I'd like a filter so I can't see denuvo games
I don't buy games with DRM like denuvo, could we get a filter to only see DRM free games on steam? Thanks!
< >
กำลังแสดง 16-30 จาก 34 ความเห็น
โพสต์ดั้งเดิมโดย Kaldaien:
Steams's DRM can be a real pain in the ass depending on what level of paranoia a publisher is feeling like at the time they release their game.

https://partner.steamgames.com/doc/features/drm

First-time publishers don't seem to fully digest that documentation, particularly where Valve explains that it's not appropriate for anti-piracy. They will ship their software in the highest level of protection, which protects nobody and causes annoying "SteamAPI Initialization Failed."

Sadly, the OP kinda has a point here. It's not advertised until you buy your game which one of those levels of Steam protection it uses. Usually it does include the dbugger check and that annoys the hell out of me. After a publisher releases a few games they eventually learn tha DRM is pointless and many of them stop turning anti-debug on. Square Enix, on the other hand :-\

its not even paranoia.

Listen, devs and publishers understand it perfectly that drm is no failproof and they have zero illusion that their games will be cracked at some point, the keyword is to delay the time when the game gets cracked and releaed to the big public, hopefully long after the critical sale period is over
โพสต์ดั้งเดิมโดย Kaldaien:
There really are no sides in this discussion. Nobody actually likes having their platforms DRM strengthened.
Incorrect. There are benefits to be seen when publishers have confidence in security Digital distribution for example offers a strionger DRM than the old disc based system and thusly we as consumers get to enjoy this lovely digital distribution revolution where one's access to games is not dictated by what the manager of a few stores decided to stock.

However, I can tolerate Steamworks DRM for the most part until they turn on Valve's anti-debug features and it takes 5x as long to figure out why it's crashing than it would without Valve meddling around.{/quote]
Never encountered that. Generally speaking DRM doesn't cause issues unless you're trying to do things with the software that you're not supposed to.

Denuvo's not really effective at anything, and that's why it doesn't matter in the end. Pirates work around Denuvo and remove Steamworks DRM in about a month or less.
that's still a month and piracy has the added risk of never being sure what the pirate slipped into with the game files.

Actual customers with rational future concerns realize the obstacles to long-term operation of the software are already solved; they were solved the minute pirates defeated Steamworks because in order to remove Steamworks, they also had to skirt around Denuvo. Neither one of those things are even worth mentioning after about a month.
And thus the arms race continues. The publishers and developers actually have a 100% hackproof drm they can use, but they're trying the less draconian options first. It'd be best if we didn't keep pushing them towards the big red button.
โพสต์ดั้งเดิมโดย Start_Running:
โพสต์ดั้งเดิมโดย Kaldaien:
There really are no sides in this discussion. Nobody actually likes having their platforms DRM strengthened.
Incorrect. There are benefits to be seen when publishers have confidence in security Digital distribution for example offers a strionger DRM than the old disc based system and thusly we as consumers get to enjoy this lovely digital distribution revolution where one's access to games is not dictated by what the manager of a few stores decided to stock.
No, there are no benefits to turning on SteamWorks' maximum DRM settings (which include multiple debugger detection measures designed to abort the software at startup if you need to debug it).

There' sno benefit whatsoever and I will fight you on this :P Valve knows it, I know it, publishers learn it after shipping multiple games. You seem to be the only person who has ever disagreed on this point.

I'm no pirate, but even I can work around anti-debug if need be. My overall productivity falls through the floor when I have to drop what I was working on and bypass a game's anti-debug just so I can test my software for compatibility.

And FYI, Denuvo isn't anti-debug. As long as you're not trying to trace the execution of the DRM code (runs in an encrypted virtual machine), Denuvo lets you in and you can attach a debugger without it getting really snippy. It's Valve's DRM (or in the case of FFXV, a proprietary anti-debug solution that's causing stability problems) that adds these restrictions.
แก้ไขล่าสุดโดย Kaldaien; 14 ก.ค. 2018 @ 1: 00pm
โพสต์ดั้งเดิมโดย Kaldaien:
No, there are no benefits to turning on SteamWorks' maximum DRM settings (which include multiple debugger detection measures designed to abort the software at startup if you need to debug it).
And how often does one need to start one's game in debug mode?
And the fact that steam itself exists is proof of the benefit of the drm.. The widespread publisher and developer support also provide strong arguments. These are both things that we as gamers have seen great benefit from.

There' sno benefit whatsoever and I will fight you on this :P Valve knows it, I know it, publishers learn it after shipping multiple games. You seem to be the only person who has ever disagreed on this point.
Then bring facts to the table, not prejudice and heresay.

I'm no pirate,
No one said you were but the fact that you for some reason felt the need to state that now is likely to raise some suspicions.

but even I can work around anti-debug if need be. My overall productivity falls through the floor when I have to drop what I was working on and bypass a game's anti-debug just so I can test my software for compatibility.
And this begs the question. What software are you trying to test. As said. if you run afoul of drm it likely means you're doing something you're not supposed to. Otherwise you can actually ask the developer/publisher to help you out.

โพสต์ดั้งเดิมโดย Start_Running:
โพสต์ดั้งเดิมโดย Kaldaien:
No, there are no benefits to turning on SteamWorks' maximum DRM settings (which include multiple debugger detection measures designed to abort the software at startup if you need to debug it).
And how often does one need to start one's game in debug mode?
Hundreds of times a day conservatively.

โพสต์ดั้งเดิมโดย Start_Running:
And the fact that steam itself exists is proof of the benefit of the drm.. The widespread publisher and developer support also provide strong arguments. These are both things that we as gamers have seen great benefit from.[/quotte]
You open up your favorite debug ttool and cross your fingers the publisher didn't turn on anti-debug, because if they did, you have to spend a bit of time jumping over Steam before you can even begin to look for the cause of software incompatibility.


There' sno benefit whatsoever and I will fight you on this :P Valve knows it, I know it, publishers learn it after shipping multiple games. You seem to be the only person who has ever disagreed on this point.
Then bring facts to the table, not prejudice and heresay.
I am bringing nothing but facts here, what exactly do you think is non-factual about a single thing I've stated so far?

โพสต์ดั้งเดิมโดย Start_Running:
I'm no pirate,
No one said you were but the fact that you for some reason felt the need to state that now is likely to raise some suspicions.
Well, that's youjr opinion and youi're entitled to it. The point is pirates can get this stuff out of the way 3-4x faster than I can. The anti-debug stuff is there to confuse pirates, but they're very used to dealing with it. I'm not and it's still nothing but a nuisance that hinders my ability to help others.

It's still an entirely defeatable bit of nonsense that onbly serves to make the softwarfe less stable, slower and harder to modify, Even Denuvo doesn't do a single one of those things.

โพสต์ดั้งเดิมโดย Start_Running:
but even I can work around anti-debug if need be. My overall productivity falls through the floor when I have to drop what I was working on and bypass a game's anti-debug just so I can test my software for compatibility.
And this begs the question. What software are you trying to test. As said. if you run afoul of drm it likely means you're doing something you're not supposed to. Otherwise you can actually ask the developer/publisher to help you out.
I assume you've heard of ReShade? I write similar software, though usually it fixes half a dozen things. Nobody benefits from a publisher who does this stuff. The only good news is that after a publisher gets a few games under their belt, most of them learn that putting SteamWorks' DRM into paranoia mode hurts everyone.
แก้ไขล่าสุดโดย Kaldaien; 14 ก.ค. 2018 @ 1: 46pm
Also, thank you for the bit about raising suspicion when I stated I was not a pirate. I think you cannot realize why this is so funny without learning a little bit more about me and the projects I'm invovled with.

I've long been called whatever the opposite of a pirate is by people on CrackWatch. I'm now as I've always been, deadset in the middle of two crazy groups of people :) Denuvo's neither harmful not beneficial the way I see it and don't get either side of these discussions. It's there, we can discuss how it works, we can discuss why it doesn't matter after a month, what's the big problem here that polarizes you guys?

I genuinely can state from the middle of the room that anti-debug is harmful nine ways to Sunday without that coming off as a condemnation or endorsement for anything. Square Enix's stuff creates software stability issues and accomplishes nothing else. I wish it would go away in FFXV, but I already removed it so it does not matter and I will quietly go back to watching you guys fight with each other over something that's no longer harming anyone :)
honestly I couldn't care less on which side of the argument people take, as long as they don't spread misinformation while doing so.. and everytime one of these threads come up, they are at least 90% misinformation (usually more from the anti side)
แก้ไขล่าสุดโดย Winged One; 14 ก.ค. 2018 @ 2: 45pm
Likewise, I've been called extremely pedantic every time I insist people who call Denuvo DRM don't have a complete grasp of what DRM is. That's my biggest pet peeve after "it prevents modding" and "it hurts performance."

For example, the OP believes there exist games on Steam that do not have Steam's DRM. There absolutely are. Every game with Denuvo for sale here either uses Origin, uPlay or Steamworks. You know that these things are DRM because they have an account and your software licenses are bonded to a platform.

When was the last time you can recall creating an account with Denuvo or giving them any credentials? You never do, because in effect, Denuvo works by licensing a game's DRM to your hardware. It's the opposite paradigm (Steamworks licenses games to your account, Denuvo temporarily licenses an encrypted subset of Steamworks' DRM to your hardware). But they don't sell you this license, they hand it out almost unconditionally (5 activation per-day limit). Unconditional licenses sure don't sound like DRM, do they? :P

And, indeed, Denuvo on its own is completely useless. If this whole protecting DRM fad goes away in the futre, Denuvo has the potential to turn it into anti-cheat and it still won't be DRM (but would bother me profoundly) :)
แก้ไขล่าสุดโดย Kaldaien; 14 ก.ค. 2018 @ 2: 56pm
โพสต์ดั้งเดิมโดย Zero:
Denuvo is not important enough to matter.
It is important enough to matter to me, as a consumer.

I'm not naïve enough to expect this to become a feature, but on the off chance it does, I would appreciate it.



โพสต์ดั้งเดิมโดย Crashed:
โพสต์ดั้งเดิมโดย Saber:
At least those games warn us with a huge red banner if they contain third-party DRM. I usually get put off from buying games with those because they are another potential cause of problems with the games.
There is no huge red banner, you are using a browser addon that shames copyright protections.
It's actually a little notice, in a gold-colored banner, on the right side of the store page. Assuming it's displayed. I'm not sure whether it's always displayed, but there's that.

Also, there's a curator that points out when Denuvo is used on a given game.

Also, third-party websites list the DRM types that games use.



โพสต์ดั้งเดิมโดย Zetikla:
โพสต์ดั้งเดิมโดย high impact sexual violence:
I don't buy games with DRM like denuvo, could we get a filter to only see DRM free games on steam? Thanks!

you realise steam itself is drm, right?
Steam isn't always hard DRM. Sometimes it's not and it's just a launcher and an integration environment (e.g. that the game passes stuff like achievement unlock data onto).

Also, those integrations and other features often serve as soft DRM, even for games that have no hard DRM.



@Start_Running: FYI, Kaldaien is that guy who made various patches for the Tales games, among other games. Sort of a famous person among some circles. And rather stridently anti-piracy, from what I've seen in his posts.
แก้ไขล่าสุดโดย Quint the Alligator Snapper; 14 ก.ค. 2018 @ 8: 14pm
โพสต์ดั้งเดิมโดย Kaldaien:
Also, thank you for the bit about raising suspicion when I stated I was not a pirate. I think you cannot realize why this is so funny without learning a little bit more about me and the projects I'm invovled with.
No problem. And yeah your explanation of what you're doing clears the suspicion right away. The only reason the suspicion was thing was because the statement came out of no where.

I've long been called whatever the opposite of a pirate is by people on CrackWatch.
A paying customer who respects the EULA.

I'm now as I've always been, deadset in the middle of two crazy groups of people :) Denuvo's neither harmful not beneficial the way I see it and don't get either side of these discussions.
Well its beneficial in that it allows the developers a modicum of confidence. Much like a lock on a door. A door lock never stopped anyone determined to break in but the peace-of-mind it provides you allows you to leave your home and do what you need to do without constantly fretting.

It's there, we can discuss how it works, we can discuss why it doesn't matter after a month, what's the big problem here that polarizes you guys?
That first month, especially for large AAA titles is a very crucial make or break point. It may not seem like much but those first 3 months are when many of those games see the majority of their sales.

I genuinely can state from the middle of the room that anti-debug is harmful nine ways to Sunday without that coming off as a condemnation or endorsement for anything.
Well have you tried actually reaching out to the developers on that? Since your work is the sort of thing that may actually help them they may actually be open to helping you.

Let's be frank. Your use case is extremely non-typical.
โพสต์ดั้งเดิมโดย Start_Running:
Well have you tried actually reaching out to the developers on that? Since your work is the sort of thing that may actually help them they may actually be open to helping you.
Rumor has it that Bandai-Namco incorporated some of his stuff into their own patches. I'm not sure of details though.
โพสต์ดั้งเดิมโดย Quint the Slacking Angel:
โพสต์ดั้งเดิมโดย Start_Running:
Well have you tried actually reaching out to the developers on that? Since your work is the sort of thing that may actually help them they may actually be open to helping you.
Rumor has it that Bandai-Namco incorporated some of his stuff into their own patches. I'm not sure of details though.

That would not surprise me. and it does show that publishers are not above people off-team
โพสต์ดั้งเดิมโดย Start_Running:
โพสต์ดั้งเดิมโดย Krelian:
To you.
It really has no importance beyond being a scary name that people are told by others that they must hate. Denuvo has marginal effect on anything to do with actually using the game (marginal being that what effect is seen is well within the margin of statistical error.

I didn't play JC3 that much but there's one thing I remember clearly seing a lot - "you got disconnected, login again or go offline, forfeiting some features?". Very annoying - considering they could have done it more transparently and user-friendly.
โพสต์ดั้งเดิมโดย Kaldaien:
I assume you've heard of ReShade? I write similar software, though usually it fixes half a dozen things. Nobody benefits from a publisher who does this stuff. The only good news is that after a publisher gets a few games under their belt, most of them learn that putting SteamWorks' DRM into paranoia mode hurts everyone.
Btw, as I understood - in ReShade you can get a bit of a picture at some coords - just add sort of "enemy recognition" and a mouseclick - and here we have an "aimbot". And you can easily add the aiming point for the games that don't have it as well.

Wish the games had more VR-friendly interface in terms of "no important info outside the center of the screen", tried playing JC3 with reshade in WMR - had to set 720x720 resolution :\
แก้ไขล่าสุดโดย TorMazila; 14 ก.ค. 2018 @ 10: 06pm
โพสต์ดั้งเดิมโดย TorMazila:
โพสต์ดั้งเดิมโดย Start_Running:
It really has no importance beyond being a scary name that people are told by others that they must hate. Denuvo has marginal effect on anything to do with actually using the game (marginal being that what effect is seen is well within the margin of statistical error.

I didn't play JC3 that much but there's one thing I remember clearly seing a lot - "you got disconnected, login again or go offline, forfeiting some features?". Very annoying - considering they could have done it more transparently and user-friendly.
That isn't Denuvo's fault though. That is entirely the fault between your connection and the games servers
< >
กำลังแสดง 16-30 จาก 34 ความเห็น
ต่อหน้า: 1530 50