Skelos Oct 26, 2016 @ 3:24pm
How long does it take for a Dev to get a price change done for the Steam store?
Is this something the Dev does themselves or do they have to submit the new price to Steam and have them change it on the store page?
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Showing 1-6 of 6 comments
Start_Running Oct 26, 2016 @ 4:15pm 
Devs do it themselves. They log in. Sellect the game and enter the new prices.
wuddih Oct 26, 2016 @ 4:26pm 
they enter new prices and Valve accepts the price change request within around a day. discounts are mostly completely automatic and follow certain rules and limitations.

if you are asking this because a game is more expensive on Steam. Valve takes at standard 30% cut, so you should keep that in mind when you complain about prices.
Skelos Oct 26, 2016 @ 4:51pm 
Originally posted by wuddih:
they enter new prices and Valve accepts the price change request within around a day. discounts are mostly completely automatic and follow certain rules and limitations.

if you are asking this because a game is more expensive on Steam. Valve takes at standard 30% cut, so you should keep that in mind when you complain about prices.
Thanks for the detailed reply :chug:
I knew about Valves cut was just curious about the time it takes.
Insanity Claus Oct 26, 2016 @ 6:41pm 
Originally posted by wuddih:
if you are asking this because a game is more expensive on Steam. Valve takes at standard 30% cut, so you should keep that in mind when you complain about prices.
To be fair, most places take a 30% to 35% cut. This is pretty standard.
HLCinSC Oct 26, 2016 @ 7:02pm 
Originally posted by BS LeavingLasVegas:
Originally posted by wuddih:
if you are asking this because a game is more expensive on Steam. Valve takes at standard 30% cut, so you should keep that in mind when you complain about prices.
To be fair, most places take a 30% to 35% cut. This is pretty standard.
It varies by business model. Steam products are sold individually from the game publisher and offer a 70%Publisher / 30% Valve split similar to the i/tunes model.

Typical retailers like those selling physical products or keys, buy their copies in bulk from the publisher. Since the retailer may be taking a risk buying copies in bulk, the publisher often gives the retailer a much higher split. Unless bound contractually, the retailer can sell their copies at whatever price they want, while prices on Steam are set by the publisher.
Satoru Oct 26, 2016 @ 7:37pm 
Note generally for most devs (aka non AAA ones)

1) You set the price in one major currency
2) Steam auto-converts this based on their own algorithms to support all steam currencies globally
3) Steam lets devs run their own promotions like weekly deals or other promos they might such as some kind of 'anniversary' thing or whatever you want.
4) curated deals like mid-week/weekend/free weekends are coordinated and curated by Steam
5) Steam's system has several cooldowns in place if you change the price. There's like a 4-6 weeks non-negotialbe cooldown if you discount your game, before you can discount it again. The only exception to this is if you run a weekly deal and then want to participate in the 2 major seasonal events (summer/winter sales)
6) Steam's standard margins for games is 30% which was set by Apple back in the iTunes muisc days
Last edited by Satoru; Oct 26, 2016 @ 7:38pm
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Date Posted: Oct 26, 2016 @ 3:24pm
Posts: 6