Review : Save Draft
Could Steam implement a save draft for the review system?

The reason is so that one can review interesting things about the game midway.

If you are only mid-game, you don't want to write a half-review.

If you wait till you complete the game, you'll forget about the interesting thing.

Thank you.
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I think you can post it only for your self, then later on set it to public and re-release it no?
Or you, know. just do the review in notepad until you're sure you want to post it.
Ya, you can make it private, then change it to public after you are done writing it.

Other then that, you can always write it in note pad, then copy it over afterwords.
Radene 10 févr. 2017 à 7h02 
Start_Running a écrit :
Or you, know. just do the review in notepad until you're sure you want to post it.

The OP knows that methinks, but they'd like to be able to do it in Steam it would appear.
Is there not a way to edit a review after it's already been posted?
EdgieHippie a écrit :
Is there not a way to edit a review after it's already been posted?

Yes, but you would have posted an unfinished review that everyone can read.
Spawn Of Totoro a écrit :
Ya, you can make it private, then change it to public after you are done writing it.

Other then that, you can always write it in note pad, then copy it over afterwords.

That's what I did but it's inefficient and tedious.

The same argument for the OP is email.

Look at email, there's even an auto-save draft function in Hotmail to prevent accidental closing of the editor.

A save draft is a basic design that would make it more convenient for all users.

The argument for notepad might as well be used to remove the save draft function from email.
Yes, but you would have posted an unfinished review that everyone can read.
Valid point. I was seeing that as a workaround, but OP's idea is still good IMO.
Spawn Of Totoro a écrit :
Ya, you can make it private, then change it to public after you are done writing it.

Other then that, you can always write it in note pad, then copy it over afterwords.

That's what I did but it's inefficient and tedious.

The same argument for the OP is email.

Look at email, there's even an auto-save draft function in Hotmail to prevent accidental closing of the editor.

A save draft is a basic design that would make it more convenient for all users.

The argument for notepad might as well be used to remove the save draft function from email.

Not all clients support this. Also, and here's the kicker. EMails have a timeliness factor to them in most cases, where loss of progress due to a proswer or site glitch can be costly.

A review on the other hand. Can be written whenever.

if you want to do a 'proper' review. you can:

Wait until you've had enough time to think. Then write the review.
Write the review now and revise it later.
Write the review now in text editor nowm, and take the time to edit it and tweak it at leisure.

The draft save thing would just be a meaningless storage drain on Steam's part.
Start_Running a écrit :
Wait until you've had enough time to think. Then write the review.
Write the review now and revise it later.
Write the review now in text editor nowm, and take the time to edit it and tweak it at leisure.

The draft save thing would just be a meaningless storage drain on Steam's part.
^
EdgieHippie a écrit :
Start_Running a écrit :
Wait until you've had enough time to think. Then write the review.
Write the review now and revise it later.
Write the review now in text editor nowm, and take the time to edit it and tweak it at leisure.

The draft save thing would just be a meaningless storage drain on Steam's part.
^

Anything that is good for the Steam community is not a meaningless storage drain.

If anything, Steam trading cards and skins are a meaningless storage drain.

Imagine if you coded that function in, Steam could provide an email service and then social media.

Steam could even compete with Facebook, Gmail, Yahoo and Hotmail with just a simple click.

Imagine if the casual crowd joined Steam, Gabriel Newell would be High King of the Internet.
EdgieHippie a écrit :
^

Anything that is good for the Steam community is not a meaningless storage drain.

If anything, Steam trading cards and skins are a meaningless storage drain.

No see skins and cards actually generate tangible revenue for Valve and it's business partners. So It's quite the opposite.

Imagine if you coded that function in, Steam could provide an email service and then social media.
And what would they gain from either? If they wanted either they'd have done so.

Steam could even compete with Facebook, Gmail, Yahoo and Hotmail with just a simple click.
Nope. Another point is. VAlve doesn't want to.

Imagine if the casual crowd joined Steam, Gabriel Newell would be High King of the Internet.

You're vastly overestimating the value of these things.
Start_Running a écrit :

Anything that is good for the Steam community is not a meaningless storage drain.

If anything, Steam trading cards and skins are a meaningless storage drain.

No see skins and cards actually generate tangible revenue for Valve and it's business partners. So It's quite the opposite.

Imagine if you coded that function in, Steam could provide an email service and then social media.
And what would they gain from either? If they wanted either they'd have done so.

Steam could even compete with Facebook, Gmail, Yahoo and Hotmail with just a simple click.
Nope. Another point is. VAlve doesn't want to.

Imagine if the casual crowd joined Steam, Gabriel Newell would be High King of the Internet.

You're vastly overestimating the value of these things.

Ok, I'll bite.

How much revenue do the trading cards provide?

Is it worth the cost of creating and storing them?

Do a cost-benefit analysis.
Start_Running a écrit :

No see skins and cards actually generate tangible revenue for Valve and it's business partners. So It's quite the opposite.


And what would they gain from either? If they wanted either they'd have done so.


Nope. Another point is. VAlve doesn't want to.



You're vastly overestimating the value of these things.

Ok, I'll bite.

How much revenue do the trading cards provide?

Is it worth the cost of creating and storing them?

Do a cost-benefit analysis.

I don't have to. Needless to say, someone at Valve has.. it's worth enough to keep the system up, and to keep the system secure. It's enough for developers to spend manhours on designing the artwork for the cards. They earn a couple pennies on every card sale. but consider the volume of card sales daily. Those pennies add up pretty fast.
Start_Running a écrit :
Steam could even compete with Facebook, Gmail, Yahoo and Hotmail with just a simple click.
Nope. Another point is. VAlve doesn't want to.
If they did want to I think that'd be awesome!
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Posté le 10 févr. 2017 à 6h24
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