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回報翻譯問題
If your product makes more than 1000$ yes, do you wanna take a wild guess on how many games reach that? realistically speaking?
All of them.
As long as it has a price tag.
It is after all a matter of when, not if.
Also I think it still is a direct payment to charity.
ok, you're just trolling now.
How do u even start it?
Some games make that in a day. SOme games make that in a week. Some games hit that in a hear. Some may take 10 years to hit that number, but it will eventually get there.
How quickly it gets there will depend on the quality and to be frank, how interesting your game is and how much work you put into promoting it it and getting the word out.
if your direct impact marketing is not just your friends list ... every game.
Wow you truly managed to not understand anything, good job, i'll make it simple for you :
80% of curator groups are key collectors and resellers, resellers are kinda dead as they send you emails now to ask for keys THROUGH emails, usually trying to scam you into believing they have an active youtube channel and twitch, which is not. That leaves with 20 % legit reviewers.
Now you tell me how a system that is SUPPOSED to connect developers and curators is working properly like that, i don't know, i think you guys have no clue what you're talking about.
I do understand i can email people and stuff, but if i have to send emails to connect with curators then what the actual crap does the curator connect stands for? Absolutely nothing.
do you have any actual data? because they surveys done up until now paint a totally different picture, so i tend to believe people with data rather than your biased opinion based upon what exactly? just for the sake of arguing? almost the vast majority of videogames released DO NOT make money, not even in the slightest, google is your friend, look it up.
That will fix the issue with key collectors, and you have a way to know wheter someone is interested or not.
You are not obligated to get the key but if you claim a key for free you've got to do something about it.
If you do not have the time or do not want to review a game you can simply not claim the keys.
I work in advertising.
Your strategy failed simply because "your expectation" of others selling your product on your behalf fell flat. They do not owe you nor are they obligated to promote your game.
Expectation leads to disappointment and disappointment leads to blaming others for your failure.
are we talking about my strategy or curator connect ? cause i can agree with you about my marketing strategy, but curator connect is the point of the thread