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Its up to developers to list their titles as Steam is not the owner and cannot list other people's titles for rent. They have to list them, just like EA Play already has.
Personally I'm not interested in subscription services, to me they add pressure that I have to play because I'm paying a monthly fee plus their catalog doesn't always stay the same (same issue I have with streaming services like Netflix, Amazon Prime, etc). I prefer to wait for discounts, buy games cheap and then play them whenever I feel like it.
Plus I often replay games and can wait for games (well, most anyway), I'm not necessarily the "finished and done with it" or "need to play it now" type of "gamer".
We OWN the licnces. It seems to be another misunderstanding of what that means.
it's just wording to say you ain't got a physical copy and you can't resell it. That's the ONLY difference.
You still own it. And you can still replay it to your hearts content for as long as the service is available.
I use GamePass as it's great ofr demoing games. But any game I want, just like you Crazy Tiger, I will always buy.
Source: https://store.steampowered.com/subscriber_agreement/english/
If you think Valve can whip up a pass overnight a cherrypick a few random games for users, it just isn't going to happen because yet again, the business model does not fit with the storefront concept whatsoever. Valve could do their own official pass but there is no point when you can get the entire Valve pack for less than the price of the average monthly rental.
THe Steam platform and UI are subscription.
The games are not.
https://steamcommunity.com/discussions/forum/0/3279193518791451617/?ctp=12#c3279194062597550923
You think these things wouldn't hurt because you have zero idea about running a business, let alone digital distribution & purchasing, all because you have your own personal want to sell/trade games you're sitting on, that you chose to buy. Things you likely had a fair amount of time enjoying, which is the point of buying a digital copy, accessible to your account at any given moment.
If Valve wants to do their own monthly subscription, it likely wouldn't include too much as Devs still need to opt-in and get paid. Why allow a $1-$5 rental, instead of people buying at full price, getting everything back from expenses, and later when having a healthy profit doing sales? Not to mention they have the ability without rental, to enjoy as much of their game as they want, at any one given day unlike rentals.
Rentals made sense back in the day for physical copies where you'd have very few games, and you wanted to try/play another game, but we're in the digital distribution era, so outright purchases are far more favorable for businesses. Subscriptions also are better for temporary media (netflix etc) for movies & tv shows one-and-done, but games often have large amount of possible hours and replayability, so outright licenses are superior.
Don't go making another thread with an active discussion, about that active discussion, because you can't handle the immense amount of issues with every single thing you come up with always being correctly noted as a horrible idea. If Valve thought this was profitable compared to normal sales, they would've done this long ago, they're far more wise than random users with zero business sense.
Think about it: every day you're not playing or not using the software you're basically wasting money. And the moment you do want to play... well, hopefully you can quickly (re?) -enable the subscription again.
Generally speaking it's a ♥♥♥♥ show 😑
This concept was also heavily pushed within the audio industry by several companies selling DAWs and other audio related material. Some even pushed for 'subscription only' but quickly came around from that because it simply didn't work out.
Of course on that level it can have some uses, but... for most it's just a waste of money.
I am the exact opposite of what Gamepass subscriptions want me to do.
Since most games stand as "play once and move on" type of things (i don't talk for myself), Renting games for a period of time doesn't really fit in an enticing business model.
Again, valve already offers it, dev's just have no desire in using it.
And exactly how much would you expect to pay a month to access EVERY game on Steam?
How exactly would the devs get paid? By hours played? By number of downloads? How would it work?
Do you have any idea how complex such a thing would be to set up and manage?