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Overall however I think achievements should be for the user himself, not something they should compere with
I will also say to be honest I have used SAM in the past, to unlock achievements that were impossible (The servers shut down and did not want that to affect my stats forever when I can't ever play it again), and when the game was just broken and it did not work (Try much more than once to make sure it was really broken)
About sound and that I think it may be nice
Sure, there's a bunch of ways that this could be implemented. Although everyone will have competing opinions, so good luck.
Because of SAM? People who use SAM aren't hurting you in any way. If your enjoyment of achievements, is dependent on trying to control other people's accounts, well it's just a recipe for unhappiness and you're gonna want to work on getting over it.
No one cares, otherwise the achievement API would be designed with security in mind to prevent user manipulation. It's not like cheating didn't exist 13 years ago... it's just not important when it comes to achievements.
Nothing is stopping people from cheating in single player games and getting lots of achievements that would be hard to get normally. Or using cheats especially designed to fill the conditions of achievements from within the game. You can't stop people from cheating, and you should only try when it actually harms other people. Cheating at achievements is harmless, inventing reasons to justify you not liking it doesn't create harm.
You're free to play games how you want and earn all the achievements you want. Trying to argue other people fiddling with their achievements harms you in anyway is weapons grade bolognium.
How about we just side sep tha rabbit hole.
As for SAM... that it matters to you how someone else got their cheevos kinda shows you have a rather toxic view of cheevos. Besides. Devs can already appkly penalties for this if they so choose.
Has it occured to you that this is because people simply don't want to bother about 100% games?
Developers have the option to provide a reset. Most don't and in my opinion that is because most develoeprs don't actually care about achievements. They simply tack them on as "it's expected".
Actually, SAM works client-sided. To battle SAM, it would mean making all achievements server-sided. I thought there were some devs who already do this.
Many ways to skin a cat.
And for the most part, devs already have tools and the ability to punish those who do things like that if they so choose. Unsurprisingly, most don't give a ♥♥♥♥♥.
It's more like most people don't care if others cheat their achievements anymore then if they cheat on a cosmetic game.
Someone else's achievements have no impact on you, so why do you care?
Believing it's a non-issue, and doesn't hurt anyone, isn't really a defense of the activity itself. It's so inconsequential people have to make up pretty bogus reasons why it needs to be addressed after all. Other people not sharing the least bit concern over what is really just an extension of cheating in single player games can't seriously be cast as damning.
Your comparing two totally different things. World of Warcraft is a MMO and all the actions take place on their server.
With Steam achievements are unlocked on your computer and can be unlocked in offline mode, then when re-connecting the games tell steam what achievements were unlocked. Completely different systems, completely different architectures, and none of it also changes the fact that the achievements serve no purpose.
You change the achievement system then that means people can be screwed if they ever play offline.
Personally i'd be perfectly fine if they removed all achievements.
This is an argument I hate with a passion. Do you read? Nobody says anything about getting an extra reward. It's about feeling rewarded when you get that reward.
Steam just gives you the achievement. Here you go. It's like your boss throwing a cookie from the open cookie jar to you for saving the project. While Harriet in the next cubicle munches away on the dozen she got from the jar before.
Gamification is a real thing. Even the bloody NSA used an achievement/score system in training analysts.
Salesforce uses an achievement system for their learning platform and you get a reward for completing certain modules. A voucher for certification, which is a cool USD 200.
So get that: I get a reward for getting rewards for something I get paid for.
And when you can illustrate the difference between the two.
He wants something extra for getting an achievement. He wants more fan fare, splash. He wants more reward for getting the reward. The point stands.
And Harriet must have done astoundingly fab to get them cookies. The thrill you feel for a reward is directly related to the effort or difficulty.
This is why beating the par time on a doom stage on easy with godmode and all weapons is slightly less fulfilling that doing the same on a pacifist run on ultraviolence.
Yes and thats what cheevos are. and keep in mind were talking about the gamification, of the gamification of GAMEs.
Lucky you. And there are people who get paid to have sex repeatedly with beautiful people. Repeatedly.