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just the implementation in Steam is currently for linux only, i've not looked into it yet how the procedure for that is but if it is not more then Steam dropping some parameters to proton ... then it will work closely the same on mac or anything proton runs on.
it is named "compatibility tool" not "make stuff run on linux tool". mac will surely follow with more official support. linux just has more priority right now as this will be probably the recommended alternative for stubborn xp/vista users.
Yes, if you're developing something new for Mac you should definitely use Metal instead of OpenGL (mostly because the perf is going to be better, as much as the possible threat of OpenGL going away) but acting like OpenGL is already gone from Mac is nuts; if you already have software which uses OpenGL, it still works.
https://github.com/ValveSoftware/Proton/blob/proton_3.7/README.md
What we need for macOS is some tool, that can pack up games inside wine wrapper and set it up all for us and game can be run directly from steam natively. It can use ordinary drivers and everything as we would pack game into wine ourselves. Nothing fancy here to be made. Because problem with running steam inside wine is mostly steam (piracy protection,...).
https://www.khronos.org/news/press/vulkan-applications-enabled-on-apple-platforms
And MoltenVK is already supported running Metal via Vulkan, see here:
https://www.khronos.org/vulkan/portability-initiative
Apple will not deactivate OpenGL on macOS, they will just not invest in it anymore. There is to much Mac software that relies on OpenGL as the operating systems themselves did rely heavily on OpenGL in the past. A good article on this can be found here: https://appleinsider.com/articles/18/06/28/why-macos-mojave-requires-metal----and-deprecates-opengl
Probably we'll see OpenGL go away in macOS 10.15 at the earliest, more likely is a later release, because Apple knows how to handle transition periods.
Valve is the primary sponsor of the Vulkan cross-platform SDK that also includes Android and iOS support. So I presume that Valve will first work on getting the Linux version of Proton working, because if this works properly it can bring more gain to Valve than the Mac version.