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what i pay: ¥ 740 at -50% (base)
what you pay: ¥ 451.50 -38.99% (RM15.50 at -50%)
and this is for most games the same.
do you think it would be fair, when i just would fake that i live in malaysia to pay 40% less?
nope, that would be poor country/currency exploitation.
you can always look for 3rd party stores that sell steam redeemable keys that are not region-restricted.
I know there is a saying that goes "One bad apple spoils the bunch", but I do not think that normal and legitimate players and buyers deserve this sort of lock and they should have the right to spend their money on the products that they wish to spend on, and gift the products to friends should they wish to do so.
Moreover, do note that there was absolutely NO notices or even warnings that tells us the game we buy will be region-locked when it comes to gifting, it will only tell us about it AFTER we added the game to the cart, then wanting to check out the item in question. With that in mind, what most players who uses the Wallet almost exclusively will almost always check the price of that game from the catalog, input their money, then buy the game, to which in non of those parts where we even get a single warning from Steam about the region-lock at all(unless I'm blind or careless).
Do you see my problem now? When it comes to using the Wallet, I had checked the price, since I had forgotten about the region lock that was implemented during May, it would have been already too late for me when I had found out about this region-lock, and it troubles me since I had already input the money.
You might be able to get a refund if your payment method supports refunding.
from http://store.steampowered.com/steam_refunds/
How To Request A Refund: https://support.steampowered.com/kb_article.php?ref=6695-QIKM-7966
I think that all users who have region locked games in their Steam stores should still be able to send their friends game gifts by paying the price that the game has in their friends' regions.
The website I use is www.eclubstore.com
I do notice that I can use eclub-points to buy my Wallet straight up, but due to me having a habit of not willing to let money linger on 3rd party websites used solely for reloading another service(in this case, Steam), I bought a Wallet code there using my card, leaving absolutely no extra credits in that website, instead of using Steam's way of reloading using the ePoints credit for the website.
Welp, my incompetence is what led me to this dumb problem anyway, haha.
This, I definitely agree 100% with this, why are you not working in Valve to implement this? Haha.