Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The point is you DID EARN that perfect score AT THAT TIME. So if they add DLC and more achievements, it's moot. That only applies if you haven't maxed already.
I know of know achievements "providers" that remove anything, even if it were something innocuous like this. It wouldn't make sense to do so, and would probably be an exercise in becoming a complete mess, inviting problems.
Really?
Well colour me surprised as that's bonkers.
Maybe an oversight though as you DID earn all the acheivements and perfected it at that time, as it is on other platforms.
Weird, and if so I stand corrected.
Here's an example, a very short and free visual novel, perfect for achievement hunters. A couple weeks after release, they added another achievement, and some people in the comments were upset because they had to play it again.
https://steamcommunity.com/app/445130/eventcomments/1635292137560874086
Thanks alot for your answer.
Your linked thread is from 2016. No changes in 4 years?
Whatever. On 27th October, there comes the new DLC of Graveyard Keeper and then i will see if i will lose my perfect game.
Why do people even bother with those achievements. Especially indie game developers seem to like adding rediculous goals as if it means something.
Would you collect all Golden Bananas in donkey king 64 if it would show on your profile?
Anyway on topic, 100% Orange Juice is an example of a game with very random achievements that rely on randomness and dice rolls of random circumstances.
and people want to perfect it despite it getting DLC every few months and more achievements getting added to the list (if you don't own the dlc you cannot perfectly complete it)
Neptunia Re;Birth 2 makes you complete the game 12 times over. Trillion does this as well, because you need the endings in One Save Game to get the last achievement. e.e;
Why--
I mean doing Hard Mode in some games is difficult enough if you want a challenge. These achievements though, they seem like a grind fest of wasted hours.
Yes, but what I'm talking about isn't really subject to what others fo - I just included that for reference.
It's a matter of logic. AT THE POINT OF IT HAPPENING, they did attain a perfect number of achievements.
It seems just weird to take it back afterwards (even more so if it's like say, the Fallout series where DLC accounts for added achievements and you don't want to buy that DLC).
I'm looking at this precisely the same way as the common occurrence of newbies when they moan about a game they purchased went on sale a couple of days after.
The key logic there is the same - at the point of the action (sale) you got it at the price you wanted, so the agreement was made then.
I'm not saying they should change it or anything of the sort mind, I just find it weird for that reason.