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I'm not sure how you got it to behave in a way that isn't allowed, but it looks like they patched it.
If you ever did that then it was a bug, the only way to do so is if one person plays steam in offline mode. So if you had some random bug that let you both play online at the same time, then its now fixed and no way to do so anymore.
It does not work like that for some pretty obvious reasons.
So no, there is no way to work this.
Kindly read the post again, there's games that don't rely on Steam auth and networking for multiplayer.
PLease DO read the OP again, especaially this part.
"Btw we were playing MULTIPLAYER in the same world on different accounts. So is there anyway to mimic what I did?"
It's a compromise, anything more lenient can be widely abused, anything more strict isn't useful.
Steam automatically assigns the game copy of the first library you add as Family Share.
Does not matter if another account has the game too, you only will have that first copy registered for your Family Share use.
So THAT user need to be offline for you to play.
There is some way to reassign the order from which accounts you receive Family Share games, but i cant really remember how, sorry.
Just search the forums, the topic comes up pretty frequently.
The system picks the library that is shared and that leads to headaches.
https://support.steampowered.com/kb_article.php?ref=3784-QLBM-5731#gamevslibrary
Only other way around it is SFS Select...
https://www.unix-ag.uni-kl.de/~t_schmid/sfs-select/
https://steamcommunity.com/groups/familysharing/discussions/1/3068621701744549116/
You should all use it when multiple people are using sharing for multiple accounts and own the same game that is being shared on multiple accounts.