Floymin 14 MAR 2018 a las 1:08 p. m.
Question about Vive D-pads
If there are D-pads on both controllers that are presumably interchangable between movement and menus, why have so many VR games not utilized that feature to allow movement?
Última edición por Floymin; 14 MAR 2018 a las 1:09 p. m.
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cSg|mc-Hotsauce 14 MAR 2018 a las 1:09 p. m. 
Ask the devs of those games.

:qr:
cinedine 14 MAR 2018 a las 1:46 p. m. 
Because movement in VR sucks badly. Most games that move you around have you seated in some kind of way. If you just stand/sit there and everything around you is suggesting thatyou actually move, you get cognitive dissonance resulting in motion sickness.
Floymin 14 MAR 2018 a las 2:20 p. m. 
Publicado originalmente por cinedine:
Because movement in VR sucks badly. Most games that move you around have you seated in some kind of way. If you just stand/sit there and everything around you is suggesting thatyou actually move, you get cognitive dissonance resulting in motion sickness.
So, if you use the Vive D-pad like a regular controller while you are standing - as if you intend to move - your brain gets confused even if you are already familiar with the paradox from playing similar games seated?
cinedine 14 MAR 2018 a las 2:29 p. m. 
Publicado originalmente por Floymin:
Publicado originalmente por cinedine:
Because movement in VR sucks badly. Most games that move you around have you seated in some kind of way. If you just stand/sit there and everything around you is suggesting thatyou actually move, you get cognitive dissonance resulting in motion sickness.
So, if you use the Vive D-pad like a regular controller while you are standing - as if you intend to move - your brain gets confused even if you are already familiar with the paradox from playing similar games seated?

Depends on the person, of course. But generally, yes. VR is worse than non-VR games as you do not see the static "frame" of the TV/monitor and its surroundings but only the moving images.
If you take games/experiences like the rollercoaster demo for Occulus or a driving game, you still have static elements in your view which help to counter that impression.
Floymin 14 MAR 2018 a las 3:58 p. m. 
So... as final clarification:
The only way for someone to play a moving VR game without encountering nausia from cognitive dissonance is to *literally* play on rails?
Última edición por Floymin; 14 MAR 2018 a las 4:07 p. m.
Black Blade 14 MAR 2018 a las 4:03 p. m. 
Publicado originalmente por Floymin:
So... as final clarification:
The only way for someone to play a moving VR game without encountering nausia from cognitive dissonance is to *literally* play on rails?
No, there are few games that allow you to move, its up to the user what is good and what is bad for them
I played PavaloVR, Onword, and a group of more games that move you with the pads, and never did not really have that issue
Even more when played games like Echo Arena or Skyfront where you fly in no gravity and move pretty fast, did not feel sick in any of them yet
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Publicado el: 14 MAR 2018 a las 1:08 p. m.
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