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You do not have to google beforehand … You just won't be allowed to gift at the time of purchase.
That means that they know what countries are within each others tolerances and the way currency is you're not going to have wild fluctuations.
There totally is a list. Because steam knows who can send gifts to who. It doesn't work like if Canada was 91 cents of a USD one day I can send gifts... and then it drops for two days and suddenly i can't send gifts over the weekend.
Steam will wait until currencies either vary far enough or get close enough... and then flip a switch allowing gifting between those regions.
SO TELL ME WHAT SWITCHES ARE FLIPPED.
The whole point of this is that if this is supposed to making gifting easier and a better experience... waiting until the actual moment of purchase to say "oh sorry you can't do that too bad." Is ridiculous. especially When you just have to do what dev do for certain games.
JUST ME GIVE A LIST OF TWO LETTERS THAT ARE IN MY TINY FROZEN CIRCLE OF HELL WITH NO GIFTING TO THE REST OF THE WORLD.
ie. AE, BO, JS, TS, RUE, WO ♥♥♥♥ YOU.
honestly it's not hard. The way it is now is like asking someone to walk up to the counter in a shop with their friend try to buy them something... and then have the shop say your card is declined. Which is literally the worst plan ever for retail. People do not like being told their money is no good. like at all.
There's no list because they're either very bad at understanding customers... or they don't want to make it obvious that the new rules are about more money... not making gifting easier because if there was a list. I would probably see that Canada can send gifts to NO ONE. Much like places like Japan or Latin America. I don't think any currency is close to either.
the publishers/developer/owners of the products on Steam set the prices for each available currency manually.
there is no list, because such a list is not possible. it is completely dependent on every single product on Steam.
The list exists. Right now it's just being used for Valve's internal rule allowances.
That the devs set currency prices shouldn't really matter. They still enter a bunch of values in that determine whether two regions can share. So show us.
In fact... it raises an even more important question. Why the hell are devs setting different prices for different regions. Because ♥♥♥♥ australia? what they all got together and were like '♥♥♥♥ AUSTRALIA!!!' Because my australian friends will sometimes tell me what they paid for the same game but in OZ BUCKS and when i do the conversion into Canadian it's almost tragic how boned they get.
putting a list on every store page of which countries you can/can't gift to would be too confusing and also too dynamic, currency conversion fluctuate every day. one day you can gift something, the other you can't. that would indulge way too much negative feedback.
because that is how Steam operates since the beginning. the content owner sets the prices for his products.
It's not really a minority issue when Canada can't send stuff to the states. That would be a major issue. Do you have any idea how much cross over there is? OR between Canada and OZ? Trust me it's not a minority issue. In fact i would say a decent portion of my gamer friends who i actually do know in person... i would say most of them have never met their longest or best gaming friends. That's how it works. You end up on some russian server and make friends with a russian dude and then he becomes your guild master and questing and blah blah blah and now you've been slaying with him for ten years. IF anything the gaming community is the most cross cultural community of any online group.
So not a minor issue.
Dude forget about confusing. It's a list of letters under the item in your cart. That's all. Almost every major game retailer has it when a game is region locked. Well steam invented a new thing called gift locking. So tell me what it affects.
too dynamic? Look even if the devs are constantly updating every currency amount they want... They still have to tell the system. Even if they do it every day. There is still a new list that is generated so steam can say NO.
show me.
If it was too dynamic and hard to keep track of... how do they know? They wouldn't
Oh so because dev have been allowed to from the beginning that's the way it is?
Sounds like lots of other stupid rules that are no longer rules because they were stupid.
I understand what you mean... But this is a billion dollar company. Designed by the man who practically invented PC gaming and is responsible for a good portion of Windows and is working on making Linux a truly viable gaming platform.
There is no such thing as too hard or complicated. ♥♥♥♥ Steam invented an entire economy around imaginary playing cards and keys that open imaginary crates and give you pretty coloured imaginary guns. I'm pretty sure they can figure out an auto updating list of letters that gets set when the dev set price.
The system has the information. Share it. Or standardize it so it doesn't need to be shared.