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https://www.youtube.com /watch?v=cP UToCNq-iA
Lol! Filter issues.
TotalBiscuit, The Cynical Brit
Devs Speak Out on Steam Refunds
If you wish to search for it on your own.
The circumstances weren't that extreme. You basically just had to show that the game could not be played on your system through no forseeable fault of your own or show that the devs had mileading information on the store page. Improper specs, etc.
1. The rate of refunds is a meaningless number in and of itself. Completely and totally meaningless. You would think that those people clamoring about the "alarming" returns would release their monthly NET figures to prove their points. But, since they haven't, it can only be safely assumed that their GROSS sales probably increased while their NET sales did not slide as much as they're claiming they have. And ALL games' net sales decline over time. Some more slowly than others, but they do all decline. That also needs to be factored in.
2. Consumers who had no recourse before Steam Refunds now have recourse. If a game is just plain crappy (do you wonder how many returned Arkham?), the buyer can return it. If it's riddled with bugs, same thing. For any reason, no questions asked. As long as they adhere to the parameters. Okay. So? So the devs want to know WHY? Are you so totally full of it that you can't and don't read what people are saying about your game? In reviews, in forums, and so on. You don't need to know why Johnny Gamer didn't want to keep Super Ultra Moneygrabber IV: 40 Minutes With No Replay. Even if you're producing a decent product, you don't need to know. Why? Because the game wasn't for that user. Period. You're not going to tailor your next game to appease the discontent of every Johnny Gamer, are you? Who's kidding who? Make your game. If it's good, it will sell. If it's not, it won't.
3. Returns, and devs being slapped in the face with the discontent of the marketplace as a result, can only do one thing long-term. Provide incentive to developers to make a game that people don't want to return. And that's a good thing, isn't it?
4. As far as I know, you can buy a pair of Levis in any store and return it to the store as long as you haven't worn them around town. As far as I can tell, Levis is in no danger of folding. Because the market wants their product and the lone dissatisfied individual is inconsequential to their success.
In short, devs need to stop wondering why people are returning their games and start realizing that their game isn't as good as they thought it was.
I got like 18.
Had I known that 20 was the magic number, I never would've returned that two-dollar game.
Seeing as they wouldn't ban an account for too many refund request, I would have to say that isn't true. At the most they would remove or limit his/her ability to refund games.
I suggest not spreading false information like that in the future.