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playtime tracking really has no value since people idle games to look like they have more time then they really do. and allowing transfer of time from a non steam version would only make it that much easier to do.
Last time I looked, steam no longer tells you what non steam game someone is playing. scammers would change the name of a game to "Item Verification" and use that to try and look like a member of Steam Support. This ability also would make it possible to have 1000's of hours in a game you dont own before you buy it to try and look "legit" when talking about it on the forums or in game.
not seeing any reason to track something that steam cannot verify is correct and accurate.
I disagree with practically everything written here.
Firstly, how can you say that playtime tracking is pointless? I want to know how long I've spent playing certain games. I also want them to actually show up when I sort my Steam library by "Hours Played". I'm sure I'm not the only one. You can't dismiss the usefulness of a feature just because you don't use it.
Secondly, why would I care about someone editing their hours played in a non-Steam game? Like you said, people already idle their hours on Steam games and it doesn't affect me at all. Why should anyone care if someone's screen says they have 999,999 hours in "Non-Steam Game: Half Life 3"?
Thirdly, as far as I can tell, Steam absolutely does share what non-Steam game you're playing with your friends. It displays as "In non-Steam game: $GameName". Thus, your point about scammers impersonating Steam admins is invalid. Besides, not only are there no Steam admins that interact with users directly, all Valve employees have a special badge for identification.
As for those who might pretend to have more hours in a game than they really do, there is an extremely obvious solution: don't share detailed information about non-Steam games.
Currently, if you launch a non-Steam game, Steam will update your status to feature the game's name and place it at the front of the queue of the "Recent Games" section of your library. It does not, however, mention the game in the "Recent Activity" section of your profile. That's right; it doesn't tell your friends that you played the game at all except for while you are currently playing it. Thus, Valve would just need to not change anything to prevent people from spoofing lots of hours on forums.
And besides, it's not like it would be a big deal even if they could spoof the hours. If I see someone has 999,999 hours in "Non-Steam Game: Remnant: From the Ashes", why should I believe them? What makes that any more credible than just saying they've put those hours in or faking a screenshot? It makes no difference.
In conclusion, none of these reasons are valid and the potential benefits still stand. I have not been convinced that this feature should not be implemented.
I'd rather not see stuff like played Phub for 10,596 hours and blacklivesdon'tmatter played for 60,496 hours if you can track whatever you add in, but if Valve has to waste time adding in all entries for hundreds and thousands of games no thanks, then they would have to code t in to directly spot these games so you couldn't add in random garbage like what Xfire did (which was an amazing app before being taken over by idiots).
Everytime someone types something for a non steam game and it doesn't match EXACTLY what someone else typed a new database entry needs to be created...
And they would have to be allowed to type ANYTHING for this idea to work...
It's just not worth it
I honestly don't think its too bad, and like before it's not going to matter much to anyone but the user themself, that will see there own time tracking, that I think is nice, even if not anything so important
Whether server or client, such a feature would still require Valve resources to implement.
It doesn't change that for Steam every foreign .exe is the same, nor that there is no way for Steam to know that you are launching the same .exe a second time in a separate session.
You must be new here since the forums always have new posts of "I was scammed by fake admin"
Again may not be the most important thing, but if it adds for users, and adds to Steam, and it does not really have any negative side much to it besides work time, I don't really think its soo much of an issue as long as it does benefit someone, and the more the better
Ok sorry of being unclear on that, when saying client-side, I assume the poster means the track is local, not online, let's say like adding your own image to a non-steam game panel, it does not really affect anyone as it's only on the local PC, maybe a little pain when moving a computer if you forget to update or back it up as you lose it, but it's local, no one sees it but the user themself
That is at the very least my understanding on this, but many guys replying here seem to be talking about also having the server support it, that I don't think is where the poster was aiming to when I read his post at least
It's already implemented, just go here and buy games
https://store.steampowered.com/
Alright sure, let me buy Far Cry 6 on Steam
OH WAIT