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its not even paranoia.
Listen, devs and publishers understand it perfectly that drm is no failproof and they have zero illusion that their games will be cracked at some point, the keyword is to delay the time when the game gets cracked and releaed to the big public, hopefully long after the critical sale period is over
There' sno benefit whatsoever and I will fight you on this :P Valve knows it, I know it, publishers learn it after shipping multiple games. You seem to be the only person who has ever disagreed on this point.
I'm no pirate, but even I can work around anti-debug if need be. My overall productivity falls through the floor when I have to drop what I was working on and bypass a game's anti-debug just so I can test my software for compatibility.
And FYI, Denuvo isn't anti-debug. As long as you're not trying to trace the execution of the DRM code (runs in an encrypted virtual machine), Denuvo lets you in and you can attach a debugger without it getting really snippy. It's Valve's DRM (or in the case of FFXV, a proprietary anti-debug solution that's causing stability problems) that adds these restrictions.
And the fact that steam itself exists is proof of the benefit of the drm.. The widespread publisher and developer support also provide strong arguments. These are both things that we as gamers have seen great benefit from.
Then bring facts to the table, not prejudice and heresay.
No one said you were but the fact that you for some reason felt the need to state that now is likely to raise some suspicions.
And this begs the question. What software are you trying to test. As said. if you run afoul of drm it likely means you're doing something you're not supposed to. Otherwise you can actually ask the developer/publisher to help you out.
I am bringing nothing but facts here, what exactly do you think is non-factual about a single thing I've stated so far?
Well, that's youjr opinion and youi're entitled to it. The point is pirates can get this stuff out of the way 3-4x faster than I can. The anti-debug stuff is there to confuse pirates, but they're very used to dealing with it. I'm not and it's still nothing but a nuisance that hinders my ability to help others.
It's still an entirely defeatable bit of nonsense that onbly serves to make the softwarfe less stable, slower and harder to modify, Even Denuvo doesn't do a single one of those things.
I assume you've heard of ReShade? I write similar software, though usually it fixes half a dozen things. Nobody benefits from a publisher who does this stuff. The only good news is that after a publisher gets a few games under their belt, most of them learn that putting SteamWorks' DRM into paranoia mode hurts everyone.
I've long been called whatever the opposite of a pirate is by people on CrackWatch. I'm now as I've always been, deadset in the middle of two crazy groups of people :) Denuvo's neither harmful not beneficial the way I see it and don't get either side of these discussions. It's there, we can discuss how it works, we can discuss why it doesn't matter after a month, what's the big problem here that polarizes you guys?
I genuinely can state from the middle of the room that anti-debug is harmful nine ways to Sunday without that coming off as a condemnation or endorsement for anything. Square Enix's stuff creates software stability issues and accomplishes nothing else. I wish it would go away in FFXV, but I already removed it so it does not matter and I will quietly go back to watching you guys fight with each other over something that's no longer harming anyone :)
For example, the OP believes there exist games on Steam that do not have Steam's DRM. There absolutely are. Every game with Denuvo for sale here either uses Origin, uPlay or Steamworks. You know that these things are DRM because they have an account and your software licenses are bonded to a platform.
When was the last time you can recall creating an account with Denuvo or giving them any credentials? You never do, because in effect, Denuvo works by licensing a game's DRM to your hardware. It's the opposite paradigm (Steamworks licenses games to your account, Denuvo temporarily licenses an encrypted subset of Steamworks' DRM to your hardware). But they don't sell you this license, they hand it out almost unconditionally (5 activation per-day limit). Unconditional licenses sure don't sound like DRM, do they? :P
And, indeed, Denuvo on its own is completely useless. If this whole protecting DRM fad goes away in the futre, Denuvo has the potential to turn it into anti-cheat and it still won't be DRM (but would bother me profoundly) :)
I'm not naïve enough to expect this to become a feature, but on the off chance it does, I would appreciate it.
It's actually a little notice, in a gold-colored banner, on the right side of the store page. Assuming it's displayed. I'm not sure whether it's always displayed, but there's that.
Also, there's a curator that points out when Denuvo is used on a given game.
Also, third-party websites list the DRM types that games use.
Steam isn't always hard DRM. Sometimes it's not and it's just a launcher and an integration environment (e.g. that the game passes stuff like achievement unlock data onto).
Also, those integrations and other features often serve as soft DRM, even for games that have no hard DRM.
@Start_Running: FYI, Kaldaien is that guy who made various patches for the Tales games, among other games. Sort of a famous person among some circles. And rather stridently anti-piracy, from what I've seen in his posts.
A paying customer who respects the EULA.
Well its beneficial in that it allows the developers a modicum of confidence. Much like a lock on a door. A door lock never stopped anyone determined to break in but the peace-of-mind it provides you allows you to leave your home and do what you need to do without constantly fretting.
That first month, especially for large AAA titles is a very crucial make or break point. It may not seem like much but those first 3 months are when many of those games see the majority of their sales.
Well have you tried actually reaching out to the developers on that? Since your work is the sort of thing that may actually help them they may actually be open to helping you.
Let's be frank. Your use case is extremely non-typical.
That would not surprise me. and it does show that publishers are not above people off-team
I didn't play JC3 that much but there's one thing I remember clearly seing a lot - "you got disconnected, login again or go offline, forfeiting some features?". Very annoying - considering they could have done it more transparently and user-friendly.
Wish the games had more VR-friendly interface in terms of "no important info outside the center of the screen", tried playing JC3 with reshade in WMR - had to set 720x720 resolution :\