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翻訳の問題を報告
You going to deflect or discuss?
So, not going to post the source?
If you give the option for not being able to auto update all the mod makers will have their mods on different versions of the game.
Because why bother updating the mod all that often when it works on one version. Minecraft is exactly like this. So many mods spread out over several different Minecraft versions that modding is a pain.
Then we have people who will not update the game and whine that the game is buggy because they haven't gotten any of the patches for it. They will contact Support and clog down the support channels and only to be told "Update your game" but then these people might have mods and all of sudden those breaks as well. Queue an even more angry fan.
Rather than just have the game break mods for those who like to mod it.
Also continue with the insulting of people who like Auto updating will just lead to a locked thread and warning/ban.
Bethesda's updates are a simple matter. They only "break" xSE and they do not even actually do that. It is xSE itself that has been designed not to run with game runtime mismatch, to protect players from corrupted save files caused by changed memory addresses.
Of course mods having hard check to xSE version will also need to be updated, before they run again.
The case is that players can use Steam settings and xSE to delay the update, until relevant xSE and mods have caught up with the runtime. I haven't had to interrupt my Fallout 4 game due to updates at all.
All this information can be found from relevant game HUBs. Community has bunch of pinned topics and ongoing community threads to help other players out in this matter.
What comes to updates as such: they are annoying for me as well, but not harmful. New version of xSE is out for both Skyrim SE and Fallout 4 as I write this. Mods will catch up soon enough. Most people that have been playing the game during CC updates are doing just that: playing the game, with relevant xSE and mods, allowing the update once mods have caught up and they are ready to install them. And they are doing it all online.
Seriously THAT's why your mad? It's incredibly easy to avoid the issue. All you do is launch the game via the script extender and not from Steam. Fallout 4, Skyrim, etc will then never update as its not being launched from steam and it will never break your mods.
There is even a stickied thread with details on how to avoid the updates
https://steamcommunity.com/app/489830/discussions/0/2828702372997628701/
And another one in FO4 forum. With Big Bold Letters.
https://steamcommunity.com/app/377160/discussions/0/364039785169337238/
Yep. I've used those for years with Bethesda games. Never updates unless you want them to and mods don't break.
We have a bunch of pinned topics, community threads in Skyrim, Skyrim SE and Fallout 4 discussions, and Chef warned about pending updates beforehand in Skyrim SE and Fallout 4 discussions.
I can understand newcomers getting confused, though pinned topics are there for a reason.
If someone who has already gone this through once gets their gaming hampered by updates, then they really haven't paid attention, or are just stubborn enough not to flip the option in Steam client.
That boils down to a general problem these days. People don't take the time to read important stuff.