet 90% of the people here will go for an anime/hentai themed deck).
There could be some minor varieties like between cards like "same genre have same mechanichs". The possibilities are infinite. You just lack imagination, you are too grounded on what already exists.

Also, i'm not hearing complains about the original poster from me hijacking his thread, if they go to the lenght of doing all of this, there could be space for more card tiers.
En son Niele tarafından düzenlendi; 28 Haz 2021 @ 7:09
İlk olarak Niele tarafından gönderildi:
Are you contempt with the current Steam trading cards?
Doesn't matter, but yep

İlk olarak Niele tarafından gönderildi:
Would you be interested in using them IN A GAME someway?
Impossible to say, as its too broad of a question, however the game as you've described it, hell no.

İlk olarak Niele tarafından gönderildi:
And i repeat: I'm not payed by Valve to develop a card game. Show me the money first, then i can talk about this games structures and some ideas.
Your idea, if your not going to be bothered to actually flesh it out then don't expect praise or people to like it.

İlk olarak Niele tarafından gönderildi:
Please, again, leave the legal issues to Valve.
Then stop posting it on USER forums. You post ideas on a user forum your going to get user feedback.



İlk olarak Niele tarafından gönderildi:
what are you talking about, with this "GAME" you could mash up your favourite games into a deck (but i bet 90% of the people here will go for an anime/hentai themed deck).
There could be some minor varieties like between cards like "same genre have same mechanichs". The possibilities are infinite. You just lack imagination, you are too grounded on what already exists.

Have you ever played a card game before because it doesn't sound like you have...

Lets take Yugioh as an example. You have monster cards, trap cards, and magic cards to keep it simple.

Monster cards furthermore have elements and races to create thematic elements. Magic cards can buff/debuff those elements and races which encourage people to build decks around a theme aka a magic deck with cards that boost magic based monsters. Trap cards trigger based on monster/magic cards or other events. Every card has as clearly defined type that it falls under.

That promotes strategy and diversity.

Steam cards since they are created by developers don't fit into any definable themes meaning that creating any semblance of a cohesive logical game is going to be next to impossible as your trying to impose random cards and make them fit into roles they were never intended to be used in.

So when I have the Vault 76 card someone is going to have to make up a set of rules about what that card does, what it applies to, and so on

If I play a cake card (of which exists in many different games) someone has to try to make up some sort of rules for that that make sense, and then creates scenarios where you have 10+ different cake cards either doing the same thing or creating nonsensical rules where a cake card from one game behaves differently then a cake card from another game.

Then what about when you play a pie card?

That's not even counting the issue when you play your Stalin card verus a disney card verus a poop card......

I mean you have cards of video game chars, of stalin, of rocks, of poop, of cake, etc. Trying to organize all that into anything with a semblance of a balanced sensical game is just crazy, especially when new games and cards are being created and are outside of Steam's control. It's a reason why when you make a card game you actually own the IP and control what its based on.
En son Brian9824 tarafından düzenlendi; 28 Haz 2021 @ 7:18
İlk olarak Niele tarafından gönderildi:
Also i'm not totally hijacking this thread.
You're definitely hijacking the thread.

İlk olarak Niele tarafından gönderildi:
My idea would
Feel free to make your own thread for your own idea rather than hijacking someone elses thread.

İlk olarak Niele tarafından gönderildi:
Would you be interested in using them IN A GAME someway?
We all know if it was made into a way, there'd be lootbox methods, the EU and many other countries would move in very quickly if that was done.


İlk olarak Niele tarafından gönderildi:
And i repeat: I'm not payed by Valve to develop a card game. Show me the money first, then i can talk about this games structures and some ideas.
Definitely not a scam or anything "give me money, I promise I'll give you something in return".

İlk olarak Niele tarafından gönderildi:
İlk olarak brian9824 tarafından gönderildi:

No lawyers here, think your getting a bit upset that your idea isn't really that good and that you can't refute the glaring holes in it that people keep pointing out.....

i'm upset no one here is point out the fact that we have trading cards, but we can't use them.
We can use them:
Trade, craft badges, collect or turn into gems.

"I'm upset" is also a personal want/desire, it has no bearing on giving a logical reason to implement something that you want. It would have to benefit the community, it is not going to be made because one person says "I'm upset, therefore gimme"

Keep in mind if people are bringing up legal issue(s):
Card games are based upon what the rights holder owns.
Steam Trading Cards, are a collection of all involved members that choose to release cards and if we were to make it a "game" of any sort which required money or had lootboxes; it would violate the rights of those involved if not agreeing to it. There's also the matter of how would you pay Devs if someone was to buy a box/booster pack, since it would have various randomized cards? The whole thing would have to be free entirely to avoid potential lawsuits. So that means changing only the current system into a "game", though you'd need to give Devs the option to opt-in.

Anyway, this isn't about your idea.
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