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回報翻譯問題
It's just that it is incredibly demanding and people's PC's are generally not that good or as good as they think they are combined with developers not knowing how to actually optimise the engine output.
UE5 is so ridiculously accessible combined with integrated marketplaces for assets, blueprints, materials, that anyone could make a decent looking 'tech demo' of a game in a week if they got their head down and focused. It's really stupidly easy.
And then people get hyped on social media. The bar is so low.
Resource wise everyone and their dog claims they know how to use UE these days becuase they watched a youtube tutorial. So companies can hire cheap artists to hack something together or buy a poorly optimised asset from a marketplace.
So what we now have is the ability for people who really aren't actual developers who are able to churn out some impressive visuals but have zero idea of game design and optimisation.
So the issue is not Unreal Engine. The issue is that it's now so accessible that anyone can churn out a quick polished looking game with minimal effort.
The Effect of Having Too Much Choice / Choice overload can cause us to delay decision-making, considering the many options available is taxing on our cognitive systems. Having more options also leads to decreased satisfaction, lower confidence in our choices, and a higher chance that we will regret our decisions.
why you want to go back to the old games all the time?
The Nostalgia Effect is a cognitive bias where people tend to recall the past more fondly that the present, often remembering things better than they actually were.
research suggests people often get nostalgic when they're feeling negative emotions or when they're lonely. It's sort of like going to your happy place! Nostalgia reconnects you to who you are, and that feels like returning somewhere safe.
This sounds like a recipe for disaster in the same vain as accessibility to gaming has turned the market into utter POO!
Edited for typo.
Unrreal tournament 3 and bullet storm to name a couple.
Unreal Engine 5.
Edit: Be on the look out for games that offer a Beta Branch for the UE4 etc versions, if the game has it.
A tool is just a tool.
The fact is that Unreal has gotten ever more complex so of course, the chances of games not being correctly optimized or being resource hogs goes up.
If you have a lacking PC or the devs haven't optimized their game in some way and it hits a resource on your PC hard, then you'll see issues.
As Tito points out, you can't bung a race tuned V8 in a modest family car and expect the transmission or the suspension and brakes to hold up. Nor can you bung a V8 in a car and tune some areas (like the ports, EMS, etc) and leave stuff like the timing alone and expect it to run correctly.
With the right gearhead, you can drop a Lambo engine into a VW Beetle and nobody would know until you smoked them in a street race.
Or tried to stop, or tried to do it more than a few times.
Or tried to keep the frame straight.
Sorry but you're utterly missing the point if you think you can do that repeatedly. Metallurgy don't work like that.
Never underestimate the power of German engineering when it comes to automobiles, these are the same people who created the Autobahn for fun.
But yes, it is in fact possible. If you can drop a Lambo into a Beetle, then you already know how to hook everything up correctly and which upgraded parts you'll need to keep it in one piece. It's also the quickest way to get blacklisted from the street racing for cheating.
Speaking from experience? don't cheat (whoever it is/was) cheating = you already lost.