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Activision titles made it to Steam aside from 2, I think, maybe just 1. I know BO4 still isn't.
Don't forget Modern Warfare. They became a Battle.net exclusive for a while and are now back on Steam.
So basically only the ones that count. j/k
OP You can expect their duds to be moved over to steam as a desperate ply to get a playerbase.
If the game actually does well.. don't expect it to vbe on Steam
For better or worse, they are included though. Many fans of the series were happy to have it back on Steam.
I don't really care, personally, but the company has been Activision-Blizzard for a long time now. It was only a matter of time before the cancer of Activision spread to Blizzard.
The company died long ago, imho. The second they started selling mounts in WoW, I know it was going down the drain. Only took about a year from Activision purchasing Blizzard for them to start adding microtransactions.
https://www.investopedia.com/5-companies-owned-by-atvi-5093046
https://www.escapistmagazine.com/world-of-warcraft-gets-microtransaction-pets-players-freak-out/
Published in 2009.
Exclude word of warcraft? Are you sure ? Why then there is Diablo 4 that "Includes:
- Inarius Wings & Inarius Murloc Pet in Diablo® III**
- Amalgam of Rage Mount in World of Warcraft®**"
That is also ignoring the part as prior noted that alot of features that only run off of the battlenet are exclusive to that platform, for example I have a Sloth Pet on Warcraft which yes, does not seem big but the only way you have gotten it was from a promotional ingame event where they asked for 5$ for a fundraiser for cancer, thus the pet becomes locked to your Blizzard account as you paid via it.
As I said, WoW is more tangled into the Battlenet then most games, its like TF2 if other platforms wanted to have it on their platforms, its possible but it would require the total deconstruction of the Steam market place and workshop features along with the community side of stuff, and frankly most companies won't bother with it.
It wouldn't require any of that, you really have no idea what you're talking about.
The only steam integration needed is the steamworks back end for log in, once you're in game it's not a problem for any game on steam to use servers that are hosted anywhere. It's not like valve actually hosts all of the game servers.
Since a game like WoW already has its own user accounts, everything would work exactly the same. it would be no different than when SWTOR was added to steam, you still use the same account and everything and the games still hosted through the same old server setups; it just logs in through steam first.
You're inventing hoops that do not exist.
WoW wouldn't really require any work.
Manny MMOs operate on STeam and they work by vbasically having steam open ...wait for it.. their own client. So WOW on Steam would essentailly just be calling the Battle.net client and from there as needed. Really it just boils down to making sure the account data gets synced up. I.e a Steam Account being linked with a BNet account and that's a fairly small bit of RDB work.
Has nothing to do with him being wrong or me being upset, its more simply of me walking away as I am both, to exhausted to respond and likely won't respond tomorrow (work woooooo...)
Anywho, Gnight all, I'm off to sleep
Funny, when that's exactly how you act in every post. Project much?
Never said it was a fix all, you're not even understanding what I said. Steamworks is just the name of the back end connection; it doesn't "fix all" it's just what's used for making the needed log in work for Steam.
What did I say it was going to fix? Nothing. But it also doesn't change much; and that was the point. Once you layer the secondary auth to link with Steam, nothing else about the game or its servers has to change.
Steam wouldn't be hosting the servers. It wouldn't be any different from how COD or SWTOR function, they have their own servers and Steam (steamworks back end) is just another way to log into them through steam as a launcher.
Heck it can be even simpler than that and not even do a call on the game at all, how many games these days already have their own launcher? They can literally put a game on steam and have steam do nothing but launch their launcher and then nothing about the game itself is altered, at all.
You have some weird thoughts about how much steam integration is required and it's actually minimal, most of it is optional.
"fix all" ? I don't even know what you think we were talking about, Steam would just launch their launcher and steam works would notify both sides of the network that the game wants to run now, once logged in you're on the same old servers, done. You're inventing gremlins where there aren't any.
You didn't give any proper view, you just showed you misunderstood them about as much as you misunderstood me.