Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the thing is you should never just randomly sent curator copies, you should approach the curator by their work.
the backend on the partner site is useless, it is beyond words how bad valve made that.
so reach out first to the curators you think has good exposure and actually matches the type of game you are trying to have them review.
if you are making 2d platformer and you are sending curator copies to a curator that seemingly only curates fps games.. you are kind of asking for a bad review or no review at all.
let me remind you, we are only able to send out 100 copies, i believe. i haven't really looked at the limit as of late but i recall it being that.
so do use your curator copies wisely and do your homework before sending out copies. always and i repeat always have some sort of contact with the curator before sending the copy and keep them on a leash.
Totally makes sense, it's a lot of hard work filtering curators, especially if you don't know them or their group. But it seems the only possible way to make a broken system work.
But there is so much fluff using curator connect, i sort them by the 3 tags we're given to search and match them with my games but jeez it's a lot of dubious curators, how can i spot the good one from the bad one?
otherwise it is an open secret for what it is really used:
https://www.youtube.com/watch?v=ZSx3ez70Rlg
it is also used for other more shady crap but that is not for elaboration. i recommend my devs to directly work with content-related streamers instead. that is mostly equally disappointing but a positive interactions will have way more impact than a few reviews on Steam itself.
I was an indie devloper on Unity a few years. Trying to make a game by yourself with a job that isnt a garbage game is standard considered impossible. Its a rough world. If you want to do that I think you need to spend a few more years and pump it out like you are training for the olympics or nobody will ever care about it. Just being real. Its usually something rich guys with a team do.
The thing tio remember is. The competition is fierce so you have to know the audience you're targetting. I'm talking precision targetting.
That is true, but the audience you're targeting will not know about your game or let alone pay for it if there are no reviews or the game is well known.
I mean look at vampire survivors, a game you can develop in less than a week, all it took to take off was a big youtuber making a video about it and all the streamers following along for the views.
Being succesful in any endeavor requires a huge amount of luck, most people talk about hard work, but that's just motivational speaker's mumbo jumbo.
I see a lot of skilled people being left in the dark, nobody knows about them.
So if curator doesn't work well then valve should make some effort in improving it, why do i even bother paying 100$ if the service you offer is just being listed in an over crowded marketplace.
i only subscribe to the free game curator...
i only get bugged/harassed when there is a free game...
consumer fatigue is a thing... which is sort of like giving people a mental illness...
Of course this is why it is necessary to have a very clear definition of your target audience.
Age, Sex, Gender, Geopolitical location, hobbies, etc.
I mean look at vampire survivors, a game you can develop in less than a week, all it took to take off was a big youtuber making a video about it and all the streamers following along for the views.
Luck is what people say to dismiss the hard work and dilligence of others.
And what are they doing to make themselves known?
Look here's the thing. You're not going to wake up one day to instant stardom. No. That will happen but thats rare. What you wuill find is many studios basically finding their audience, and steadily working to grow that audience. There's no Press X for success. It takes long, grinding work.
It works as well as it can already. The thing is, have you given the curator a reason to talk about the game?, Have you given them a reason to think twice about it? As opposed to the other games out there.
Nah bruh, i disagree, too much stuff to reply to and it would be pointless, especially if you tell me that the curator system actually works as well as it can, then i don't think we have much ground for understanding each other.
I can't do more other than write what the game is about and it's main features, since i already target them with the appropriate tags i assume it's down their alley, there are three trailers of my last game in the store page. Other than that i cannot do anything else, and i've already eliminated the obvious cases of key collectors.
but again never actually send someone a copy without have some sort of discord with them about when it is going to be reviewed. if their answer is well you can send it now and we will review it in a week or 2 then your reply should be i'll wait a week or 2 and reach out to you again.
then you want to know whether there will be a full review linked to curator review, youtube vid (gameplay) commentary or no commentary either one is fine.
like i said the backend of the partner site is broken beyond comprehension. this is why you don't actually use the search feature backend. just browse for the same tags on the public curator page or find a game on steam that you find fits your genre then look at the curators that has reviewed those games and then from there see how they review it.
i would auto exclude anyone that just writes the 200 character curator review.
1. would be youtube vid + written review.
2. youtube vid
3. written review.
then you can look at their twitter stats if they have that or maybe even facebook.
it is a lot of work but then again marketing is not easy it is half the work of a game and time has to be put into it.
also i would probably not look at anyone curator above 10000 followers and even less at 15000 followers. you might want to look at the ones with around 5000 - 7500 followers. it shouldn't be less than 2500 unless your game is very niched.
Well then your game was simply not worth their time. Aim for lower tier curators, or as said. Woprk to reach out to your audience...Facebook and Twitter are a thing. So is Twitch. Maybe do some lets plays on your youtube channel.
Better yet, Please define the target audience for your game.
Dude. You are literally one sardine in a school. You need to work your ass off to stand out. Look at all the successful inies and you'll find that they had to grind and press the flesh to get awareness.