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This is why I cringe whenever anyone mentions the word ethics.
- You are getting roms. But those roms are still proprietar.
- Secondly, the Genesis Mini is a thing. So SEGA is actually still selling home consokle versions of these games.
- Thirdly. Carts have in them ttheir own proprietary tecch that must be licensed. This is why there was a rather large dust up between Tengen and Nintendo, which Tengen lost.
- There's also the actual dev software which is also proprietary and licensed, which again has to come from SEGA
That's how they were set up by SEGA. Because some people don't give a damned about Golden Axe 3....
Now the cart issue was less of a deal here because SEGA have always been rather open about that. GHeck they had official sega branded flash carts at one point.
The point is, that as said this is not a STeam question but a SEGA question. best brought up on SEGA's own forums. Also the idea of doingthis for systems other than Genesis falls flat real fast once you realize most of the others are kinda very tight fisted about such things. Nintendo especially.
OP is looking to play on a Sega Genesis, not a Genesis Mini.
If Sega releases a way to let people play Steam-bought Sega games on the Genesis Mini, then you'd have a point. Have they done so?
There have been multiple Sega Genesis games released since 2000, including Tanglewood and Pier Solar; how did they do it?
This actually supports the notion that Sega is on board with it, rather than Steam.
You just pointed out why the more likely scenario is how Sega is okay with it but Steam might not be.
You may find more market there
Did you want to make it for yourself or for profit?
The thing is, your audience is going to be quite small to start with.
- People who have Still working GEnesis consoles (with necessary paraphanalia)
- People who actually have an interest in homebrew genesis games
- People willing to spend money on one of those homebrews as opposed to a similarly priced modern game.
That's what you call a niche market. And while there has been a retro revival the thing about itis, those are working because they are using modern tools and design assets to create games with the design aesthetics and philosophy of the retro titles.
So the question is. DO you think you'd be able to produce the games that would make your limited audience wnat to spend the money required to make your endeavour viable. There's a reaosn the majoprity of hoembrew games are dones as 'for fun' , 'for knowledge' or similar style of project but seldom for profit.
https://en.wikipedia.org/wiki/Sega_v._Accolade