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Other then that, you can always write it in note pad, then copy it over afterwords.
The OP knows that methinks, but they'd like to be able to do it in Steam it would appear.
Yes, but you would have posted an unfinished review that everyone can read.
That's what I did but it's inefficient and tedious.
The same argument for the OP is email.
Look at email, there's even an auto-save draft function in Hotmail to prevent accidental closing of the editor.
A save draft is a basic design that would make it more convenient for all users.
The argument for notepad might as well be used to remove the save draft function from email.
Not all clients support this. Also, and here's the kicker. EMails have a timeliness factor to them in most cases, where loss of progress due to a proswer or site glitch can be costly.
A review on the other hand. Can be written whenever.
if you want to do a 'proper' review. you can:
Wait until you've had enough time to think. Then write the review.
Write the review now and revise it later.
Write the review now in text editor nowm, and take the time to edit it and tweak it at leisure.
The draft save thing would just be a meaningless storage drain on Steam's part.
Anything that is good for the Steam community is not a meaningless storage drain.
If anything, Steam trading cards and skins are a meaningless storage drain.
Imagine if you coded that function in, Steam could provide an email service and then social media.
Steam could even compete with Facebook, Gmail, Yahoo and Hotmail with just a simple click.
Imagine if the casual crowd joined Steam, Gabriel Newell would be High King of the Internet.
No see skins and cards actually generate tangible revenue for Valve and it's business partners. So It's quite the opposite.
And what would they gain from either? If they wanted either they'd have done so.
Nope. Another point is. VAlve doesn't want to.
You're vastly overestimating the value of these things.
Ok, I'll bite.
How much revenue do the trading cards provide?
Is it worth the cost of creating and storing them?
Do a cost-benefit analysis.
I don't have to. Needless to say, someone at Valve has.. it's worth enough to keep the system up, and to keep the system secure. It's enough for developers to spend manhours on designing the artwork for the cards. They earn a couple pennies on every card sale. but consider the volume of card sales daily. Those pennies add up pretty fast.