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It can't be a ripoff if the consumer and potential buyer is made aware of this fact prior to purchase. That you are speaking of it means that the devs are being open and honest. The opposiote of ripping off.
Actually no. It's very much legal and above the board. As long as the buyer is clearly informed about it before hand,. WHat is sold needn't have any permanence. I mean You buy flowers from florists and they're wilted and dead in 2 days tops.
BEcause, again, innovation, It's how a medium grows. Trying new things is how we got from pacman to where we are now. Not everything will work well but even failures create new data and sometime sunexpected data.
Depending on how the terms of the sales contract and product description are stated, there is nothing illegal.. AGain so long as the customer reasonably aware before purchase.. it is perfectly legal.
Those that understand the phrase 'business model' and the meaning of the word rippoff' would probably not see things yourway I'm afraid,,
Hmm, so a game that basically mirrors life. That could actually make for someinteresting game play. Such a high risk would mean that much like real life finding someone you can trust and work with would be essential to survival. That could make for a very interesting gaming community. It would also mean a genuine sense of loss when one of your friends dies.
Hmmm.. this game could work out quite well actually.
If you knew that was a possibilioty before buying.. the question would be come.. why did you buy the game if you did not like that idea? Suffice it to say. Only those who find it intruiging or the concept playing to their tastes will buy it. Niche gaming is a thing. and I can foresee such a niche being oddly profitable
Opinion. You need to stop worrying about games you don't like and have no intention of buying and focusing on the games you do like..
I mean that's how they work. You plunk your tokens in and you get to play until you die and you can't play again until you put in another token.,
http://store.steampowered.com/app/290490/
IMPORTANT!
This multiplayer game comes with a population and an ending to the game, after which the game will never be playable again. Please read the 'population' part in the description part down below or go to our FAQ to get a better understanding.
Might want to look up your definitions
Various other games have toyed with the concept
http://www.pocketgamer.co.uk/r/iPhone/One+Single+Life/news.asp?c=29159
http://www.polygon.com/2014/4/15/5618060/upsilon-circuit-robotloveskitty-pax-east-2014
Feel free to point out what part is 'fraud' when they tell you from the outset how it works. This woudl be like complaining about eating a bag of Ranch flavored chips because you hate ranch flavor, despite the fact that the package has RANCH FLAVOR plastered all over it.
How do these devs expect to get any stable playerbase at all?
Stuff about legality
And about it being illegal: By german legislation (for example), no contract is above the law. That means, if someone has obtained something through a lawful transaction, such as a purchase (purchased, not rented or leased), it is OWNED by him, if it is not specified in any other way (which is not the case for games bought through Steam). You don't rent a copy of a game you've bought on Steam, you own it.
By revoking access to the game after the purchase was made with the mere excuse "that's how the game works", whether it was stated before the purchase or not, is against these regulations.
To be a legally distributed product, the developers would have to state, that the game is only rented, and not bought. A purchase is the transfer of the ownership.
Also, how do you buy food? Or have you perfected an imperishable soylent?
Incorrect. If you knowingly purchased a game, that you were told up front you would lose access to if your character died, you have nothing to complain about, even in Germany.
There would only be fraud if you were not told this before the purchase. Seeing as the developer is quite upfront with the intentions of the game, there would be no court that would rule against them. They would all say that the user knew what would happen if their character died in the game.
As they are up front about it and you do not like it, then you can choose not to purchase it.
Otherwise it would be like buying cheese then claiming fraud when the cheese molded and spoiled. You knew it would happen if you didn't eat it before then, yet decided to keep waiting.
Its not as simple in this case to define what was informed about.
You can yet go into the game
Also for a few points what abut a Server based MMO game? is it not legal to sell as in some point the server will go down?
I think you may want to try to understand the rule better
On any case these is likely part of the way that devs are trying to over come the death of multiplayer only games
One of the problems today with multiplayer only games, is that with the speed games come out now days, you have many users that move form one game to the next, leaving Multiplayer only games dead in the dust behind with only a few people keeping to play it...
These way the death of it is known, and adds a new challenge, it may also keep the users around to see the end and not just jump to the next one before it happens
For example, some may wonder what is the ending of the Flock and keep playing to finding giving life for the game to as long as it last (its pretty fun)
that in no way whatsoever would come even a little close to being 'fraud'
the idea of fraud is not a bad game, its not about sociopathic game design, its about not blatant lying about features
they aren't liying, they are telling you exactly what will happen. that is not fraud