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Half Life was created 19 November 1998
Steam was created as a method for easy patching of their games. Half Life 2 wasn't released until a year after Steam was released.
In short, yes.
Would there have been another digital distribution platform? Certainly, Steam wasn't the first nor the only in its beginning either.
Steam was born out of Half-Life
This, on so many levels. The replies before you seem to not understand how important Half-Life, and by extension Goldsrc, was to Valve's success and existence.
Indeed.
You could probably go as far as to say that without Half Life there may not even be a Valve anymore (unless something else they did had the same success and impact within the industry) let alone Steam.
While I don't disagree. It is really hard to predict alternate realities and what would have happened.
However I have a hard time seeing why people would have bothered to use Steam without HL (CS, DoD, TFC/1.5) and HL2. And it was a few years after release before Steam had a significant library of non-Valve games, and frequent sales we've become familiar with.
Lots of services flop and fail because the timing and circumstances weren't quite right. The service itself could be fine, but the things that needed to happen didn't and that's it. You can't always control if the thing gets caught in a negative or positive spiral... it's not necessarily governed by reason and takes a bit of luck.
Would Steam have succeeded if HL2 was a bigger flop than Daikatana? Or rather what would the impact have been? Maybe it would still be around but more on the scale of GoG. Who's to say for certain?
Right.
Valve had excellent timing with Steam, and the tenacity to see it grow into the PC gaming juggernaut it is today. Valve launched Steam when everyone else was writing off PC gaming as a lost cause to focus on consoles. Even Valve seemed to be swayed by the idea slightly, as Dreamcast and PS2 ports of Half Life were made. Then later we got the Xbox version of Half Life 2, and Xbox 360 and PS3 version of Half Life 2, Portal, and Left 4 Dead.
(Edit: Now that I think about it, were those games on PS3? Someone want to confirm or correct that for me?)
Turns out PC gaming wasn't as dead as people were saying, and Valve hanging on to it paid off big time. Now Steam is huge, and everyone else is regretting betting against PC somewhat.
If Valve hadn't stuck with PC like they did, some other platform would have taken it's place. We would all be using Direct 2 Drive or something like that.
I don't see what point you're making here.
We do have some evidence of how Valve came to be. Gabe and others setup when leaving Microsoft and by his own admission said "we have no idea if we can actually make a game".
So from that alone it seems pretty straightforward their whole existence depends on the success of the first Half Life game.
It really doesn't matter about the "one follows another" thing thematically. All they needed to do was be successful and they then have the cash to pursue other things.
Think about it - these guys came from Microsoft. They were largely responsible for Windows 3.1.
I'd say it's MORE likely they'd be comfortable with turning out utility like Steam.
He completely missed out on about 5 years of history and context.
3 big games back then - counter-strike, diablo2, street fighter
Unreal Tournament? Even had the better CounterStrike with Tactical Ops.
Quake 3D?
And the little known title "EverQuest" building upon Ultima Online.
Internet gaming was a long shot from how common it was just a few years later and sure CS was a big factor. But when you name Street Fighter, there are other games as well that competed with using your landline.
So let me turn the question upside-down:
Would Steam have been the success it was if it weren't for WoW and the rise of MMORPGs?
my guess if WON was still active potentially steam might not have been made hard to say because as i said cs 1.6 was build on steam, as cs 1.5 and tfc 1.5, hl 1.5 for example all on WON network.