Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
Content servers can get congestion at any time.
Servers that are even FURTHER away from you may have less congestion and be better.
https://support.steampowered.com/kb_article.php?&ref=9498-WPDF-3220
Note that there's a clear discrepancy between MB/s and Mb/s.
There are many things that screw up downloads on Steam (on your end).
AV software and notorious for doing this.
In this last post you give completely different information.
You may know the difference but your post leaves me beliving you don't or are just confusing the information you have provided. You mix your descriptions of speeds in your intial post. 1GB then say Blizzard and Origin get 100mb/s.
1GB = 8000mb
So Blizzard and Origin are giving you 100mb/s which is just over 1% of what your ISP gives you and if Steam is half that that is approx 0.5% of what your ISP plan is.
https://imgur.com/gMAoRQv
https://imgur.com/MS5PzgH
bit
byte
as a general conduct:
you use bit for measuring transmission speed
you use byte for measuring data sizes
the incompetence of the average user drove ui designers to display transmission speeds in bytes, which to me since 20 years, makes no sense at all. i know what i pay my isp for. it is dumbfoundedly easier to see how much a transmission saturates my connection if it was displayed in bits but the average peasant doesn't seem to think that way. so you see bytes everywhere.
blizzard uses byte as well as steam does (as the default setting). blizzard just has a completely different method of downloading. Steams method has advantages in terms of size, blizzards has advatanges in terms of speed.
with a gbit connection you have a luxury problem .... it is in cases of downloading to a normal physical hdd no longer the bottleneck of your download. your hdd is and in case of Steam also your cpu can be a bottleneck for the download because the decompression and filechecks Steam does are heavily cpu-sided. blizzard doesn't do that.
so check for these bottlenecks and with a high bandwidth connection and normal day behavior, the "correct" download region on Steam is never in your own country.
I'm downloading to a Toshiba Q300 SSD and my CPU is a i7-4770k.
Agreed. I was in a bad mood when I replied as well as making that post. I should have taken the time to look up the correct terminology, then this misunderstanding wouldn't have happened.
It's not about the waiting time, it's getting the most out of the connection I pay for. Which I do when I compare it to other game clients. I've reached those speeds in other places I've lived.