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You get the full 70% of the sale.
You pay your taxes when you file, so it is a good idea to keep some off to the side. You pay these directly by your tax laws.
Royalties are between you and the engine rights holder. You also pay them directly.
Yes, there is a mistake. You are only looking at % on the entire purchase. You need to look at direct numbers as well as your tax laws.
For example, 20% to the engine developer is a tax write off in the US. You can deduct a % of that from your taxes.
Your profits are also the 70%, not the whole cost to the buyer. $100, you get $70. You owe the developer 20% of that $70, not of the $100.
I suggest consulting a buisness advisor or similar. That way you can find out what you will have to pay an to who it will go, as well as what you will have left.
$100 - 30%
$70 - 30%
$49 - 20%
$39.20 - 20%
$31.36 return
if its per unit and your unit price is say $15 you make a unit price of about $4.70
Welcome to the world of business and development. This is actually par for the course for any business owner. And remember that 3136 is your revenue. Not your profit. Because remember you still have expenses and overheads to pay.
I think you're right, thank you. I'm really lost when it comes to royalties and taxes. XD
I did include it but I have no idea what to deduct first. :P It just seemed to me that with all those taxes I won't be left with much if I released a game on Steam. But I might be wrong, I'm not very familiar with tax laws.