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So um it helps if you don't remove the parts of the wikipedia page that prove you wrong. Let me finish the quote that you edited out.
Wikipedia even says consoles and PC's are different, and the Steam Deck like a PC is not proprietary, allowing you to play any games you want, even games from the consoles via emulation.
So exactly like its been said by numerous people's consoles are more locked down, cannot be upgraded, and are a closed system.
A console is a predefined thing you get, and its aimed on doing something.
You can cite sources to back that up?
The way I see it, digital (especially, Steam) cannot compete with physical console releases in my region. This is where the lack of incentive for digital to price drop works against them. Why would I buy, for example, Soul Hackers 2 on Steam for near the equivalent of 77 USD (by today's exchange rate, and near 97 USD when the exchange rate is favourable) when I can go down to a local store and buy it physically for less than 30 USD brand new?
Physical stores thrive because they have competition. Digital doesn't. Steam all but eliminated competition with IP blocks and killed off import markets with the same. Now a publisher has no real reason to offer their product digitally at a price that encourages purchasing outside of a couple of times a year, and even then, the discounts they give are worse than you can get with smart physical shopping.
So if physical "dies" in a few years, it won't be due to lack of consumer interest but due to publisher greed and wanting to lock their customers into their prices.
Physical media will not stay dead:
https://www.cnn.com/2023/01/15/business/flip-phone-gen-z-ctrp/index.html
People will need to entertain themselves, and if Digital Distribution does not meet the needs of the public, the public will take action necessary to ensure their entertainment needs are met.
If physical dies, it is because the consumer allowed it to die. There is an appeal to digital copies in the short term. Long term, the Playstation console looks to be the first that will be brought back, Playstation discs will be like Vinyl records.
STEAM was sued over this, but won as it is not illegal...at least not at the moment, but it definitely screws the consumer.
https://hothardware.com/news/valve-sued-over-anti-competitive-clause-in-store-agreement
/www.americanbar.org/groups/business_law/publications/blt/2021/03/mfn-clauses/
Going by that is there really a need for an Intel and AMD CPU, do we need all the different GPUs and manufacturers, etc?
Consoles are more convenient, cheaper, more family oriented, don't require upgrades, games are better optimized, ability to share, used game market, and so on.
When it comes to which one, it's a matter of taste, and there are differences.
What you are asking for basically is a Steam Machine which they did attempt and it didn't fly for very long since it was basically a glorified PC and anybody can do that.
The number is sorta accurate, but VERY misleading. So many titles ONLY have a digital release that it vastly skews the numbers and its very misleading to use. Especially on PC when many games are only released digitally now.
Which is why places like gamestop gives you such a low price on buyback. They know once that generation is over and the plug is pulled, these copies won't be worth much to anyone.
Yes, physical gaming is there on console but it's a shadow of what it used to be. One could even argue it is mostly a smoke show to keep the customer happy.
every interview, Valve: "b-b-b-but Steam Deck is a PC" .. journalists and people: THIS IS THE SWITCH FOR STEAM ... -.-
Steam Machines failed because of Linux. there was no proton at the time and the concept didn't really fail. many involved system builders sold Windows variants of their Steam Machines for years after and it changed the entire market for small cases and accessories. they no longer cost triple the price to build.
and even with everything done, Linux still sucks for gaming and will for a long time as that is a mount everest to climb and Proton actually might have put the nail in the coffin for native Linux game development. RIP