Demon88 2017 年 12 月 2 日 上午 8:29
Game streamer credit/referral
With so many streamers on YouTube, Twitch, and other platforms giving reviews or sneak peaks on games I would like a means to give them credit for game purchases. Perhaps an optional button while making a purchase to mention a steam user or streamer whose review helped you decide to buy. This I feel would help Devs connect with those content creators who are making the most impact with the genre of games they produce.
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目前顯示第 16-30 則留言,共 32
76561198001062896 2017 年 12 月 3 日 上午 8:40 
引用自 cinedine
引用自 Zetikla
sometimes i have a feeling people think money just magically appears out of nowhere the way they expect businesses to just give free handouts because why not.

Sometimes I have a feeling people live ina their own Steam bubble.
I guess the referral programme of Amazon and all the affiliate programmes of other stores are creating money out of nothing then?

Valve can easily afford giving 10 % cut to the curator. Many customers complain they don't find ♥♥♥♥ on the store and Valve knows that it is a ♥♥♥♥♥♥♥♥♥♥♥ and admits discoverability is rather bad. Getting 20 % of a sale is better than getting 30 % of nothing.


can afford to but doesnt make sense business wise

Always ask yourself: whats in there for Valve?
Radene 2017 年 12 月 3 日 上午 9:07 
As rare as the occasion is, but I'm with SR and Zetikla on this one for the reasons they explained.
cinedine 2017 年 12 月 3 日 上午 9:15 
引用自 Zetikla
Getting 20 % of a sale is better than getting 30 % of nothing.


can afford to but doesnt make sense business wise

Always ask yourself: whats in there for Valve? [/quote]

See above.
Steam has a problem with finding something. The user tags are helpgin, but also borderline useless.
So the guy looks up a curator specializing in good co-op games and buys a bunch of games they would have never found otherwise.

That would also incentives curators to specialize instead of just recommending the newest ♥♥♥♥.

And again: affiliates and referrals are not an outlandish idea. Sites like chrono.gg for example do deals with youtubers and streamers. Every viewer using their referral link is a sale lost to Steam. Every user using their curation page where the item is prominently displayed is a sale for Steam.

Not exactly rocket science.
Demon88 2017 年 12 月 3 日 上午 9:31 
Sorry, I suppose I was not clear enough in my meaning. I did not mean to imply the curators/streamers/etc should get a cut of sales. For most on YouTube they get revenue by other means based on quality of content and their own fans. I meant more as a tool for Devs to see which content creators are driving sales. Something more in line with feedback for market research.
HLCinSC 2017 年 12 月 3 日 上午 9:46 
引用自 Zetikla
I dont like the idea of giving people even more incentives to game the system, as it would end up in referral spam
I'm worried about the spam too. The rule is no referral links, and that's what many curator recommendation pages would essentially be if there was some sort of buy button that directs them to the unique store referal page. It will be interesting to see how they treat referal related links from the inside.

Beyond that, I don't really have to much issue with it as long as they initially couple it with high requirements (like number of followers, reviews, age of curator) and they heavily police it early on for things like others have mentioned like posting false information and requiring curators to disclose if they have any other business ties with all developers and publishers as well as things none of us have been able to predict.
Start_Running 2017 年 12 月 3 日 上午 10:35 
引用自 cinedine

See above.
Steam has a problem with finding something. The user tags are helpgin, but also borderline useless.
So the guy looks up a curator specializing in good co-op games and buys a bunch of games they would have never found otherwise.
SOime people are having trouble finding stuff on steam and If you were to check I suspect this people are looking for things in the $10 and under range. If the priority of what you're looking for is 'cheap' then you are naturally going to have a quest on hand. Finding good games is not so hard. You can sort by user rating.

That would also incentives curators to specialize instead of just recommending the newest ♥♥♥♥.
Didn't say they'd go for the newest. They'd simply go for the most popular. The games that people will mnost likely buy so what you';d see is a shortlist of the highest user rated games of any given genre. I.e games that are already proimoted and that people are likely to know about already.

Not exactly rocket science.
NBot it's not You sorta proved my point. Developers and publishers already have these sorts of tools on hand. Any youtuber with a following big enough to be worth the money, doesn't need steam. they can make money off the the youtube and googleads on their own sites. WHich sorta work even better because that's revenue made regardless of whether or not the person buys the game at all.


My suggestion of the tip-jar approach was a genuine idea as well as a test. I said $2 because that's a pretty low bar, just about 10% on a $20 game. Butr the idea of giving users the option to pay just a little extra in thanks to the curator. Heck let's drop the $2 and say that the user is given the option to pay 10% more with that extra going to the curator.

Why does that idea seem to stick in peoples's craw , but the idea of someone else paying for it is fine and dandy.

If it's not worth even $0.10- $6 to you? Then it's not worth that much for someone to provide that service to you.
Black Blade 2017 年 12 月 3 日 上午 11:32 
@Start_Running you completely missed the point here
Let's say there are 11 fronts for Steam store
1: Steam itself, has all the game like its now

2-4: Stores of other sellers like let's say Total Biscuit, other YouTubers
5-8: Stores that do a deeper search into a specific topic for the lest popular game
9-11: Stores for specific markets (Explorers, fighting, Strategy)

1 = 30% Valve, 70% Dev/Pub
2-11: 15/10/5/1% for Coratur and 15/20/25/29 for Valve and 70% to the Dev/Pub

Now you know what is the thing here if the creators really add nothing, they get nothing! no, lose to Valve no loss to the publisher
However, if they do get them a sale then they get something

You say that they only get to popular, but again that makes sense why? as if you are one more corutor on the same subject that all 10 of them are doing, why will anyone come to you?
So some will go on the top sellers, but others will go to the smaller markets
Valve in these case only earns, as they may push users to buy more

How many times you heard users just give up on buying as looking at more and more titles becomes a chore and a waste of time? that is where they come

And why people buy from Steam? it's convenient, and supposedly cheap, now if someone can just find something using these other fronts, why will they want to pay more? if they can go to Steam itself using the name and buy it for 2$ less, and these are not about "Paying the serves"
Then what will help these cutouts keep working on these? for the very very few that are likely to really go out and buy the game they recommend for that 2$ extra or whatever?

That makes absolutely a horrible plan of the market, if that is really what Valve is going to take out, i put here and now that plan is going to fail horribly (and if i am wrong you welcome to tell me i told you so then, even that i think its going to be the other way if it happens)

Just use game theory on these, your way of doing it makes no sense to take that path
Start_Running 2017 年 12 月 3 日 上午 11:54 
And why not take the % out of the buyer's pocket. See you kinda show the nature of the idea. If you wouldn't pay to have the service, what should anyone pay to provide it to you?

You make it sound like someone deciding not to buy because they can't find anything was actually much of a loss. If you can't find something to buy then you aren't really looking to buy something. If you're looking for a decent RPG .. those are easy enough to find if you're actually looking for a decent RPG and not the cheapest RPG you can get your mitts on.

Bottom line IT's not a bad idea but as said. Take it out of the buyer's wallet. If the curator really did something worth while and save th buyer any time.. they will gladly pay out of gratitude.
最後修改者:Start_Running; 2017 年 12 月 3 日 上午 11:54
cinedine 2017 年 12 月 3 日 下午 12:07 
引用自 Black Blade
I heard ideas like that, but did Valve ever confirm it?

https://youtu.be/t8QEOBgLBQU?t=45m15s
(45:15)

引用自 Start_Running

That would also incentives curators to specialize instead of just recommending the newest ♥♥♥♥.
Didn't say they'd go for the newest. They'd simply go for the most popular. The games that people will mnost likely buy so what you';d see is a shortlist of the highest user rated games of any given genre. I.e games that are already proimoted and that people are likely to know about already.

And if you manage to convince people to buy it on your storefront instead of the main one or the thousand of other curators promoting the same game - well done.

引用自 Start_Running
Not exactly rocket science.
NBot it's not You sorta proved my point. Developers and publishers already have these sorts of tools on hand. Any youtuber with a following big enough to be worth the money, doesn't need steam. they can make money off the the youtube and googleads on their own sites. WHich sorta work even better because that's revenue made regardless of whether or not the person buys the game at all.

IIRC the ad revenue is something like USD 0.01 per thousand views. Complete views, no skipping. In times of 2x 2:00 minute ads. And adblocker. And Google messing with "ad friendly" content. And DMCA claims that cut of your profit for two weeks, when the video gets most of its impressions. And that revenue you have to share with your MCN if you're part of one.

Most people doing well on twitch and youtube make money off their brand, not their content.

I am also not talking about famous content creators but specialized storefronts. Going to TotalBiscuit's or Jim Sterling curator page wouldn't be much different than going to that of IGN or PC Gamer I assume. But looking up what "Visual Novel review guy" recommends if you're looking for a good Visual Novel or "4X Grand Strategy Expert" for a Grand Strategy game will get you somewhere.
cinedine 2017 年 12 月 3 日 下午 12:10 
引用自 Start_Running
Bottom line IT's not a bad idea but as said. Take it out of the buyer's wallet. If the curator really did something worth while and save th buyer any time.. they will gladly pay out of gratitude.

You got it backwards here.
I as a potential buyer do not need to pay the store or the guy guiding me to through the store anything extra in order to find what I want. If I can't find anything there, I take my business elsewhere.
It's in the interest of the store to keep my business and provide me with the means to find what I want. You know, the whole "Can I help you" thing employees do.
Black Blade 2017 年 12 月 3 日 下午 12:14 
引用自 Start_Running
And why not take the % out of the buyer's pocket. See you kinda show the nature of the idea. If you wouldn't pay to have the service, what should anyone pay to provide it to you?

You make it sound like someone deciding not to buy because they can't find anything was actually much of a loss. If you can't find something to buy then you aren't really looking to buy something. If you're looking for a decent RPG .. those are easy enough to find if you're actually looking for a decent RPG and not the cheapest RPG you can get your mitts on.

Bottom line IT's not a bad idea but as said. Take it out of the buyer's wallet. If the curator really did something worth while and save th buyer any time.. they will gladly pay out of gratitude.
they will gladly pay out of gratitude
Well I think I can answer that pretty easily "Skyrim workshop"/"Paid Mods"
Yap clearly these community is really that type that will "pay out of gratitude" :D:

And they likely going to do it as Steam inside Steam so going to a normal store will be less than a moment

The only way I see what you say making sense is if Valve closes the "Normal" Steam store leaving users to only buy in the curator's stores, that again makes to as much as I see no much sense, I mean where will the first curators get the game to do it on?

And will you want to tell me that all great games were always easy to find, all games that every one ever wanted were easy to find just like that? if so il disagree, some games got fame later on, and that for all type of reasons, and not all games are easy to find, just look how many ask for suggestions, I am pretty sure they're not all just lazy that cant search at all for the game they want

I honestly do not see the logic you have thinking that Valve wants to earn every the last penny that they will not give some to the curators that can help push the game without them needing to be involved in it

Rolling the payment for the curator to the users is a sure way to just lose curators

it's like going to a restart and the owner allow the buyer to pick if to leave a tip or not (I know it's done and its the point) I can only assume you will know that at times no one leaves a tip, and that gives a real blow to the waiter a lot of the time
Its one of the reasons the job, for the most part, is not one that most last in very long, if they have any other option, if you can work hard and only hope you get some extra to that, or just go somewhere that pays you more at all times, most will pick the place with the same bet that the place that you may or may not get extra on it

Dropping the payment on it to the users is likely to end with really unmonvited curators, that in the end is not good for Valve as its fewer sales

Let's say like these Valve already give games like Left4Dead 2 out for free, how many sales you think they lost on that? but hey they earn advertising
Valve allow publishers to sell keys else where as long as the price on Steam is lower or the same, they give the keys for free, how many lost sales is that? but its advertising

And you really really think that Valve will be unwilling to give some small % of the profits they get for advertising of usres to cuorator the store?

引用自 cinedine
https://youtu.be/t8QEOBgLBQU?t=45m15s
(45:15)
I am honestly completely sorry I made you search for it, should have known it will be on the student talk

Honestly thinking about it from that video, sounds like he may be talking about maybe letting the "store fronts" finding the game them self like maybe they will really need to turn to developers and request them to sell it on their store page
But really hard to say how that really rolls in the end...

As from what he says there, there can be many ways to roll it on what it really means, also as we know Valve may have changed there ideas by now :D:
最後修改者:Black Blade; 2017 年 12 月 3 日 下午 12:19
Start_Running 2017 年 12 月 3 日 下午 1:20 
引用自 Black Blade
Well I think I can answer that pretty easily "Skyrim workshop"/"Paid Mods"
Yap clearly these community is really that type that will "pay out of gratitude" :D:

And they likely going to do it as Steam inside Steam so going to a normal store will be less than a moment.
Then as I said. If the those to whom the service is meant to serve do not see it worth even an extra $0.10 Then the service was worthless and thusly has no value to valve.

The only way I see what you say making sense is if Valve closes the "Normal" Steam store leaving users to only buy in the curator's stores, that again makes to as much as I see no much sense, I mean where will the first curators get the game to do it on?
That would be absurd siunce there is no guarantee every game would be covered by curators. WHat I'mn saying can work since Apparently some people actually did click that donate button and people did actually buy that horse skin armour. People do buy things out of gratitude. Not many. But hey. Your earning will be linked to your effort. CUrating is a pretty low effort gig. You don't even have to have bought or even played the games you curate.

And will you want to tell me that all great games were always easy to find, all games that every one ever wanted were easy to find just like that?
If you know the name of the game you're looking for.. it's not that hard. If you're looking for a game of a particular bgenre the tags work pretty well as does the similar to section. As does the discovery Queue. If you're actually looking.

if so il disagree, some games got fame later on, and that for all type of reasons, and not all games are easy to find, just look how many ask for suggestions, I am pretty sure they're not all just lazy that cant search at all for the game they want
If you know the name of the game you will find it. If you're loioking for a specific game but don't remember the game but know the genre. You can find it. If you are looking for any old game, well it's easy to find any game.

I honestly do not see the logic you have thinking that Valve wants to earn every the last penny that they will not give some to the curators that can help push the game without them needing to be involved in it
They have seen how curators have already been functioning and realized right off that it was not going to follow the path they envisioned. Any curator who has a desire to earn. Can already earn through their youtube channel and their own websites.

Rolling the payment for the curator to the users is a sure way to just lose curators
As said. If the user can't even find $0.10 of value in the curator's service. then no service was provided by the curator. :-)

I notice the idea of paying curators is only a good idea when it's up to anyone but you to do so.
Black Blade 2017 年 12 月 3 日 下午 3:52 
@Start_Running again I disagree
As you your self-said "Not many.", and that is the point
and these:
引用自 Start_Running
Then as I said. If the those to whom the service is meant to serve do not see it worth even an extra $0.10 Then the service was worthless and thusly has no value to valve.
Is wrong in two ways
1. The serves is not only for the consumer, its also for Valve and the Dev/Pub as there games are likely to get more views that again are more sales (where Valve earn)

2. It's not about what it is, its how it was seen, how do you think users will see the ability to buy a game from place X and Place Y both are the same store, and give you the game to the same library with all that comes with it, one cost x second cost x+y, where will you buy?

Saying or come on, its sooo easy to filter the stuff
There are over 20936 games, software, and movies on Steam now
What you think that number will be in let's say 10 years

Do you think a new user that comes to the store will think its so easy for him a lone user that may not know the community that well to filter in let's say 2000000000 titles?

What if you want to play, and not filter games for 4 days first?
The Steam Libary is going to grow and grow and grow, tags help, more stuff help, but sooner or later will need more than that

Hell I got Google to find stuff, but except if you really know how to use it right, at times can be really hard to find content you want on the web, and hands down Steam's Tags and Search is not even close to the power Google gives you

And il also say again there is not something that only is there for the user, it helps the Dev/Pub it helps Valve
If you want users to stick to it, and really invest in it, you cant depend on the good heart of the users to give that tip, you can maybe say its the correct way, but its the way that you are dooming the deal before it happen simply by looking at what happens before

Its not rocket science, its just history and logic
76561198001062896 2017 年 12 月 3 日 下午 11:22 
I still feel some very leaking irony in how people would love to dictate how business should handle their property since its not their own pocket that is affected anyway.

Nothing is stopping you to do better than Valve, im just saying.
最後修改者:Zetikla; 2017 年 12 月 3 日 下午 11:22
Darren 2017 年 12 月 4 日 上午 12:34 
This would just be so abusable. You'd just make a group and curator to curate the games you are going to buy, then use your own curation group to make the purchase through. You get whatever the curation rate is as effectively an extra discount on the title. In addition to any money from anyone stupid enough to click through your curator recommendation to purchase the game.

You'd probably have to use another account, but you'd just wait for the amount to accumulate and buy yourself some games from the curating account.
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