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If you need packet level control on a per application basis, you need to use a 3rd party tool to do that. Steam doesn't understand anything on the networking layer as it doesn't need to.
The only way to do wahat you want is per application QOS on your system. YOu'd have to employ something like NetLimiter or NetBalancer to do that. Likley you should be creating dedicated bandidwth streams for Steam while limiting the amount of data that goes over your Powerline sine that apparently is your most stable connection
Then I don't understand the high ping I get in relation with the download speed, I get how some applications get which network device by Windows and having Uplay downloading stuff with a good ping in TeamSpeak confirms that when Steam can only use one device, it's not the PowerLAN connection.
However, do you know any (free) software to control network devices per application?
Also all the things you're using have lots of external factors thta impact performance. Powerline can be great up until someone upstairs turns on a television which can saturate the line. Wifi can be fine until someone turns on a microwave which kills the spectrum. Also remember your download speed is also capped by your upload bandwidth as well, which then impacts your latency/ping.
Netlimiter and netbalancer are programs that can limit bandwidth on a per-application basis. But not those programs do not fix environmental factors thta are the ones you are having with wifi and powerline.
I know, but I can tell for my setup that the more bandwidth is used, the more the ping rises, that is especially for the PowerLAN connection.
Besides I am sure that the ping was dependant on the Steam download, because whenever I paused it my ping went back to normal and it went back to 300ms when I resumed it.
I used NetBalancer before (sadly it's not free, I used the trial), I am unaware that it can control the network devices each application uses... I used it to see the bandwidth usage per application and limit it.
if your inenter connection is full and a download would normally produce that, then your ping goes up.
steam has an own limiter in its settings.
It would be really sad if our VDSL with 100 Mbits/s would be the limit haha. I wired my laptop up to the router with a long ethernet cable and got 95 Mbits/s in download, so I can definitely tell that our router or isp is not the limit ^^
And I didn't enable the bandwidth limitation in Steam
I would recommend trying to set a cap on how much bandwidth both programs (Steam and TeamViewer) can use per second, see if that fixes it.
Another option is to use a series of good networking wire, like ethenet, to connect your PC to the router. It would probably be less painful and cheaper than rewiring the house.
Hope you find an acceptable answer
You missunderstood my concern a little.
I am well aware that using the bandwidth increases my ping, besides I'm not allowed to have a normal ethernet wire laying around the whole house.
Why I posted this thread (and that's why I didn't post it under the Help and Tips forum, but it got moved here) is because I would like to know if Steam can use multiple network adapters simultaneously, because if that is the case I could use the potential that my laptop has more. As I wrote in the original post, I do have 3 different network devices available. If Steam is able to have them work together and so achieve a larger bandwidth, I would really like to make use of that.
What you want is a virtual network adapter which driver/software balances its load over the two real network adapters. It's all quite advanced network stuff.
What you need is a decent WiFi connector and/or maybe rig up a directional antenna, which can be as simple as a pringles can[www.makeuseof.com]. Or find a way to lay the cable that parents/spouse can sign off on.
Ok, thanks for clarifying.
I can't complain about my internet speed though, so I won't start experimenting... I just wanted to know if Steam natively supported anything in that manner, which you answered.