Last Jackdaw 2024 年 9 月 17 日 上午 8:22
For real: WTH happened to Unreal Engine?
Why does every Unreal Engine run like ass these days?

Its it just nostalgia, or memory fog, but I don't remember Unreal 3 Games having traversal stutter everywhere ( I do recall texture streaming issues though)?

Did Epic fire all the competent engineers because they were too expensive and offshore the work to Laos?
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目前顯示第 1-15 則留言,共 21
cSg|mc-Hotsauce 2024 年 9 月 17 日 上午 8:26 
New indie devs aren't going to make a perfect game every time.

:nkCool:
ChubbiChibbai 2024 年 9 月 17 日 上午 8:53 
Unreal Engine is fantastic.
It's just that it is incredibly demanding and people's PC's are generally not that good or as good as they think they are combined with developers not knowing how to actually optimise the engine output.

UE5 is so ridiculously accessible combined with integrated marketplaces for assets, blueprints, materials, that anyone could make a decent looking 'tech demo' of a game in a week if they got their head down and focused. It's really stupidly easy.

And then people get hyped on social media. The bar is so low.
Resource wise everyone and their dog claims they know how to use UE these days becuase they watched a youtube tutorial. So companies can hire cheap artists to hack something together or buy a poorly optimised asset from a marketplace.

So what we now have is the ability for people who really aren't actual developers who are able to churn out some impressive visuals but have zero idea of game design and optimisation.

So the issue is not Unreal Engine. The issue is that it's now so accessible that anyone can churn out a quick polished looking game with minimal effort.
V3LTA 2024 年 9 月 17 日 上午 9:04 
why if feels like there is nothing exciting?

The Effect of Having Too Much Choice / Choice overload can cause us to delay decision-making, considering the many options available is taxing on our cognitive systems. Having more options also leads to decreased satisfaction, lower confidence in our choices, and a higher chance that we will regret our decisions.

why you want to go back to the old games all the time?

The Nostalgia Effect is a cognitive bias where people tend to recall the past more fondly that the present, often remembering things better than they actually were.

research suggests people often get nostalgic when they're feeling negative emotions or when they're lonely. It's sort of like going to your happy place! Nostalgia reconnects you to who you are, and that feels like returning somewhere safe.
最後修改者:V3LTA; 2024 年 9 月 17 日 上午 9:06
ShelLuser 2024 年 9 月 17 日 上午 9:21 
Currently playing Satisfactory... no issues what so ever. I doubt it's the engine but rather the way it's being used.
Schrobes 2024 年 9 月 17 日 上午 11:19 
引用自 ChubbiChibbai
Unreal Engine is fantastic.
It's just that it is incredibly demanding and people's PC's are generally not that good or as good as they think they are combined with developers not knowing how to actually optimise the engine output.

UE5 is so ridiculously accessible combined with integrated marketplaces for assets, blueprints, materials, that anyone could make a decent looking 'tech demo' of a game in a week if they got their head down and focused. It's really stupidly easy.

And then people get hyped on social media. The bar is so low.
Resource wise everyone and their dog claims they know how to use UE these days becuase they watched a youtube tutorial. So companies can hire cheap artists to hack something together or buy a poorly optimised asset from a marketplace.

So what we now have is the ability for people who really aren't actual developers who are able to churn out some impressive visuals but have zero idea of game design and optimisation.

So the issue is not Unreal Engine. The issue is that it's now so accessible that anyone can churn out a quick polished looking game with minimal effort.

This sounds like a recipe for disaster in the same vain as accessibility to gaming has turned the market into utter POO!
Mad Scientist 2024 年 9 月 17 日 上午 11:23 
If that's the one with the sub process named something like "winshipping" i find giving that admin access tends to stabilize unstable games. Shouldn't need to do that, but its a fix. Else, contact the developer in regard to any issues.

Edited for typo.
最後修改者:Mad Scientist; 2024 年 9 月 17 日 下午 8:11
Mr Keefy 2024 年 9 月 17 日 下午 12:29 
i remember issues with 16:10 resolutions not scaling properly with unreal engine 3. It just added letterboxing or zoomed in cutting off too much detail top and bottom of image.
Unrreal tournament 3 and bullet storm to name a couple.
最後修改者:Mr Keefy; 2024 年 9 月 17 日 下午 12:31
ꉔꏂ꒐꒒ꇙ 2024 年 9 月 17 日 下午 12:53 
引用自 Last Jackdaw
Why does every Unreal Engine run like ass these days?

Unreal Engine 5.

Edit: Be on the look out for games that offer a Beta Branch for the UE4 etc versions, if the game has it.
最後修改者:ꉔꏂ꒐꒒ꇙ; 2024 年 9 月 17 日 下午 12:54
Tito Shivan 2024 年 9 月 17 日 下午 1:02 
The same V8 will not perform the same in a car with round wheels and one with square ones.
A tool is just a tool.
Chalupacabaras 2024 年 9 月 17 日 下午 6:06 
I haven't had any issues with Gal*Gun 2, and that's an old UE game. Still superior on all counts compared to Unity.
crunchyfrog 2024 年 9 月 17 日 下午 7:47 
Don't blame the engine for the problems.

The fact is that Unreal has gotten ever more complex so of course, the chances of games not being correctly optimized or being resource hogs goes up.

If you have a lacking PC or the devs haven't optimized their game in some way and it hits a resource on your PC hard, then you'll see issues.

As Tito points out, you can't bung a race tuned V8 in a modest family car and expect the transmission or the suspension and brakes to hold up. Nor can you bung a V8 in a car and tune some areas (like the ports, EMS, etc) and leave stuff like the timing alone and expect it to run correctly.
Chalupacabaras 2024 年 9 月 17 日 下午 8:08 
引用自 crunchyfrog
Don't blame the engine for the problems.

The fact is that Unreal has gotten ever more complex so of course, the chances of games not being correctly optimized or being resource hogs goes up.

If you have a lacking PC or the devs haven't optimized their game in some way and it hits a resource on your PC hard, then you'll see issues.

As Tito points out, you can't bung a race tuned V8 in a modest family car and expect the transmission or the suspension and brakes to hold up. Nor can you bung a V8 in a car and tune some areas (like the ports, EMS, etc) and leave stuff like the timing alone and expect it to run correctly.

With the right gearhead, you can drop a Lambo engine into a VW Beetle and nobody would know until you smoked them in a street race.
crunchyfrog 2024 年 9 月 17 日 下午 8:25 
引用自 Chalupacabaras
引用自 crunchyfrog
Don't blame the engine for the problems.

The fact is that Unreal has gotten ever more complex so of course, the chances of games not being correctly optimized or being resource hogs goes up.

If you have a lacking PC or the devs haven't optimized their game in some way and it hits a resource on your PC hard, then you'll see issues.

As Tito points out, you can't bung a race tuned V8 in a modest family car and expect the transmission or the suspension and brakes to hold up. Nor can you bung a V8 in a car and tune some areas (like the ports, EMS, etc) and leave stuff like the timing alone and expect it to run correctly.

With the right gearhead, you can drop a Lambo engine into a VW Beetle and nobody would know until you smoked them in a street race.

Or tried to stop, or tried to do it more than a few times.

Or tried to keep the frame straight.

Sorry but you're utterly missing the point if you think you can do that repeatedly. Metallurgy don't work like that.
Chalupacabaras 2024 年 9 月 17 日 下午 8:39 
引用自 crunchyfrog
引用自 Chalupacabaras

With the right gearhead, you can drop a Lambo engine into a VW Beetle and nobody would know until you smoked them in a street race.

Or tried to stop, or tried to do it more than a few times.

Or tried to keep the frame straight.

Sorry but you're utterly missing the point if you think you can do that repeatedly. Metallurgy don't work like that.

Never underestimate the power of German engineering when it comes to automobiles, these are the same people who created the Autobahn for fun.

But yes, it is in fact possible. If you can drop a Lambo into a Beetle, then you already know how to hook everything up correctly and which upgraded parts you'll need to keep it in one piece. It's also the quickest way to get blacklisted from the street racing for cheating.
最後修改者:Chalupacabaras; 2024 年 9 月 17 日 下午 8:41
ꉔꏂ꒐꒒ꇙ 2024 年 9 月 18 日 上午 12:36 
引用自 Chalupacabaras
It's also the quickest way to get blacklisted from the street racing for cheating.

Speaking from experience? don't cheat (whoever it is/was) cheating = you already lost.
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