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In simple short words
Stolen ram = should be as minimum as possible the lower the better.
Cached ram = should use as much as it can to make the program run faster and avoid using the disk, but should never starve another application if something opened is asking ram it should stop using and don't steal. (this is what windows does with the free ram, and even the used ram alot of stuff can go to page file and leave the physical ram too.)
If you somehow imagine that you need to keep your RAM free then you're mistaken. Unused RAM is very literally wasting electricity. It is meant to be used and used constantly.
Unused RAM is used by Windows for caching. The more unused RAM you have, the more your system react quick and remember modified data and opened files.
Keeping the RAM as low as possibile has only benefits, expecially with big games.
Are you familiar with the concept of diminishing returns? Having some RAM available for cache is fine good. But more and more cache doesn't yield more and more performance and at a certain point a large enough cache would just be wasted, which is kinda of Snapjak's point: It's OK for applications to use RAM.
All these arguments spiraling into absurdities. In this specific case looks like OP has plenty of RAM where fussing over a few tens of MB is probably a little silly.
Basically, it is a horrible programming problem that could be easily rectified by putting this UI back into beta until ALL bugs and resource eating is eliminated, this includes RAM, and reinstate the old and stable UI that will not eat your RAM.
You know people have been whining about Steam resource usage, incessantly, since 2003. So no, the old UI isn't going to solve it your imaginary problem. The problem is users are a miserable unhappy lot, and that's not fixable. Not until god release the Human 1.1 patch.
the trade off is good though, Valve can now basically do whatever with it and are no longer technically limited what the old library was. the whole tag thing f.e. was close to impossible to make it usable on the old library.
the library will change ever so slightly in the upcoming future, more stuff will be added, more options will be available. things will get more optimized and so on.
The footprint increased by 200, 250 megabytes at least. And there was another increase (around 100 megabytes) caused by the previous Chat UI update. This footprint is usually hidden if GPU rendering is enabled, because CEF (che web engine of Steam) uses the more precious VRAM of the RAM.
This is the reason many users thinks Steam isn't using so much memory, or not more than before.
All RAM is precious or sacred from a certain point of view, especially if you think some program isn't worthy of using it...